examples/isometric: Recreate the offscreen when the screen size changes

This commit is contained in:
Hajime Hoshi 2021-10-02 13:00:33 +09:00
parent 0f363615b7
commit 3c8c17eace

View File

@ -193,6 +193,14 @@ func (g *Game) renderLevel(screen *ebiten.Image) {
// When zooming in, tiles can have slight bleeding edges.
// To avoid them, render the result on an offscreen first and then scale it later.
if scaleLater {
if g.offscreen != nil {
w, h := g.offscreen.Size()
sw, sh := screen.Size()
if w != sw || h != sh {
g.offscreen.Dispose()
g.offscreen = nil
}
}
if g.offscreen == nil {
g.offscreen = ebiten.NewImage(screen.Size())
}