audio: Introduce channels

This commit is contained in:
Hajime Hoshi 2015-01-23 03:02:23 +09:00
parent ba3a612ce4
commit 4b74411922
4 changed files with 91 additions and 44 deletions

View File

@ -18,10 +18,15 @@ import (
"github.com/hajimehoshi/ebiten/internal/audio" "github.com/hajimehoshi/ebiten/internal/audio"
) )
func AppendToAudioBuffer(l []float32, r []float32) { func AudioSampleRate() int {
audio.Append(l, r) return audio.SampleRate
} }
func AddToAudioBuffer(l []float32, r []float32) { func AppendToAudioBuffer(channel int, l []float32, r []float32) bool {
audio.Add(l, r) return audio.Append(channel, l, r)
}
// TODO: better name
func CurrentAudioTime() int {
return audio.CurrentBytes()
} }

View File

@ -43,15 +43,12 @@ const (
freqGS = 830.6 freqGS = 830.6
) )
// TODO: Need API to get sample rate?
const sampleRate = 44100
const score = `CCGGAAGR FFEEDDCR GGFFEEDR GGFFEEDR CCGGAAGR FFEEDDCR` const score = `CCGGAAGR FFEEDDCR GGFFEEDR GGFFEEDR CCGGAAGR FFEEDDCR`
var scoreIndex = 0 var scoreIndex = 0
func square(out []float32, volume float64, freq float64, sequence float64) { func square(out []float32, volume float64, freq float64, sequence float64) {
length := int(sampleRate / freq) length := int(float64(ebiten.AudioSampleRate()) / freq)
if length == 0 { if length == 0 {
panic("invalid freq") panic("invalid freq")
} }
@ -65,15 +62,15 @@ func square(out []float32, volume float64, freq float64, sequence float64) {
} }
func addNote() { func addNote() {
const size = sampleRate / 60 size := ebiten.AudioSampleRate() / 60
notes := []float64{freqC, freqD, freqE, freqF, freqG, freqA * 2, freqB * 2} notes := []float64{freqC, freqD, freqE, freqF, freqG, freqA * 2, freqB * 2}
defer func() { defer func() {
scoreIndex++ scoreIndex++
scoreIndex %= len(score) scoreIndex %= len(score)
}() }()
l := make([]float32, size*30) l := make([]float32, size*30*2)
r := make([]float32, size*30) r := make([]float32, size*30*2)
note := score[scoreIndex] note := score[scoreIndex]
for note == ' ' { for note == ' ' {
scoreIndex++ scoreIndex++
@ -92,7 +89,7 @@ func addNote() {
vol := 1.0 / 32.0 vol := 1.0 / 32.0
square(l, vol, freq, 0.5) square(l, vol, freq, 0.5)
square(r, vol, freq, 0.5) square(r, vol, freq, 0.5)
ebiten.AddToAudioBuffer(l, r) ebiten.AppendToAudioBuffer(-1, l, r)
} }
func update(screen *ebiten.Image) error { func update(screen *ebiten.Image) error {

View File

@ -16,6 +16,8 @@
package audio package audio
const SampleRate = 44100
func Init() { func Init() {
// TODO: Implement // TODO: Implement
} }
@ -24,10 +26,12 @@ func Start() {
// TODO: Implement // TODO: Implement
} }
func Append(l []float32, r []float32) { func Append(channel int, l []float32, r []float32) bool {
// TODO: Implement // TODO: Implement
return false
} }
func Add(l []float32, r []float32) { func CurrentBytes() int {
// TODO: Implement // TODO: Implement
return 0
} }

