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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
Update the version of GLFW to 3.1
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parent
2a8bcbfa18
commit
4b9c740ee8
@ -114,7 +114,7 @@ const uiKeysGlfwTmpl = `{{.License}}
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package ui
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package ui
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import (
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import (
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glfw "github.com/go-gl/glfw/v3.0/glfw"
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glfw "github.com/go-gl/glfw/v3.1/glfw"
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)
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)
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var glfwKeyCodeToKey = map[glfw.Key]Key{
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var glfwKeyCodeToKey = map[glfw.Key]Key{
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@ -17,7 +17,7 @@
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package ui
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package ui
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import (
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import (
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glfw "github.com/go-gl/glfw/v3.0/glfw"
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glfw "github.com/go-gl/glfw/v3.1/glfw"
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"math"
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"math"
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)
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)
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@ -38,17 +38,14 @@ func (i *input) update(window *glfw.Window, scale int) error {
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for g, e := range glfwMouseButtonToMouseButton {
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for g, e := range glfwMouseButtonToMouseButton {
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i.mouseButtonPressed[e] = window.GetMouseButton(g) == glfw.Press
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i.mouseButtonPressed[e] = window.GetMouseButton(g) == glfw.Press
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}
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}
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x, y := window.GetCursorPosition()
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x, y := window.GetCursorPos()
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i.cursorX = int(math.Floor(x)) / scale
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i.cursorX = int(math.Floor(x)) / scale
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i.cursorY = int(math.Floor(y)) / scale
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i.cursorY = int(math.Floor(y)) / scale
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for id := glfw.Joystick(0); id < glfw.Joystick(len(i.gamepads)); id++ {
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for id := glfw.Joystick(0); id < glfw.Joystick(len(i.gamepads)); id++ {
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if !glfw.JoystickPresent(id) {
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if !glfw.JoystickPresent(id) {
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continue
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continue
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}
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}
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axes32, err := glfw.GetJoystickAxes(id)
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axes32 := glfw.GetJoystickAxes(id)
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if err != nil {
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return err
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}
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i.gamepads[id].axisNum = len(axes32)
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i.gamepads[id].axisNum = len(axes32)
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for a := 0; a < len(i.gamepads[id].axes); a++ {
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for a := 0; a < len(i.gamepads[id].axes); a++ {
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if len(axes32) <= a {
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if len(axes32) <= a {
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@ -57,10 +54,7 @@ func (i *input) update(window *glfw.Window, scale int) error {
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}
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}
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i.gamepads[id].axes[a] = float64(axes32[a])
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i.gamepads[id].axes[a] = float64(axes32[a])
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}
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}
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buttons, err := glfw.GetJoystickButtons(id)
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buttons := glfw.GetJoystickButtons(id)
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if err != nil {
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return err
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}
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i.gamepads[id].buttonNum = len(buttons)
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i.gamepads[id].buttonNum = len(buttons)
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for b := 0; b < len(i.gamepads[id].buttonPressed); b++ {
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for b := 0; b < len(i.gamepads[id].buttonPressed); b++ {
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if len(buttons) <= b {
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if len(buttons) <= b {
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@ -19,7 +19,7 @@
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package ui
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package ui
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import (
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import (
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glfw "github.com/go-gl/glfw/v3.0/glfw"
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glfw "github.com/go-gl/glfw/v3.1/glfw"
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)
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)
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var glfwKeyCodeToKey = map[glfw.Key]Key{
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var glfwKeyCodeToKey = map[glfw.Key]Key{
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@ -18,7 +18,7 @@ package ui
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import (
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import (
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"fmt"
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"fmt"
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glfw "github.com/go-gl/glfw/v3.0/glfw"
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glfw "github.com/go-gl/glfw/v3.1/glfw"
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"runtime"
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"runtime"
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"time"
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"time"
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)
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)
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@ -32,11 +32,9 @@ var currentUI *userInterface
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func Init() {
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func Init() {
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runtime.LockOSThread()
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runtime.LockOSThread()
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glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) {
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err := glfw.Init()
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panic(fmt.Sprintf("%v: %v\n", err, desc))
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if err != nil {
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})
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panic(fmt.Sprintf("glfw.Init() fails: %v", err))
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if !glfw.Init() {
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panic("glfw.Init() fails")
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}
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}
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glfw.WindowHint(glfw.Visible, glfw.False)
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glfw.WindowHint(glfw.Visible, glfw.False)
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glfw.WindowHint(glfw.Resizable, glfw.False)
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glfw.WindowHint(glfw.Resizable, glfw.False)
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@ -112,20 +110,13 @@ type userInterface struct {
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}
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}
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func (u *userInterface) start(width, height, scale int, title string) (actualScale int, err error) {
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func (u *userInterface) start(width, height, scale int, title string) (actualScale int, err error) {
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monitor, err := glfw.GetPrimaryMonitor()
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videoMode := glfw.GetPrimaryMonitor().GetVideoMode()
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if err != nil {
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return 0, err
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}
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videoMode, err := monitor.GetVideoMode()
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if err != nil {
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return 0, err
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}
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x := (videoMode.Width - width*scale) / 2
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x := (videoMode.Width - width*scale) / 2
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y := (videoMode.Height - height*scale) / 3
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y := (videoMode.Height - height*scale) / 3
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u.setScreenSize(width, height, scale)
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u.setScreenSize(width, height, scale)
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u.window.SetTitle(title)
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u.window.SetTitle(title)
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u.window.SetPosition(x, y)
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u.window.SetPos(x, y)
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u.window.Show()
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u.window.Show()
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return u.actualScale, nil
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return u.actualScale, nil
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@ -140,7 +131,7 @@ func (u *userInterface) doEvents() error {
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if err := u.pollEvents(); err != nil {
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if err := u.pollEvents(); err != nil {
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return err
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return err
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}
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}
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for u.window.GetAttribute(glfw.Focused) == 0 {
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for u.window.GetAttrib(glfw.Focused) == 0 {
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time.Sleep(time.Second / 60)
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time.Sleep(time.Second / 60)
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if err := u.pollEvents(); err != nil {
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if err := u.pollEvents(); err != nil {
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return err
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return err
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