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ui: Calculate DPI and set the actual scale based on DPI
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@ -1,23 +0,0 @@
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !linux
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package ui
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func adjustScaleForGLFW(scale int) int {
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// On Windows and OSX, GLFW already considers High-DPI scaling
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// and scale doesn't have to be adjusted.
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return scale
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}
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@ -1,49 +0,0 @@
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ui
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import (
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"fmt"
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"os/exec"
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"regexp"
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"strconv"
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)
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var scalingFactorSyntax = regexp.MustCompile(`\Auint32\s+(\d+)\s*\z`)
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var deviceScaleFactor = 0
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// adjustScaleForGLFW adjusts the given scale which is passed to the GLFW API.
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func adjustScaleForGLFW(scale int) int {
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if 0 < deviceScaleFactor {
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return scale * deviceScaleFactor
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}
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// Execute gsettings command instead of calling gtk functions so as not to depend on
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// gobject-2.0 library.
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c := exec.Command("gsettings", "get", "org.gnome.desktop.interface", "scaling-factor")
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o, err := c.Output()
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if err != nil {
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panic(fmt.Sprintf("ui: executing gsettings error %v", err))
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}
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m := scalingFactorSyntax.FindStringSubmatch(string(o))
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if m == nil {
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panic("ui: gsettings result syntax is not expected")
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}
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s, err := strconv.Atoi(m[1])
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if err != nil {
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panic(fmt.Sprintf("ui: %v", err))
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}
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deviceScaleFactor = s
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return scale * deviceScaleFactor
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}
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@ -90,12 +90,12 @@ func SwapBuffers() {
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func SetScreenSize(width, height int) (bool, int) {
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result := currentUI.setScreenSize(width, height, currentUI.scale)
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return result, currentUI.actualScale
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return result, currentUI.actualScale()
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}
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func SetScreenScale(scale int) (bool, int) {
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result := currentUI.setScreenSize(currentUI.width, currentUI.height, scale)
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return result, currentUI.actualScale
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return result, currentUI.actualScale()
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}
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type userInterface struct {
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@ -103,21 +103,30 @@ type userInterface struct {
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width int
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height int
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scale int
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actualScale int
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deviceScaleFactor float64
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context *opengl.Context
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}
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func (u *userInterface) start(width, height, scale int, title string) (actualScale int, err error) {
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m := glfw.GetPrimaryMonitor()
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mw, _ := m.GetPhysicalSize()
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v := m.GetVideoMode()
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dpi := float64(v.Width) * 25.4 / float64(mw)
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u.deviceScaleFactor = dpi / 96
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u.setScreenSize(width, height, scale)
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u.window.SetTitle(title)
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u.window.Show()
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videoMode := glfw.GetPrimaryMonitor().GetVideoMode()
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x := (videoMode.Width - width*adjustScaleForGLFW(scale)) / 2
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y := (videoMode.Height - height*adjustScaleForGLFW(scale)) / 3
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x := (v.Width - width*u.actualScale()) / 2
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y := (v.Height - height*u.actualScale()) / 3
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u.window.SetPos(x, y)
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return u.actualScale, nil
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return u.actualScale(), nil
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}
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func (u *userInterface) actualScale() int {
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return int(float64(u.scale) * u.deviceScaleFactor)
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}
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func (u *userInterface) pollEvents() error {
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@ -159,6 +168,7 @@ func (u *userInterface) setScreenSize(width, height, scale int) bool {
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if u.width == width && u.height == height && u.scale == scale {
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return false
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}
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u.scale = scale
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// To make sure the current existing framebuffers are rendered,
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// swap buffers here before SetSize is called.
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@ -171,7 +181,7 @@ func (u *userInterface) setScreenSize(width, height, scale int) bool {
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window.SetFramebufferSizeCallback(nil)
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close(ch)
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})
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window.SetSize(width*adjustScaleForGLFW(scale), height*adjustScaleForGLFW(scale))
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window.SetSize(width*u.actualScale(), height*u.actualScale())
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event:
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for {
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@ -184,10 +194,5 @@ event:
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}
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u.width = width
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u.height = height
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u.scale = scale
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// For retina displays, recalculate the scale with the framebuffer size.
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windowWidth, _ := window.GetFramebufferSize()
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u.actualScale = windowWidth / width
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return true
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}
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