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audio: Re-use another OpenAL library for Mac OS X (#195)
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@ -21,76 +21,72 @@ import (
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"io"
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"runtime"
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"golang.org/x/mobile/exp/audio/al"
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"github.com/hajimehoshi/go-openal/openal"
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)
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// As x/mobile/exp/audio/al is broken on Mac OS X (https://github.com/golang/go/issues/15075),
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// let's use timshannon/go-openal.
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const (
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maxBufferNum = 8
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)
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type Player struct {
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alSource al.Source
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alBuffers []al.Buffer
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alDevice *openal.Device
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alSource openal.Source
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alBuffers []openal.Buffer
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source io.Reader
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sampleRate int
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isClosed bool
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alFormat uint32
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alFormat openal.Format
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}
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func alFormat(channelNum, bytesPerSample int) uint32 {
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func alFormat(channelNum, bytesPerSample int) openal.Format {
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switch {
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case channelNum == 1 && bytesPerSample == 1:
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return al.FormatMono8
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return openal.FormatMono8
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case channelNum == 1 && bytesPerSample == 2:
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return al.FormatMono16
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return openal.FormatMono16
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case channelNum == 2 && bytesPerSample == 1:
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return al.FormatStereo8
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return openal.FormatStereo8
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case channelNum == 2 && bytesPerSample == 2:
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return al.FormatStereo16
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return openal.FormatStereo16
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}
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panic(fmt.Sprintf("driver: invalid channel num (%d) or bytes per sample (%d)", channelNum, bytesPerSample))
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}
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func NewPlayer(src io.Reader, sampleRate, channelNum, bytesPerSample int) (*Player, error) {
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var p *Player
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var err error
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ch := make(chan struct{})
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go func() {
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defer close(ch)
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// Lock the OS thread to avoid switching the native threads during initialization.
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// This seems to solve #195, but I'm not sure.
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runtime.LockOSThread()
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if e := al.OpenDevice(); e != nil {
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err = fmt.Errorf("driver: OpenAL initialization failed: %v", e)
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return
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}
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s := al.GenSources(1)
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if e := al.Error(); e != 0 {
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err = fmt.Errorf("driver: al.GenSources error: %d", e)
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return
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}
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p = &Player{
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alSource: s[0],
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alBuffers: []al.Buffer{},
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source: src,
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sampleRate: sampleRate,
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alFormat: alFormat(channelNum, bytesPerSample),
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}
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runtime.SetFinalizer(p, (*Player).Close)
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bs := al.GenBuffers(maxBufferNum)
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emptyBytes := make([]byte, bufferSize)
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for _, b := range bs {
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// Note that the third argument of only the first buffer is used.
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b.BufferData(p.alFormat, emptyBytes, int32(p.sampleRate))
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p.alSource.QueueBuffers(b)
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}
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al.PlaySources(p.alSource)
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}()
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<-ch
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if err != nil {
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return nil, err
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d := openal.OpenDevice("")
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if err := openal.Err(); err != nil {
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return nil, fmt.Errorf("driver: OpenDevice: %v", err)
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}
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c := d.CreateContext()
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if err := openal.Err(); err != nil {
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return nil, fmt.Errorf("driver: CreateContext: %v", err)
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}
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c.Activate()
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s := openal.NewSource()
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if err := openal.Err(); err != nil {
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return nil, fmt.Errorf("driver: NewSource: %v", err)
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}
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p := &Player{
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alDevice: d,
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alSource: s,
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alBuffers: []openal.Buffer{},
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source: src,
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sampleRate: sampleRate,
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alFormat: alFormat(channelNum, bytesPerSample),
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}
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runtime.SetFinalizer(p, (*Player).Close)
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bs := openal.NewBuffers(maxBufferNum)
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emptyBytes := make([]byte, bufferSize)
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for _, b := range bs {
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// Note that the third argument of only the first buffer is used.
