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internal/restorable: remove unused arguments from DrawTriangles
Updates #2369
This commit is contained in:
parent
0ae2b1bc24
commit
de8f85651d
@ -310,7 +310,7 @@ func (i *Image) ensureIsolated() {
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Width: float32(w - 2*i.paddingSize()),
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Height: float32(h - 2*i.paddingSize()),
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}
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newImg.DrawTriangles(srcs, offsets, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dstRegion, graphicsdriver.Region{}, NearestFilterShader.shader, nil, false)
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newImg.DrawTriangles(srcs, offsets, vs, is, graphicsdriver.CompositeModeCopy, dstRegion, graphicsdriver.Region{}, NearestFilterShader.shader, nil, false)
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i.dispose(false)
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i.backend = &backend{
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@ -480,7 +480,7 @@ func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
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}
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}
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i.backend.restorable.DrawTriangles(imgs, offsets, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, s, uniforms, evenOdd)
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i.backend.restorable.DrawTriangles(imgs, offsets, vertices, indices, mode, dstRegion, srcRegion, s, uniforms, evenOdd)
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for _, src := range srcs {
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if src == nil {
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@ -18,7 +18,6 @@ import (
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"fmt"
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"image"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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@ -77,10 +76,7 @@ type drawTrianglesHistoryItem struct {
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offsets [graphics.ShaderImageCount - 1][2]float32
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vertices []float32
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indices []uint16
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colorm affine.ColorM
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mode graphicsdriver.CompositeMode
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filter graphicsdriver.Filter
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address graphicsdriver.Address
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dstRegion graphicsdriver.Region
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srcRegion graphicsdriver.Region
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shader *Shader
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@ -211,7 +207,7 @@ func (i *Image) Extend(width, height int) *Image {
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Width: float32(sw),
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Height: float32(sh),
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}
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newImg.DrawTriangles(srcs, offsets, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, NearestFilterShader, nil, false)
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newImg.DrawTriangles(srcs, offsets, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, NearestFilterShader, nil, false)
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// Overwrite the history as if the image newImg is created only by WritePixels.
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newImg.clearDrawTrianglesHistory()
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@ -364,7 +360,7 @@ func (i *Image) WritePixels(pixels []byte, x, y, width, height int) {
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// 5: Color G
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// 6: Color B
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// 7: Color Y
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, offsets [graphics.ShaderImageCount - 1][2]float32, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms [][]float32, evenOdd bool) {
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, offsets [graphics.ShaderImageCount - 1][2]float32, vertices []float32, indices []uint16, mode graphicsdriver.CompositeMode, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms [][]float32, evenOdd bool) {
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if i.priority {
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panic("restorable: DrawTriangles cannot be called on a priority image")
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}
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@ -388,7 +384,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, offsets [g
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if srcstale || !needsRestoring() || !i.needsRestoring() {
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i.makeStale(image.Rect(0, 0, i.width, i.height))
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} else {
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i.appendDrawTrianglesHistory(srcs, offsets, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, shader, uniforms, evenOdd)
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i.appendDrawTrianglesHistory(srcs, offsets, vertices, indices, mode, dstRegion, srcRegion, shader, uniforms, evenOdd)
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}
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var s *graphicscommand.Shader
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@ -409,7 +405,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, offsets [g
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}
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// appendDrawTrianglesHistory appends a draw-image history item to the image.
