ebiten: fix comments

Updates #3139
This commit is contained in:
Hajime Hoshi 2024-10-21 11:19:27 +09:00
parent 94fee8be55
commit 366f4899a2

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@ -140,7 +140,7 @@ var (
// DefaultDrawFinalsScreen is the default implementation of [FinalScreenDrawer.DrawFinalScreen], // DefaultDrawFinalsScreen is the default implementation of [FinalScreenDrawer.DrawFinalScreen],
// used when a [Game] doesn't implement [FinalScreenDrawer]. // used when a [Game] doesn't implement [FinalScreenDrawer].
// //
// DefaultDrawFinalsScreen is used when you need the default implementation of [FinalScreenDrawer.DrawFinalScreen] // You can use DefaultDrawFinalsScreen when you need the default implementation of [FinalScreenDrawer.DrawFinalScreen]
// in your implementation of [FinalScreenDrawer], for example. // in your implementation of [FinalScreenDrawer], for example.
func DefaultDrawFinalsScreen(screen *Image, offscreen *Image, geoM GeoM) { func DefaultDrawFinalsScreen(screen *Image, offscreen *Image, geoM GeoM) {
theScreenShaderOnce.Do(func() { theScreenShaderOnce.Do(func() {