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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
parent
ac548d2480
commit
49b86843c3
@ -483,16 +483,26 @@ func (c *context) bindElementArrayBuffer(b buffer) {
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func (c *context) arrayBufferSubData(data []float32) {
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gl := c.gl
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arr := jsutil.TemporaryUint8Array(len(data) * 4)
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l := len(data) * 4
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arr := jsutil.TemporaryUint8Array(l)
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jsutil.CopySliceToJS(arr, data)
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gl.Call("bufferSubData", gles.ARRAY_BUFFER, 0, arr)
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if isWebGL2Available {
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gl.Call("bufferSubData", gles.ARRAY_BUFFER, 0, arr, 0, l)
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} else {
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gl.Call("bufferSubData", gles.ARRAY_BUFFER, 0, arr.Call("subarray", 0, l))
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}
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}
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func (c *context) elementArrayBufferSubData(data []uint16) {
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gl := c.gl
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arr := jsutil.TemporaryUint8Array(len(data) * 2)
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l := len(data) * 2
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arr := jsutil.TemporaryUint8Array(l)
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jsutil.CopySliceToJS(arr, data)
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gl.Call("bufferSubData", gles.ELEMENT_ARRAY_BUFFER, 0, arr)
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if isWebGL2Available {
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gl.Call("bufferSubData", gles.ELEMENT_ARRAY_BUFFER, 0, arr, 0, l)
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} else {
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gl.Call("bufferSubData", gles.ELEMENT_ARRAY_BUFFER, 0, arr.Call("subarray", 0, l))
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}
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}
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func (c *context) deleteBuffer(b buffer) {
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@ -531,14 +541,21 @@ func (c *context) canUsePBO() bool {
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func (c *context) texSubImage2D(t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
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c.bindTexture(t)
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gl := c.gl
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height,
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// GLenum format, GLenum type, ArrayBufferView? pixels);
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for _, a := range args {
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arr := jsutil.TemporaryUint8Array(len(a.Pixels))
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jsutil.CopySliceToJS(arr, a.Pixels)
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if isWebGL2Available {
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height,
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// GLenum format, GLenum type, ArrayBufferView pixels, srcOffset);
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gl.Call("texSubImage2D", gles.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, gles.RGBA, gles.UNSIGNED_BYTE, arr, 0)
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} else {
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height,
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// GLenum format, GLenum type, ArrayBufferView? pixels);
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gl.Call("texSubImage2D", gles.TEXTURE_2D, 0, a.X, a.Y, a.Width, a.Height, gles.RGBA, gles.UNSIGNED_BYTE, arr)
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}
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}
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}
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func (c *context) newPixelBufferObject(width, height int) buffer {
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@ -551,6 +568,10 @@ func (c *context) newPixelBufferObject(width, height int) buffer {
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}
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func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
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if !isWebGL2Available {
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panic("opengl: WebGL2 must be available when replacePixelsWithPBO is called")
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}
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c.bindTexture(t)
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gl := c.gl
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gl.Call("bindBuffer", gles.PIXEL_UNPACK_BUFFER, js.Value(buffer))
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@ -577,7 +598,11 @@ func (c *context) getBufferSubData(buffer buffer, width, height int) []byte {
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gl.Call("bindBuffer", gles.PIXEL_UNPACK_BUFFER, buffer)
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l := 4 * width * height
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arr := jsutil.TemporaryUint8Array(l)
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gl.Call("getBufferSubData", gles.PIXEL_UNPACK_BUFFER, 0, arr)
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if isWebGL2Available {
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gl.Call("getBufferSubData", gles.PIXEL_UNPACK_BUFFER, 0, arr, 0, l)
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} else {
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gl.Call("getBufferSubData", gles.PIXEL_UNPACK_BUFFER, 0, arr.Call("subarray", 0, l))
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}
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gl.Call("bindBuffer", gles.PIXEL_UNPACK_BUFFER, 0)
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return jsutil.Uint8ArrayToSlice(arr, l)
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}
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@ -23,12 +23,18 @@ import (
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// This enables to avoid unnecessary allocations of js.Value.
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var isTypedArrayWritable = js.Global().Get("go2cpp").Truthy()
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// temporaryArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D.
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// The read data is converted to Go's byte slice as soon as possible.
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// To avoid often allocating ArrayBuffer, reuse the buffer whenever possible.
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var temporaryArrayBuffer = js.Global().Get("ArrayBuffer").New(16)
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var (
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// temporaryArrayBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D.
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// The read data is converted to Go's byte slice as soon as possible.
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// To avoid often allocating ArrayBuffer, reuse the buffer whenever possible.
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temporaryArrayBuffer = js.Global().Get("ArrayBuffer").New(16)
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var temporaryFloat32Array = js.Global().Get("Float32Array").New(temporaryArrayBuffer)
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// temporaryUint8Array is a Uint8ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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temporaryUint8Array = js.Global().Get("Uint8Array").New(temporaryArrayBuffer)
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// temporaryFloat32Array is a Float32ArrayBuffer whose underlying buffer is always temporaryArrayBuffer.
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temporaryFloat32Array = js.Global().Get("Float32Array").New(temporaryArrayBuffer)
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)
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func ensureTemporaryArrayBufferSize(byteLength int) {
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if bufl := temporaryArrayBuffer.Get("byteLength").Int(); bufl < byteLength {
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@ -39,20 +45,29 @@ func ensureTemporaryArrayBufferSize(byteLength int) {
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}
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}
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func ensureTemporaryFloat32ArraySize(length int) {
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ensureTemporaryArrayBufferSize(length * 4)
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// TemporaryUint8Array returns a Uint8Array whose length is at least minLength.
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// Be careful that the length can exceed the given minLength.
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func TemporaryUint8Array(minLength int) js.Value {
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ensureTemporaryArrayBufferSize(minLength)
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if temporaryUint8Array.Get("byteLength").Int() < temporaryArrayBuffer.Get("byteLength").Int() {
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temporaryUint8Array = js.Global().Get("Uint8Array").New(temporaryArrayBuffer)
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}
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return temporaryUint8Array
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}
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// TemporaryFloat32Array returns a Float32Array whose length is at least minLength.
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// Be careful that the length can exceed the given minLength.
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func TemporaryFloat32Array(minLength int) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 4)
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if temporaryFloat32Array.Get("byteLength").Int() < temporaryArrayBuffer.Get("byteLength").Int() {
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temporaryFloat32Array = js.Global().Get("Float32Array").New(temporaryArrayBuffer)
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}
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}
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func TemporaryUint8Array(byteLength int) js.Value {
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ensureTemporaryArrayBufferSize(byteLength)
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return uint8Array(temporaryArrayBuffer, 0, byteLength)
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return temporaryFloat32Array
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}
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var uint8ArrayObj js.Value
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// TODO: Remove this
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func uint8Array(buffer js.Value, byteOffset, byteLength int) js.Value {
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if isTypedArrayWritable {
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if Equal(uint8ArrayObj, js.Undefined()) {
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@ -65,10 +80,3 @@ func uint8Array(buffer js.Value, byteOffset, byteLength int) js.Value {
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}
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return js.Global().Get("Uint8Array").New(buffer, byteOffset, byteLength)
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}
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// TemporaryFloat32Array returns a Float32Array whose length is at least minLength.
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// Be careful that the length can exceed the given minLength.
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func TemporaryFloat32Array(minLength int) js.Value {
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ensureTemporaryFloat32ArraySize(minLength * 4)
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return temporaryFloat32Array
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}
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