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func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderImageCount]*Image, offsets [graphics.ShaderImageCount - 1][2]float32, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms [][]float32, evenOdd bool) {
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func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderImageCount]*Image, offsets [graphics.ShaderImageCount - 1][2]float32, vertices []float32, indices []uint16, mode graphicsdriver.CompositeMode, dstRegion, srcRegion graphicsdriver.Region, shader *Shader, uniforms [][]float32, evenOdd bool) {
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if i.stale || !i.needsRestoring() {
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return
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}
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@ -434,10 +430,7 @@ func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderImageCount]*Imag
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offsets: offsets,
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vertices: vs,
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indices: is,
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colorm: colorm,
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mode: mode,
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filter: filter,
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address: address,
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dstRegion: dstRegion,
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srcRegion: srcRegion,
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shader: shader,
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@ -19,7 +19,6 @@ import (
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"image/color"
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"testing"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/restorable"
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@ -146,7 +145,7 @@ func TestRestoreChain(t *testing.T) {
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Width: 1,
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Height: 1,
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}
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imgs[i+1].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[i]}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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imgs[i+1].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[i]}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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}
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if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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@ -194,10 +193,10 @@ func TestRestoreChain2(t *testing.T) {
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Width: w,
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Height: h,
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}
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imgs[8].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[7]}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(imgs[7], w, h, 0, 0), is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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imgs[9].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[8]}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(imgs[8], w, h, 0, 0), is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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imgs[8].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[7]}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(imgs[7], w, h, 0, 0), is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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imgs[9].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[8]}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(imgs[8], w, h, 0, 0), is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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for i := 0; i < 7; i++ {
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imgs[i+1].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[i]}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(imgs[i], w, h, 0, 0), is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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imgs[i+1].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[i]}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(imgs[i], w, h, 0, 0), is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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}
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if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting()); err != nil {
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@ -243,10 +242,10 @@ func TestRestoreOverrideSource(t *testing.T) {
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Width: w,
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Height: h,
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}
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img2.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img1, w, h, 0, 0), is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img3.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img2}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img2, w, h, 0, 0), is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img2.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img1, w, h, 0, 0), is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img3.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img2}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img2, w, h, 0, 0), is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img0.WritePixels([]byte{clr1.R, clr1.G, clr1.B, clr1.A}, 0, 0, w, h)
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img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img0, w, h, 0, 0), is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img0, w, h, 0, 0), is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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@ -332,23 +331,23 @@ func TestRestoreComplexGraph(t *testing.T) {
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}
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var offsets [graphics.ShaderImageCount - 1][2]float32
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vs := quadVertices(img0, w, h, 0, 0)
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img3.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, offsets, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img3.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, offsets, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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vs = quadVertices(img1, w, h, 1, 0)
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img3.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, offsets, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img3.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, offsets, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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vs = quadVertices(img1, w, h, 1, 0)
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img4.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, offsets, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img4.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, offsets, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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vs = quadVertices(img2, w, h, 2, 0)
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img4.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img2}, offsets, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img4.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img2}, offsets, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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vs = quadVertices(img3, w, h, 0, 0)
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img5.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img3}, offsets, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img5.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img3}, offsets, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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vs = quadVertices(img3, w, h, 0, 0)
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img6.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img3}, offsets, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img6.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img3}, offsets, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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vs = quadVertices(img4, w, h, 1, 0)
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img6.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img4}, offsets, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img6.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img4}, offsets, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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vs = quadVertices(img2, w, h, 0, 0)
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img7.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img2}, offsets, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img7.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img2}, offsets, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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vs = quadVertices(img3, w, h, 2, 0)
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img7.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img3}, offsets, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img7.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img3}, offsets, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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@ -446,8 +445,8 @@ func TestRestoreRecursive(t *testing.T) {
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Width: w,
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Height: h,
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}
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img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img0, w, h, 1, 0), is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img0.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img1, w, h, 1, 0), is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img0, w, h, 1, 0), is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img0.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img1, w, h, 1, 0), is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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@ -550,7 +549,7 @@ func TestDrawTrianglesAndWritePixels(t *testing.T) {
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Width: 2,
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Height: 1,
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}
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img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img1.WritePixels([]byte{0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, 0, 0, 2, 1)
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if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting()); err != nil {
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@ -593,8 +592,8 @@ func TestDispose(t *testing.T) {
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Width: 1,
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Height: 1,
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}
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img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img2}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img2, 1, 1, 0, 0), is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img0.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img1, 1, 1, 0, 0), is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img2}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img2, 1, 1, 0, 0), is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img0.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img1}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(img1, 1, 1, 0, 0), is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img1.Dispose()
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if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting()); err != nil {
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@ -708,7 +707,7 @@ func TestWritePixelsOnly(t *testing.T) {
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Width: 1,
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Height: 1,
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}
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img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img1.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{img0}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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img0.WritePixels([]byte{5, 6, 7, 8}, 0, 0, 1, 1)
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// BasePixelsForTesting is available without GPU accessing.
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@ -767,7 +766,7 @@ func TestReadPixelsFromVolatileImage(t *testing.T) {
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Width: w,
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Height: h,
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}
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dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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// Read the pixels. If the implementation is correct, dst tries to read its pixels from GPU due to being
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// stale.
