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audio/internal/oboe: Use a bigger buffer for safety
There were sometimes slight noises on a low-end device like Asus Zenfone (ASUS_X013DB). Updates #1662
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audio/internal/oboe/binding_android.cpp
vendored
2
audio/internal/oboe/binding_android.cpp
vendored
@ -163,7 +163,7 @@ oboe::DataCallbackResult Stream::onAudioReady(oboe::AudioStream *oboe_stream,
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Stream::Stream() = default;
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Stream::Stream() = default;
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void Stream::Loop(int num_frames) {
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void Stream::Loop(int num_frames) {
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std::vector<float> tmp(num_frames * channel_num_ * 2);
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std::vector<float> tmp(num_frames * channel_num_ * 3);
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for (;;) {
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for (;;) {
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{
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{
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std::unique_lock<std::mutex> lock{mutex_};
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std::unique_lock<std::mutex> lock{mutex_};
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