Update documents

This commit is contained in:
Hajime Hoshi 2019-10-13 17:33:10 +09:00
parent 83f93df78b
commit 4907cee128

24
doc.go
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@ -39,23 +39,25 @@
// }
// }
//
// The EBITEN_SCREENSHOT_KEY environment variable specifies the key
// to take a screenshot. For example, if you run your game with
// `EBITEN_SCREENSHOT_KEY=q`, you can take a game screen's screenshot
// by pressing Q key. This works only on desktops.
//
// The EBITEN_INTERNAL_IMAGES_KEY environment variable specifies the key
// to dump all the internal images. This is valid only when the build tag
// 'ebitendebug' is specified. This works only on desktops.
//
// In the API document, 'the main thread' means the goroutine in init(), main() and their callees without 'go'
// statement. It is assured that 'the main thread' runs on the OS main thread. There are some Ebiten functions that
// must be called on the main thread under some conditions (typically, before ebiten.Run is called).
//
// Environment variables
//
// `EBITEN_SCREENSHOT_KEY` environment variable specifies the key
// to take a screenshot. For example, if you run your game with
// `EBITEN_SCREENSHOT_KEY=q`, you can take a game screen's screenshot
// by pressing Q key. This works only on desktops.
//
// `EBITEN_INTERNAL_IMAGES_KEY` environment variable specifies the key
// to dump all the internal images. This is valid only when the build tag
// 'ebitendebug' is specified. This works only on desktops.
//
// Build tags
//
// 'ebitendebug' outputs a log of graphics commands. This is useful to know what happens in Ebiten. In general, the
// `ebitendebug` outputs a log of graphics commands. This is useful to know what happens in Ebiten. In general, the
// number of graphics commands affects the performance of your game.
//
// 'ebitengl' forces to use OpenGL in any environments.
// `ebitengl` forces to use OpenGL in any environments.
package ebiten