examples/paint: Bug fix: paint function ignored the given image

This commit is contained in:
Hajime Hoshi 2018-01-30 00:21:05 +09:00
parent 4f67af726b
commit 35b7375e69

View File

@ -38,46 +38,12 @@ var (
canvasImage *ebiten.Image
)
func paint(screen *ebiten.Image, x, y int) {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(x), float64(y))
op.ColorM.Scale(1.0, 0.50, 0.125, 1.0)
theta := 2.0 * math.Pi * float64(count%ebiten.FPS) / ebiten.FPS
op.ColorM.RotateHue(theta)
canvasImage.DrawImage(brushImage, op)
}
func update(screen *ebiten.Image) error {
drawn := false
mx, my := ebiten.CursorPosition()
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
paint(screen, mx, my)
drawn = true
}
for _, t := range ebiten.Touches() {
x, y := t.Position()
paint(screen, x, y)
drawn = true
}
if drawn {
count++
}
if ebiten.IsRunningSlowly() {
return nil
}
screen.DrawImage(canvasImage, nil)
msg := fmt.Sprintf("(%d, %d)", mx, my)
for _, t := range ebiten.Touches() {
x, y := t.Position()
msg += fmt.Sprintf("\n(%d, %d) touch %d", x, y, t.ID())
}
ebitenutil.DebugPrint(screen, msg)
return nil
}
func main() {
const a0, a1, a2 = 0x40, 0xc0, 0xff
func init() {
const (
a0 = 0x40
a1 = 0xc0
a2 = 0xff
)
pixels := []uint8{
a0, a1, a1, a0,
a1, a2, a2, a1,
@ -92,7 +58,55 @@ func main() {
canvasImage, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterNearest)
canvasImage.Fill(color.White)
}
// paint draws the brush on the given canvas image at the position (x, y).
func paint(canvas *ebiten.Image, x, y int) {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(x), float64(y))
// Scale the color and rotate the hue so that colors vary on each frame.
op.ColorM.Scale(1.0, 0.50, 0.125, 1.0)
theta := 2.0 * math.Pi * float64(count%ebiten.FPS) / ebiten.FPS
op.ColorM.RotateHue(theta)
canvas.DrawImage(brushImage, op)
}
func update(screen *ebiten.Image) error {
drawn := false
// Paint the brush by mouse dragging
mx, my := ebiten.CursorPosition()
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
paint(canvasImage, mx, my)
drawn = true
}
// Paint the brush by touches
for _, t := range ebiten.Touches() {
x, y := t.Position()
paint(canvasImage, x, y)
drawn = true
}
if drawn {
count++
}
if ebiten.IsRunningSlowly() {
return nil
}
screen.DrawImage(canvasImage, nil)
msg := fmt.Sprintf("(%d, %d)", mx, my)
for _, t := range ebiten.Touches() {
x, y := t.Position()
msg += fmt.Sprintf("\n(%d, %d) touch %d", x, y, t.ID())
}
ebitenutil.DebugPrint(screen, msg)
return nil
}
func main() {
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Paint (Ebiten Demo)"); err != nil {
log.Fatal(err)
}