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internal/atlas: remove unused arguments from DrawTriangles
Updates #2369
This commit is contained in:
parent
de8f85651d
commit
3da30b3b78
@ -20,7 +20,6 @@ import (
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/packing"
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@ -349,7 +348,7 @@ func (i *Image) putOnAtlas(graphicsDriver graphicsdriver.Graphics) error {
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Width: w,
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Height: h,
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}
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newI.drawTriangles([graphics.ShaderImageCount]*Image{i}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, NearestFilterShader, nil, false, true)
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newI.drawTriangles([graphics.ShaderImageCount]*Image{i}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, NearestFilterShader, nil, false, true)
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newI.moveTo(i)
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i.usedAsSourceCount = 0
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@ -396,13 +395,13 @@ func (i *Image) processSrc(src *Image) {
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// 5: Color G
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// 6: Color B
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// 7: Color Y
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageCount - 1][2]float32, shader *Shader, uniforms [][]float32, evenOdd bool) {
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, mode graphicsdriver.CompositeMode, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageCount - 1][2]float32, shader *Shader, uniforms [][]float32, evenOdd bool) {
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backendsM.Lock()
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defer backendsM.Unlock()
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i.drawTriangles(srcs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, shader, uniforms, evenOdd, false)
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i.drawTriangles(srcs, vertices, indices, mode, dstRegion, srcRegion, subimageOffsets, shader, uniforms, evenOdd, false)
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}
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func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageCount - 1][2]float32, shader *Shader, uniforms [][]float32, evenOdd bool, keepOnAtlas bool) {
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func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, mode graphicsdriver.CompositeMode, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageCount - 1][2]float32, shader *Shader, uniforms [][]float32, evenOdd bool, keepOnAtlas bool) {
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if i.disposed {
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panic("atlas: the drawing target image must not be disposed (DrawTriangles)")
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}
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@ -19,7 +19,6 @@ import (
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"runtime"
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"testing"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/atlas"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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@ -107,7 +106,7 @@ func TestEnsureIsolated(t *testing.T) {
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Width: size,
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Height: size,
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}
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img4.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img3}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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img4.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img4.IsOnAtlasForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -120,7 +119,7 @@ func TestEnsureIsolated(t *testing.T) {
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Width: size / 2,
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Height: size / 2,
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}
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img3.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img5}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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img3.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img5}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img3.IsOnAtlasForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -149,7 +148,7 @@ func TestEnsureIsolated(t *testing.T) {
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// Check further drawing doesn't cause panic.
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// This bug was fixed by 03dcd948.
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img4.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img3}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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img4.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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}
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func TestReputOnAtlas(t *testing.T) {
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@ -196,7 +195,7 @@ func TestReputOnAtlas(t *testing.T) {
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Width: size,
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Height: size,
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}
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img1.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img2}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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img1.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnAtlasForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -208,7 +207,7 @@ func TestReputOnAtlas(t *testing.T) {
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if err := atlas.PutImagesOnAtlasForTesting(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnAtlasForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -236,7 +235,7 @@ func TestReputOnAtlas(t *testing.T) {
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}
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// img1 is on an atlas again.
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnAtlasForTesting(), true; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -260,7 +259,7 @@ func TestReputOnAtlas(t *testing.T) {
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}
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// Use img1 as a render target again.
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img1.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img2}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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img1.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnAtlasForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -272,7 +271,7 @@ func TestReputOnAtlas(t *testing.T) {
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t.Fatal(err)
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}
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img1.WritePixels(make([]byte, 4*size*size), 0, 0, size, size)
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnAtlasForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -282,7 +281,7 @@ func TestReputOnAtlas(t *testing.T) {
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}
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// img1 is not on an atlas due to WritePixels.
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnAtlasForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -292,7 +291,7 @@ func TestReputOnAtlas(t *testing.T) {
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if err := atlas.PutImagesOnAtlasForTesting(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img3}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img3.IsOnAtlasForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -392,7 +391,7 @@ func TestWritePixelsAfterDrawTriangles(t *testing.T) {
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Width: w,
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Height: h,
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}
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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dst.WritePixels(pix, 0, 0, w, h)
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pix = make([]byte, 4*w*h)
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@ -440,7 +439,7 @@ func TestSmallImages(t *testing.T) {
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Width: w,
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Height: h,
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}
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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pix = make([]byte, 4*w*h)
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if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix); err != nil {
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@ -488,7 +487,7 @@ func TestLongImages(t *testing.T) {
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Width: dstW,
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Height: dstH,
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}
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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pix = make([]byte, 4*dstW*dstH)
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if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix); err != nil {
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@ -605,7 +604,7 @@ func TestDisposedAndReputOnAtlas(t *testing.T) {
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Width: size,
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Height: size,
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}
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src.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src2}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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src.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := src.IsOnAtlasForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -615,7 +614,7 @@ func TestDisposedAndReputOnAtlas(t *testing.T) {
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if err := atlas.PutImagesOnAtlasForTesting(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := src.IsOnAtlasForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -655,7 +654,7 @@ func TestImageIsNotReputOnAtlasWithoutUsingAsSource(t *testing.T) {
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}
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// Use src2 as a rendering target, and make src2 an independent image.
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src2.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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src2.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := src2.IsOnAtlasForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -676,7 +675,7 @@ func TestImageIsNotReputOnAtlasWithoutUsingAsSource(t *testing.T) {
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if err := atlas.PutImagesOnAtlasForTesting(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src2}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := src2.IsOnAtlasForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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@ -18,7 +18,6 @@ import (
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"image/color"
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"testing"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/atlas"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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@ -41,12 +40,12 @@ func TestShaderFillTwice(t *testing.T) {
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}
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g := ui.GraphicsDriverForTesting()
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s0 := atlas.NewShader(etesting.ShaderProgramFill(0xff, 0xff, 0xff, 0xff))
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, s0, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, s0, nil, false)
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// Vertices must be recreated (#1755)
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vs = quadVertices(w, h, 0, 0, 1)
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s1 := atlas.NewShader(etesting.ShaderProgramFill(0x80, 0x80, 0x80, 0xff))
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, s1, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, s1, nil, false)
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pix := make([]byte, 4*w*h)
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if err := dst.ReadPixels(g, pix); err != nil {
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@ -74,11 +73,11 @@ func TestImageDrawTwice(t *testing.T) {
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Width: w,
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Height: h,
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}
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src0}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src0}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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// Vertices must be recreated (#1755)
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vs = quadVertices(w, h, 0, 0, 1)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src1}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src1}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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pix := make([]byte, 4*w*h)
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if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix); err != nil {
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@ -174,7 +174,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
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}
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i.invalidatePixels()
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i.img.DrawTriangles(imgs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, s, uniforms, evenOdd)
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i.img.DrawTriangles(imgs, vertices, indices, mode, dstRegion, srcRegion, subimageOffsets, s, uniforms, evenOdd)
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}
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type Shader struct {
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