View File

@ -25,11 +25,23 @@ var node js.Object
var context js.Object var context js.Object
const bufferSize = 1024 const bufferSize = 1024
const SampleRate = 44100
var ( type channel struct {
bufferL = make([]float32, 0) l []float32
bufferR = make([]float32, 0) r []float32
) }
var channels = make([]*channel, 16)
func init() {
for i, _ := range channels {
channels[i] = &channel{
l: []float32{},
r: []float32{},
}
}
}
func min(a, b int) int { func min(a, b int) int {
if a < b { if a < b {
@ -38,29 +50,50 @@ func min(a, b int) int {
return b return b
} }
var currentBytes = 0
func CurrentBytes() int {
return currentBytes
}
func Init() { func Init() {
context = js.Global.Get("AudioContext").New() context = js.Global.Get("AudioContext").New()
// TODO: ScriptProcessorNode will be replaced Audio WebWorker. // TODO: ScriptProcessorNode will be replaced with Audio WebWorker.
// https://developer.mozilla.org/ja/docs/Web/API/ScriptProcessorNode // https://developer.mozilla.org/ja/docs/Web/API/ScriptProcessorNode
const bufLen = 1024 node = context.Call("createScriptProcessor", bufferSize, 0, 2)
node = context.Call("createScriptProcessor", bufLen, 0, 2)
node.Call("addEventListener", "audioprocess", func(e js.Object) { node.Call("addEventListener", "audioprocess", func(e js.Object) {
defer func() {
currentBytes += bufferSize
}()
l := e.Get("outputBuffer").Call("getChannelData", 0) l := e.Get("outputBuffer").Call("getChannelData", 0)
r := e.Get("outputBuffer").Call("getChannelData", 1) r := e.Get("outputBuffer").Call("getChannelData", 1)
for i := 0; i < bufLen; i++ { inputL := make([]float32, bufferSize)
inputR := make([]float32, bufferSize)
for _, ch := range channels {
if len(ch.l) == 0 {
continue
}
l := min(len(ch.l), bufferSize)
for i := 0; i < l; i++ {
inputL[i] += ch.l[i]
inputR[i] += ch.r[i]
}
// TODO: Use copyFromChannel? // TODO: Use copyFromChannel?
if len(bufferL) <= i { usedLen := min(bufferSize, len(ch.l))
ch.l = ch.l[usedLen:]
ch.r = ch.r[usedLen:]
}
for i := 0; i < bufferSize; i++ {
// TODO: Use copyFromChannel?
if len(inputL) <= i {
l.SetIndex(i, 0) l.SetIndex(i, 0)
r.SetIndex(i, 0) r.SetIndex(i, 0)
continue continue
} }
l.SetIndex(i, bufferL[i]) l.SetIndex(i, inputL[i])
r.SetIndex(i, bufferR[i]) r.SetIndex(i, inputR[i])
} }
// TODO: Will the array heads be released properly on GopherJS?
usedLen := min(bufLen, len(bufferL))
bufferL = bufferL[usedLen:]
bufferR = bufferR[usedLen:]
}) })
} }
@ -69,26 +102,34 @@ func Start() {
node.Call("connect", context.Get("destination")) node.Call("connect", context.Get("destination"))
} }
func Append(l []float32, r []float32) { func channelAt(i int) *channel {
if len(l) != len(r) { if i == -1 {
panic("len(l) must equal to len(r)") for _, ch := range channels {
if 0 < len(ch.l) {
continue
}
return ch
}
return nil
} }
bufferL = append(bufferL, l...) ch := channels[i]
bufferR = append(bufferR, r...) // TODO: Can we append even though all data is not consumed? Need game timer?
if 0 < len(ch.l) {
return nil
}
return ch
} }
func Add(l []float32, r []float32) { func Append(i int, l []float32, r []float32) bool {
// TODO: Adjust timing for frame? // TODO: Mutex (especially for OpenAL)
if len(l) != len(r) { if len(l) != len(r) {
panic("len(l) must equal to len(r)") panic("len(l) must equal to len(r)")
} }
m := min(len(l), len(bufferL)) ch := channelAt(i)
for i := 0; i < m; i++ { if ch == nil {
bufferL[i] += l[i] return false
bufferR[i] += r[i]
}
if m < len(l) {
bufferL = append(bufferL, l[m:]...)
bufferR = append(bufferR, r[m:]...)
} }
ch.l = append(ch.l, l...)
ch.r = append(ch.r, r...)
return true
} }