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Update documents
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24
doc.go
24
doc.go
@ -39,23 +39,25 @@
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// }
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// }
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//
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// The EBITEN_SCREENSHOT_KEY environment variable specifies the key
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// to take a screenshot. For example, if you run your game with
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// `EBITEN_SCREENSHOT_KEY=q`, you can take a game screen's screenshot
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// by pressing Q key. This works only on desktops.
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//
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// The EBITEN_INTERNAL_IMAGES_KEY environment variable specifies the key
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// to dump all the internal images. This is valid only when the build tag
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// 'ebitendebug' is specified. This works only on desktops.
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//
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// In the API document, 'the main thread' means the goroutine in init(), main() and their callees without 'go'
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// statement. It is assured that 'the main thread' runs on the OS main thread. There are some Ebiten functions that
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// must be called on the main thread under some conditions (typically, before ebiten.Run is called).
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//
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// Environment variables
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//
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// `EBITEN_SCREENSHOT_KEY` environment variable specifies the key
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// to take a screenshot. For example, if you run your game with
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// `EBITEN_SCREENSHOT_KEY=q`, you can take a game screen's screenshot
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// by pressing Q key. This works only on desktops.
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//
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// `EBITEN_INTERNAL_IMAGES_KEY` environment variable specifies the key
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// to dump all the internal images. This is valid only when the build tag
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// 'ebitendebug' is specified. This works only on desktops.
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//
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// Build tags
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//
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// 'ebitendebug' outputs a log of graphics commands. This is useful to know what happens in Ebiten. In general, the
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// `ebitendebug` outputs a log of graphics commands. This is useful to know what happens in Ebiten. In general, the
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// number of graphics commands affects the performance of your game.
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//
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// 'ebitengl' forces to use OpenGL in any environments.
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// `ebitengl` forces to use OpenGL in any environments.
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package ebiten
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