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https://github.com/hajimehoshi/ebiten.git
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audio: Mixing by Go
This commit is contained in:
parent
58c5e5e655
commit
3859bc7421
@ -88,9 +88,6 @@ func addNote(freq float64, vol float64) error {
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f := int(freq)
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f := int(freq)
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if n, ok := noteCache[f]; ok {
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if n, ok := noteCache[f]; ok {
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p, err := audioContext.NewPlayer(&stream{bytes.NewReader(n)})
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p, err := audioContext.NewPlayer(&stream{bytes.NewReader(n)})
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if err == audio.ErrTooManyPlayers {
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return nil
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}
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -112,9 +109,6 @@ func addNote(freq float64, vol float64) error {
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n := toBytes(l, r)
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n := toBytes(l, r)
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noteCache[f] = n
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noteCache[f] = n
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p, err := audioContext.NewPlayer(&stream{bytes.NewReader(n)})
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p, err := audioContext.NewPlayer(&stream{bytes.NewReader(n)})
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if err == audio.ErrTooManyPlayers {
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return nil
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}
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -15,24 +15,102 @@
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package audio
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package audio
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import (
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import (
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"errors"
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"fmt"
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"io"
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"io"
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"sync"
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)
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)
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// TODO: In JavaScript, mixing should be done by WebAudio for performance.
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type mixedPlayersStream struct {
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context *Context
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}
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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func (s *mixedPlayersStream) Read(b []byte) (int, error) {
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s.context.Lock()
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defer s.context.Unlock()
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l := len(b)
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if len(s.context.players) == 0 {
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copy(b, make([]byte, l))
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return l, nil
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}
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closed := []*Player{}
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for p := range s.context.players {
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ll := l - len(p.buf)
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if ll <= 0 {
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continue
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}
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b := make([]byte, ll)
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n, err := p.src.Read(b)
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if 0 < n {
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p.buf = append(p.buf, b[:n]...)
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}
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if err == io.EOF {
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if len(p.buf) < l {
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p.buf = append(p.buf, make([]byte, l-len(p.buf))...)
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}
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closed = append(closed, p)
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}
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}
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resultLen := l
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for p := range s.context.players {
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resultLen = min(len(p.buf)/2*2, resultLen)
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}
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for i := 0; i < resultLen/2; i++ {
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x := int16(0)
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for p := range s.context.players {
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// TODO: Overflow check to avoid distortion
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x += int16(p.buf[2*i]) | (int16(p.buf[2*i+1]) << 8)
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}
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b[2*i] = byte(x)
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b[2*i+1] = byte(x >> 8)
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}
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for p := range s.context.players {
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p.buf = p.buf[resultLen:]
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}
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for _, p := range closed {
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delete(s.context.players, p)
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}
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return resultLen, nil
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}
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// TODO: Enable to specify the format like Mono8?
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// TODO: Enable to specify the format like Mono8?
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type Context struct {
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type Context struct {
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sampleRate int
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sampleRate int
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stream *mixedPlayersStream
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innerPlayer *player
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players map[*Player]struct{}
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sync.Mutex
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}
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}
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func NewContext(sampleRate int) *Context {
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func NewContext(sampleRate int) *Context {
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return &Context{
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// TODO: Panic if one context exists.
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c := &Context{
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sampleRate: sampleRate,
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sampleRate: sampleRate,
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players: map[*Player]struct{}{},
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}
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}
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c.stream = &mixedPlayersStream{c}
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var err error
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c.innerPlayer, err = newPlayer(c.stream, c.sampleRate)
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if err != nil {
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panic(fmt.Sprintf("audio: NewContext error: %v", err))
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}
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c.innerPlayer.play()
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return c
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}
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}
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type Player struct {
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type Player struct {
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player *player
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context *Context
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src io.ReadSeeker
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buf []byte
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}
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}
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// NewPlayer creates a new player with the given data to the given channel.
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// NewPlayer creates a new player with the given data to the given channel.
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@ -44,15 +122,31 @@ type Player struct {
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//
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//
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// TODO: Pass sample rate and num of channels.
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// TODO: Pass sample rate and num of channels.
