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examples/paint: Bug fix: paint function ignored the given image
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@ -38,46 +38,12 @@ var (
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canvasImage *ebiten.Image
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canvasImage *ebiten.Image
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)
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)
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func paint(screen *ebiten.Image, x, y int) {
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func init() {
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op := &ebiten.DrawImageOptions{}
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const (
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op.GeoM.Translate(float64(x), float64(y))
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a0 = 0x40
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op.ColorM.Scale(1.0, 0.50, 0.125, 1.0)
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a1 = 0xc0
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theta := 2.0 * math.Pi * float64(count%ebiten.FPS) / ebiten.FPS
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a2 = 0xff
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op.ColorM.RotateHue(theta)
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)
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canvasImage.DrawImage(brushImage, op)
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}
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func update(screen *ebiten.Image) error {
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drawn := false
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mx, my := ebiten.CursorPosition()
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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paint(screen, mx, my)
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drawn = true
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}
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for _, t := range ebiten.Touches() {
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x, y := t.Position()
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paint(screen, x, y)
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drawn = true
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}
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if drawn {
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count++
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}
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if ebiten.IsRunningSlowly() {
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return nil
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}
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screen.DrawImage(canvasImage, nil)
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msg := fmt.Sprintf("(%d, %d)", mx, my)
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for _, t := range ebiten.Touches() {
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x, y := t.Position()
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msg += fmt.Sprintf("\n(%d, %d) touch %d", x, y, t.ID())
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}
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ebitenutil.DebugPrint(screen, msg)
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return nil
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}
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func main() {
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const a0, a1, a2 = 0x40, 0xc0, 0xff
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pixels := []uint8{
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pixels := []uint8{
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a0, a1, a1, a0,
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a0, a1, a1, a0,
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a1, a2, a2, a1,
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a1, a2, a2, a1,
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@ -92,7 +58,55 @@ func main() {
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canvasImage, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterNearest)
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canvasImage, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterNearest)
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canvasImage.Fill(color.White)
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canvasImage.Fill(color.White)
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}
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// paint draws the brush on the given canvas image at the position (x, y).
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func paint(canvas *ebiten.Image, x, y int) {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(x), float64(y))
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// Scale the color and rotate the hue so that colors vary on each frame.
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op.ColorM.Scale(1.0, 0.50, 0.125, 1.0)
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theta := 2.0 * math.Pi * float64(count%ebiten.FPS) / ebiten.FPS
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op.ColorM.RotateHue(theta)
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canvas.DrawImage(brushImage, op)
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}
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func update(screen *ebiten.Image) error {
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drawn := false
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// Paint the brush by mouse dragging
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mx, my := ebiten.CursorPosition()
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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paint(canvasImage, mx, my)
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drawn = true
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}
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// Paint the brush by touches
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for _, t := range ebiten.Touches() {
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x, y := t.Position()
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paint(canvasImage, x, y)
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drawn = true
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}
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if drawn {
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count++
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}
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if ebiten.IsRunningSlowly() {
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return nil
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}
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screen.DrawImage(canvasImage, nil)
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msg := fmt.Sprintf("(%d, %d)", mx, my)
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for _, t := range ebiten.Touches() {
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x, y := t.Position()
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msg += fmt.Sprintf("\n(%d, %d) touch %d", x, y, t.ID())
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}
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ebitenutil.DebugPrint(screen, msg)
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return nil
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Paint (Ebiten Demo)"); err != nil {
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Paint (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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log.Fatal(err)
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}
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}
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