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@ -796,7 +795,7 @@ func TestAllowWritePixelsAfterDrawTriangles(t *testing.T) {
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Width: w,
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Height: h,
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}
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dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
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dst.WritePixels(make([]byte, 4*w*h), 0, 0, w, h)
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||||
// WritePixels for a whole image doesn't panic.
|
||||
}
|
||||
@ -820,7 +819,7 @@ func TestAllowWritePixelsForPartAfterDrawTriangles(t *testing.T) {
|
||||
Width: w,
|
||||
Height: h,
|
||||
}
|
||||
dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
|
||||
dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
|
||||
dst.WritePixels(make([]byte, 4*2*2), 0, 0, 2, 2)
|
||||
// WritePixels for a part of image doesn't panic.
|
||||
|
||||
@ -923,7 +922,7 @@ func TestMutateSlices(t *testing.T) {
|
||||
Width: w,
|
||||
Height: h,
|
||||
}
|
||||
dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
|
||||
dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
|
||||
for i := range vs {
|
||||
vs[i] = 0
|
||||
}
|
||||
@ -1120,7 +1119,7 @@ func TestDrawTrianglesAndReadPixels(t *testing.T) {
|
||||
Width: w,
|
||||
Height: h,
|
||||
}
|
||||
dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
|
||||
dst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.CompositeModeSourceOver, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
|
||||
|
||||
pix := make([]byte, 4*w*h)
|
||||
if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix, 0, 0, w, h); err != nil {
|
||||
|
@ -18,7 +18,6 @@ import (
|
||||
"image/color"
|
||||
"testing"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/affine"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
|
||||
@ -51,7 +50,7 @@ func clearImage(img *restorable.Image, w, h int) {
|
||||
Width: float32(w),
|
||||
Height: float32(h),
|
||||
}
|
||||
img.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{emptyImage}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeClear, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
|
||||
img.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{emptyImage}, [graphics.ShaderImageCount - 1][2]float32{}, vs, is, graphicsdriver.CompositeModeClear, dr, graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)
|
||||
}
|
||||
|
||||
func TestShader(t *testing.T) {
|
||||
@ -65,7 +64,7 @@ func TestShader(t *testing.T) {
|
||||
Width: 1,
|
||||
Height: 1,
|
||||
}
|
||||
img.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(nil, 1, 1, 0, 0), graphics.QuadIndices(), nil, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, s, nil, false)
|
||||
img.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(nil, 1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, s, nil, false)
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting()); err != nil {
|
||||
t.Fatal(err)
|
||||
@ -100,7 +99,7 @@ func TestShaderChain(t *testing.T) {
|
||||
Width: 1,
|
||||
Height: 1,
|
||||
}
|
||||
imgs[i+1].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[i]}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(imgs[i], 1, 1, 0, 0), graphics.QuadIndices(), nil, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, s, nil, false)
|
||||
imgs[i+1].DrawTriangles([graphics.ShaderImageCount]*restorable.Image{imgs[i]}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(imgs[i], 1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, s, nil, false)
|
||||
}
|
||||
|
||||
if err := restorable.ResolveStaleImages(ui.GraphicsDriverForTesting()); err != nil {
|
||||
@ -138,7 +137,7 @@ func TestShaderMultipleSources(t *testing.T) {
|
||||
Width: 1,
|
||||
Height: 1,
|
||||
}
|
||||
dst.DrawTriangles(srcs, offsets, quadVertices(srcs[0], 1, 1, 0, 0), graphics.QuadIndices(), nil, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, s, nil, false)
|
||||
dst.DrawTriangles(srcs, offsets, quadVertices(srcs[0], 1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, s, nil, false)
|
||||
|
||||
// Clear one of the sources after DrawTriangles. dst should not be affected.
|
||||
clearImage(srcs[0], 1, 1)
|
||||
@ -179,7 +178,7 @@ func TestShaderMultipleSourcesOnOneTexture(t *testing.T) {
|
||||
Width: 1,
|
||||
Height: 1,
|
||||
}
|
||||
dst.DrawTriangles(srcs, offsets, quadVertices(srcs[0], 1, 1, 0, 0), graphics.QuadIndices(), nil, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, s, nil, false)
|
||||
dst.DrawTriangles(srcs, offsets, quadVertices(srcs[0], 1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, s, nil, false)
|
||||
|
||||
// Clear one of the sources after DrawTriangles. dst should not be affected.
|
||||
clearImage(srcs[0], 3, 1)
|
||||
@ -209,7 +208,7 @@ func TestShaderDispose(t *testing.T) {
|
||||
Width: 1,
|
||||
Height: 1,
|
||||
}
|
||||
img.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(nil, 1, 1, 0, 0), graphics.QuadIndices(), nil, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, s, nil, false)
|
||||
img.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{}, [graphics.ShaderImageCount - 1][2]float32{}, quadVertices(nil, 1, 1, 0, 0), graphics.QuadIndices(), graphicsdriver.CompositeModeCopy, dr, graphicsdriver.Region{}, s, nil, false)
|
||||
|
||||
// Dispose the shader. This should invalidates all the images using this shader i.e., all the images become
|
||||
// stale.
|
||||
|
Loading…
Reference in New Issue
Block a user