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b.SetData(p.alFormat, emptyBytes, int32(p.sampleRate))
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p.alSource.QueueBuffer(b)
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}
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p.alSource.Play()
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return p, nil
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}
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@ -100,19 +96,19 @@ const (
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var (
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tmpBuffer = make([]byte, bufferSize)
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tmpAlBuffers = make([]al.Buffer, maxBufferNum)
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tmpAlBuffers = make([]openal.Buffer, maxBufferNum)
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)
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func (p *Player) Proceed() error {
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if err := al.Error(); err != 0 {
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return fmt.Errorf("driver: before proceed: %d", err)
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if err := openal.Err(); err != nil {
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return fmt.Errorf("driver: starting Proceed: %v", err)
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}
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processedNum := p.alSource.BuffersProcessed()
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if 0 < processedNum {
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bufs := tmpAlBuffers[:processedNum]
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p.alSource.UnqueueBuffers(bufs...)
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if err := al.Error(); err != 0 {
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return fmt.Errorf("driver: Unqueue in process: %d", err)
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p.alSource.UnqueueBuffers(bufs)
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if err := openal.Err(); err != nil {
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return fmt.Errorf("driver: UnqueueBuffers: %v", err)
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}
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p.alBuffers = append(p.alBuffers, bufs...)
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}
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@ -122,10 +118,10 @@ func (p *Player) Proceed() error {
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if 0 < n {
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buf := p.alBuffers[0]
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p.alBuffers = p.alBuffers[1:]
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buf.BufferData(p.alFormat, tmpBuffer[:n], int32(p.sampleRate))
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p.alSource.QueueBuffers(buf)
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if err := al.Error(); err != 0 {
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return fmt.Errorf("driver: Queue in process: %d", err)
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buf.SetData(p.alFormat, tmpBuffer[:n], int32(p.sampleRate))
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p.alSource.QueueBuffer(buf)
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if err := openal.Err(); err != nil {
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return fmt.Errorf("driver: QueueBuffer: %v", err)
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}
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}
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if err != nil {
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@ -133,11 +129,11 @@ func (p *Player) Proceed() error {
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}
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}
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if p.alSource.State() == al.Stopped || p.alSource.State() == al.Initial {
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al.RewindSources(p.alSource)
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al.PlaySources(p.alSource)
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if err := al.Error(); err != 0 {
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return fmt.Errorf("driver: PlaySource in process: %d", err)
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if p.alSource.State() == openal.Stopped || p.alSource.State() == openal.Initial {
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p.alSource.Rewind()
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p.alSource.Play()
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if err := openal.Err(); err != nil {
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return fmt.Errorf("driver: Rwind or Play: %v", err)
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}
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}
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@ -145,23 +141,24 @@ func (p *Player) Proceed() error {
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}
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func (p *Player) Close() error {
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if err := al.Error(); err != 0 {
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return fmt.Errorf("driver: error before closing: %d", err)
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if err := openal.Err(); err != nil {
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return fmt.Errorf("driver: starting Close: %v", err)
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}
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if p.isClosed {
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return nil
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}
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var bs []al.Buffer
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al.RewindSources(p.alSource)
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al.StopSources(p.alSource)
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var bs []openal.Buffer
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p.alSource.Rewind()
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p.alSource.Play()
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if n := p.alSource.BuffersQueued(); 0 < n {
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bs = make([]al.Buffer, n)
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p.alSource.UnqueueBuffers(bs...)
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bs = make([]openal.Buffer, n)
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p.alSource.UnqueueBuffers(bs)
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p.alBuffers = append(p.alBuffers, bs...)
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}
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p.alDevice.CloseDevice()
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p.isClosed = true
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if err := al.Error(); err != 0 {
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return fmt.Errorf("driver: error after closing: %d", err)
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if err := openal.Err(); err != nil {
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return fmt.Errorf("driver: CloseDevice: %v", err)
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}
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runtime.SetFinalizer(p, nil)
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return nil
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