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Bug fix: add sleeping to avoid busy loop
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parent
ed777b7e94
commit
4b78ae3d36
7
run.go
7
run.go
@ -14,6 +14,10 @@
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package ebiten
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package ebiten
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import (
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"time"
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)
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// Run runs the game.
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// Run runs the game.
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// f is a function which is called at every frame.
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// f is a function which is called at every frame.
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// The argument (*Image) is the render target that represents the screen.
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// The argument (*Image) is the render target that represents the screen.
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@ -33,6 +37,8 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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}()
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}()
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for {
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for {
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// To avoid busy loop when the window is inactive, wait 1/120 [sec] at least.
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ch := time.After(1 * time.Second / 120)
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ui.doEvents()
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ui.doEvents()
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if ui.isClosed() {
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if ui.isClosed() {
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return nil
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return nil
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@ -40,5 +46,6 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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if err := ui.draw(f); err != nil {
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if err := ui.draw(f); err != nil {
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return err
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return err
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}
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}
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<-ch
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}
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}
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}
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}
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