ebiten/internal/uidriver/monogame/ui.go
Hajime Hoshi 4dad044ad1 monogame: Update
Updates #1078
2020-04-16 01:10:16 +09:00

129 lines
2.5 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package monogame
import (
"github.com/hajimehoshi/ebiten/internal/driver"
graphics "github.com/hajimehoshi/ebiten/internal/graphicsdriver/monogame"
"github.com/hajimehoshi/ebiten/internal/monogame"
)
type UI struct {
game *monogame.Game
context driver.UIContext
input Input
}
var theUI = &UI{}
func Get() *UI {
return theUI
}
func (u *UI) Run(context driver.UIContext) error {
g := monogame.NewGame(context)
defer g.Dispose()
u.game = g
u.context = context
u.Graphics().(*graphics.Graphics).SetGame(g)
u.updateSize()
g.Run()
return nil
}
func (*UI) RunWithoutMainLoop(context driver.UIContext) {
panic("monogame: RunWithoutMainLoop is not implemented")
}
func (*UI) DeviceScaleFactor() float64 {
return 1
}
func (*UI) IsFocused() bool {
return true
}
func (*UI) ScreenSizeInFullscreen() (int, int) {
// TODO: Implement this
return 640, 480
}
func (u *UI) ResetForFrame() {
u.updateSize()
}
func (u *UI) updateSize() {
// TODO: Implement this
u.context.Layout(640, 480)
}
func (*UI) CursorMode() driver.CursorMode {
return driver.CursorModeVisible
}
func (*UI) SetCursorMode(mode driver.CursorMode) {
// TODO: Implement this
}
func (*UI) IsFullscreen() bool {
// TODO: Implement this
return false
}
func (*UI) SetFullscreen(fullscreen bool) {
// TODO: Implement this
}
func (*UI) IsRunnableOnUnfocused() bool {
// TODO: Implement this
return false
}
func (*UI) SetRunnableOnUnfocused(runnableOnUnfocused bool) {
// TODO: Implement this
}
func (*UI) IsVsyncEnabled() bool {
// TODO: Implement this
return true
}
func (*UI) SetVsyncEnabled(enabled bool) {
// TODO: Implement this
}
func (*UI) IsScreenTransparent() bool {
return false
}
func (*UI) SetScreenTransparent(transparent bool) {
panic("monogame: SetScreenTransparent is not implemented")
}
func (u *UI) Input() driver.Input {
return &u.input
}
func (*UI) Window() driver.Window {
return nil
}
func (*UI) Graphics() driver.Graphics {
return graphics.Get()
}