mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
de02bcf19f
commit
4dad044ad1
@ -12,6 +12,8 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build !monogame
|
||||
|
||||
package jsutil
|
||||
|
||||
import (
|
||||
|
25
internal/jsutil/buf_monogame.go
Normal file
25
internal/jsutil/buf_monogame.go
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright 2019 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build monogame
|
||||
|
||||
package jsutil
|
||||
|
||||
import (
|
||||
"syscall/js"
|
||||
)
|
||||
|
||||
func TemporaryUint8Array(byteLength int) js.Value {
|
||||
panic("jsutil: TemporaryUint8Array is not implemented on monogame")
|
||||
}
|
@ -30,7 +30,7 @@ import (
|
||||
// Create 'ebitenmonogame' command to generate C# project for the MonoGame.
|
||||
|
||||
// TODO: Update this
|
||||
const temporaryNamespace = "Go2DotNet.Example.Rotate"
|
||||
const temporaryNamespace = "Go2DotNet.Example.Ebiten"
|
||||
|
||||
type UpdateDrawer interface {
|
||||
Update() error
|
||||
|
80
internal/uidriver/monogame/input.go
Normal file
80
internal/uidriver/monogame/input.go
Normal file
@ -0,0 +1,80 @@
|
||||
// Copyright 2020 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build js
|
||||
|
||||
package monogame
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/ebiten/internal/driver"
|
||||
)
|
||||
|
||||
type Input struct {
|
||||
}
|
||||
|
||||
func (i *Input) CursorPosition() (x, y int) {
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (i *Input) GamepadSDLID(id int) string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (i *Input) GamepadName(id int) string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (i *Input) GamepadAxis(id int, axis int) float64 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (i *Input) GamepadAxisNum(id int) int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (i *Input) GamepadButtonNum(id int) int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (i *Input) GamepadIDs() []int {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (i *Input) IsGamepadButtonPressed(id int, button driver.GamepadButton) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) IsKeyPressed(key driver.Key) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) RuneBuffer() []rune {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (i *Input) TouchIDs() []int {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (i *Input) TouchPosition(id int) (x, y int) {
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (i *Input) Wheel() (xoff, yoff float64) {
|
||||
return 0, 0
|
||||
}
|
@ -25,6 +25,7 @@ import (
|
||||
type UI struct {
|
||||
game *monogame.Game
|
||||
context driver.UIContext
|
||||
input Input
|
||||
}
|
||||
|
||||
var theUI = &UI{}
|
||||
@ -114,8 +115,8 @@ func (*UI) SetScreenTransparent(transparent bool) {
|
||||
panic("monogame: SetScreenTransparent is not implemented")
|
||||
}
|
||||
|
||||
func (*UI) Input() driver.Input {
|
||||
return nil
|
||||
func (u *UI) Input() driver.Input {
|
||||
return &u.input
|
||||
}
|
||||
|
||||
func (*UI) Window() driver.Window {
|
||||
|
Loading…
Reference in New Issue
Block a user