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internal/ui: bug fix: a window was shown unexpectedly at start-up
Closes #2951
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3136de4958
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@ -1028,12 +1028,8 @@ func (u *UserInterface) initOnMainThread(options *RunOptions) error {
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}
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// Window is shown after the first buffer swap (#2725).
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// On Linux or UNIX, there is a problematic desktop environment like i3wm
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// where an invisible window size cannot be initialized correctly (#2951).
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if runtime.GOOS == "darwin" || runtime.GOOS == "windows" {
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if err := glfw.WindowHint(glfw.Visible, glfw.False); err != nil {
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return err
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}
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if err := glfw.WindowHint(glfw.Visible, glfw.False); err != nil {
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return err
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}
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if err := glfw.WindowHintString(glfw.X11ClassName, options.X11ClassName); err != nil {
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@ -1298,6 +1294,40 @@ func (u *UserInterface) update() (float64, float64, error) {
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if err = u.window.Focus(); err != nil {
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return
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}
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if runtime.GOOS == "darwin" || runtime.GOOS == "windows" {
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return
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}
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// On Linux or UNIX, there is a problematic desktop environment like i3wm
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// where an invisible window size cannot be initialized correctly (#2951).
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// Call SetSize explicitly after the window becomes visible.
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fullscreen, e := u.isFullscreen()
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if e != nil {
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err = e
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return
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}
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if fullscreen {
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return
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}
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m, e := u.currentMonitor()
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if e != nil {
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err = e
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return
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}
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s := m.DeviceScaleFactor()
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newW := int(dipToGLFWPixel(float64(u.origWindowWidthInDIP), s))
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newH := int(dipToGLFWPixel(float64(u.origWindowHeightInDIP), s))
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// Even though a framebuffer callback is not called, waitForFramebufferSizeCallback returns by timeout,
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// so it is safe to use this.
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if err = u.waitForFramebufferSizeCallback(u.window, func() error {
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return u.window.SetSize(newW, newH)
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}); err != nil {
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return
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}
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})
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if err != nil {
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return 0, 0, err
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