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func (c *Context) NewPlayer(src io.ReadSeeker) (*Player, error) {
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func (c *Context) NewPlayer(src io.ReadSeeker) (*Player, error) {
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return newPlayer(src, c.sampleRate)
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c.Lock()
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}
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defer c.Unlock()
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var ErrTooManyPlayers = errors.New("audio: too many players exist")
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p := &Player{
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context: c,
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src: src,
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buf: []byte{},
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}
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return p, nil
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}
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func (p *Player) Play() error {
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func (p *Player) Play() error {
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return p.player.play()
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p.context.Lock()
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defer p.context.Unlock()
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p.context.players[p] = struct{}{}
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return nil
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}
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}
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func (p *Player) Close() error {
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// TODO: IsPlaying
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return p.player.close()
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func (p *Player) Stop() error {
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p.context.Lock()
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defer p.context.Unlock()
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delete(p.context.players, p)
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return nil
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}
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}
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@ -26,7 +26,7 @@ import (
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var context *js.Object
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var context *js.Object
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type player struct {
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type player struct {
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src io.ReadSeeker
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src io.Reader
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sampleRate int
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sampleRate int
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position float64
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position float64
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bufferSource *js.Object
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bufferSource *js.Object
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@ -49,7 +49,7 @@ func initialize() bool {
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return true
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return true
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}
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}
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func newPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
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func newPlayer(src io.Reader, sampleRate int) (*player, error) {
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if context == nil {
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if context == nil {
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if !initialize() {
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if !initialize() {
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panic("audio couldn't be initialized")
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panic("audio couldn't be initialized")
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@ -62,7 +62,7 @@ func newPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
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position: context.Get("currentTime").Float(),
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position: context.Get("currentTime").Float(),
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bufferSource: nil,
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bufferSource: nil,
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}
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}
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return &Player{p}, nil
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return p, nil
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}
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}
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func toLR(data []byte) ([]int16, []int16) {
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func toLR(data []byte) ([]int16, []int16) {
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@ -27,39 +27,23 @@ import (
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)
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)
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const (
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const (
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maxSourceNum = 32
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maxBufferNum = 8
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maxBufferNum = 8
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)
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)
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var totalBufferNum = 0
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var totalBufferNum = 0
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var playerCache = []*player{}
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type player struct {
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type player struct {
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alSource al.Source
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alSource al.Source
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alBuffers []al.Buffer
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alBuffers []al.Buffer
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source io.ReadSeeker
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source io.Reader
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sampleRate int
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sampleRate int
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isClosed bool
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isClosed bool
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}
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}
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var m sync.Mutex
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var m sync.Mutex
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func newPlayerFromCache(src io.ReadSeeker, sampleRate int) (*player, error) {
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// TODO: Unify this to newPlayer
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for _, p := range playerCache {
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func newPlayerFromCache(src io.Reader, sampleRate int) (*player, error) {
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if p.sampleRate != sampleRate {
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continue
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}
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if !p.isClosed {
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continue
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}
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p.source = src
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p.isClosed = false
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return p, nil
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}
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if maxSourceNum <= len(playerCache) {
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return nil, ErrTooManyPlayers
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}
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s := al.GenSources(1)
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s := al.GenSources(1)
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if err := al.Error(); err != 0 {
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if err := al.Error(); err != 0 {
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panic(fmt.Sprintf("audio: al.GenSources error: %d", err))
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panic(fmt.Sprintf("audio: al.GenSources error: %d", err))
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@ -71,11 +55,10 @@ func newPlayerFromCache(src io.ReadSeeker, sampleRate int) (*player, error) {
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sampleRate: sampleRate,
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sampleRate: sampleRate,
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}
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}
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runtime.SetFinalizer(p, (*player).close)
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runtime.SetFinalizer(p, (*player).close)
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playerCache = append(playerCache, p)
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return p, nil
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return p, nil
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}
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}
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func newPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
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func newPlayer(src io.Reader, sampleRate int) (*player, error) {
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m.Lock()
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m.Lock()
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defer m.Unlock()
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defer m.Unlock()
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@ -87,7 +70,7 @@ func newPlayer(src io.ReadSeeker, sampleRate int) (*Player, error) {
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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return &Player{p}, nil
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return p, nil
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}
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}
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const bufferSize = 1024
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const bufferSize = 1024
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@ -147,7 +130,7 @@ func (p *player) play() error {
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if 0 < n {
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if 0 < n {
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p.alBuffers = append(p.alBuffers, al.GenBuffers(n)...)
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p.alBuffers = append(p.alBuffers, al.GenBuffers(n)...)
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totalBufferNum += n
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totalBufferNum += n
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if maxSourceNum*maxBufferNum < totalBufferNum {
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if maxBufferNum < totalBufferNum {
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panic("audio: too many buffers are created")
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panic("audio: too many buffers are created")
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}
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}
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}
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}
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