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parent
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commit
366f4899a2
@ -140,7 +140,7 @@ var (
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// DefaultDrawFinalsScreen is the default implementation of [FinalScreenDrawer.DrawFinalScreen],
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// DefaultDrawFinalsScreen is the default implementation of [FinalScreenDrawer.DrawFinalScreen],
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// used when a [Game] doesn't implement [FinalScreenDrawer].
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// used when a [Game] doesn't implement [FinalScreenDrawer].
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//
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//
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// DefaultDrawFinalsScreen is used when you need the default implementation of [FinalScreenDrawer.DrawFinalScreen]
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// You can use DefaultDrawFinalsScreen when you need the default implementation of [FinalScreenDrawer.DrawFinalScreen]
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// in your implementation of [FinalScreenDrawer], for example.
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// in your implementation of [FinalScreenDrawer], for example.
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func DefaultDrawFinalsScreen(screen *Image, offscreen *Image, geoM GeoM) {
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func DefaultDrawFinalsScreen(screen *Image, offscreen *Image, geoM GeoM) {
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theScreenShaderOnce.Do(func() {
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theScreenShaderOnce.Do(func() {
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