ebiten/internal/audio/audio_js.go
2015-01-23 03:02:23 +09:00

136 lines
2.9 KiB
Go

// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package audio
import (
"github.com/gopherjs/gopherjs/js"
)
// Keep this so as not to be destroyed by GC.
var node js.Object
var context js.Object
const bufferSize = 1024
const SampleRate = 44100
type channel struct {
l []float32
r []float32
}
var channels = make([]*channel, 16)
func init() {
for i, _ := range channels {
channels[i] = &channel{
l: []float32{},
r: []float32{},
}
}
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
var currentBytes = 0
func CurrentBytes() int {
return currentBytes
}
func Init() {
context = js.Global.Get("AudioContext").New()
// TODO: ScriptProcessorNode will be replaced with Audio WebWorker.
// https://developer.mozilla.org/ja/docs/Web/API/ScriptProcessorNode
node = context.Call("createScriptProcessor", bufferSize, 0, 2)
node.Call("addEventListener", "audioprocess", func(e js.Object) {
defer func() {
currentBytes += bufferSize
}()
l := e.Get("outputBuffer").Call("getChannelData", 0)
r := e.Get("outputBuffer").Call("getChannelData", 1)
inputL := make([]float32, bufferSize)
inputR := make([]float32, bufferSize)
for _, ch := range channels {
if len(ch.l) == 0 {
continue
}
l := min(len(ch.l), bufferSize)
for i := 0; i < l; i++ {
inputL[i] += ch.l[i]
inputR[i] += ch.r[i]
}
// TODO: Use copyFromChannel?
usedLen := min(bufferSize, len(ch.l))
ch.l = ch.l[usedLen:]
ch.r = ch.r[usedLen:]
}
for i := 0; i < bufferSize; i++ {
// TODO: Use copyFromChannel?
if len(inputL) <= i {
l.SetIndex(i, 0)
r.SetIndex(i, 0)
continue
}
l.SetIndex(i, inputL[i])
r.SetIndex(i, inputR[i])
}
})
}
func Start() {
// TODO: For iOS, node should be connected with a buffer node.
node.Call("connect", context.Get("destination"))
}
func channelAt(i int) *channel {
if i == -1 {
for _, ch := range channels {
if 0 < len(ch.l) {
continue
}
return ch
}
return nil
}
ch := channels[i]
// TODO: Can we append even though all data is not consumed? Need game timer?
if 0 < len(ch.l) {
return nil
}
return ch
}
func Append(i int, l []float32, r []float32) bool {
// TODO: Mutex (especially for OpenAL)
if len(l) != len(r) {
panic("len(l) must equal to len(r)")
}
ch := channelAt(i)
if ch == nil {
return false
}
ch.l = append(ch.l, l...)
ch.r = append(ch.r, r...)
return true
}