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graphicsdriver/metal: Do not need to wait until flushing at Sync
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@ -863,7 +863,7 @@ func (i *Image) Sync() <-chan struct{} {
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return i.sync
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}
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i.graphics.flushIfNeeded(true, false)
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i.graphics.flushIfNeeded(false, false)
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// Calling SynchronizeTexture is ignored on iOS (see mtl.m), but it looks like committing BlitCommandEncoder
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// is necessary (#1337).
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