mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
ui: Delay initializing the context
This commit is contained in:
parent
3553fc55c3
commit
5a3ea34cfc
@ -77,12 +77,12 @@ func NewContext(runOnMainThread func(func() error) error) (*Context, error) {
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return c, nil
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}
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func (c *Context) RunOnContextThread(f func() error) error {
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func (c *Context) runOnContextThread(f func() error) error {
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return c.runOnMainThread(f)
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}
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func (c *Context) Reset() error {
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if err := c.RunOnContextThread(func() error {
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if err := c.runOnContextThread(func() error {
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if c.init {
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return nil
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}
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@ -101,14 +101,14 @@ func (c *Context) Reset() error {
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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c.lastCompositeMode = CompositeModeUnknown
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if err := c.RunOnContextThread(func() error {
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if err := c.runOnContextThread(func() error {
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gl.Enable(gl.BLEND)
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return nil
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}); err != nil {
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return err
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}
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c.BlendFunc(CompositeModeSourceOver)
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if err := c.RunOnContextThread(func() error {
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if err := c.runOnContextThread(func() error {
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f := int32(0)
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gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &f)
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c.screenFramebuffer = Framebuffer(f)
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@ -120,7 +120,7 @@ func (c *Context) Reset() error {
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}
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func (c *Context) BlendFunc(mode CompositeMode) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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if c.lastCompositeMode == mode {
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return nil
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}
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@ -133,7 +133,7 @@ func (c *Context) BlendFunc(mode CompositeMode) {
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func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) {
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var texture Texture
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if err := c.RunOnContextThread(func() error {
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if err := c.runOnContextThread(func() error {
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var t uint32
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gl.GenTextures(1, &t)
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// TODO: Use gl.IsTexture
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@ -149,7 +149,7 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (
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if err := c.BindTexture(texture); err != nil {
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return 0, err
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}
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if err := c.RunOnContextThread(func() error {
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if err := c.runOnContextThread(func() error {
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, int32(filter))
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, int32(filter))
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@ -166,7 +166,7 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (
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}
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func (c *Context) bindFramebufferImpl(f Framebuffer) error {
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if err := c.RunOnContextThread(func() error {
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if err := c.runOnContextThread(func() error {
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gl.BindFramebuffer(gl.FRAMEBUFFER, uint32(f))
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return nil
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}); err != nil {
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@ -177,14 +177,14 @@ func (c *Context) bindFramebufferImpl(f Framebuffer) error {
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func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error) {
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var pixels []uint8
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if err := c.RunOnContextThread(func() error {
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if err := c.runOnContextThread(func() error {
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gl.Flush()
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return nil
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}); err != nil {
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return nil, err
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}
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c.bindFramebuffer(f)
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if err := c.RunOnContextThread(func() error {
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if err := c.runOnContextThread(func() error {
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pixels = make([]uint8, 4*width*height)
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gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels))
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if e := gl.GetError(); e != gl.NO_ERROR {
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@ -199,7 +199,7 @@ func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8,
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}
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func (c *Context) bindTextureImpl(t Texture) error {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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gl.BindTexture(gl.TEXTURE_2D, uint32(t))
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return nil
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})
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@ -207,7 +207,7 @@ func (c *Context) bindTextureImpl(t Texture) error {
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}
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func (c *Context) DeleteTexture(t Texture) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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tt := uint32(t)
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if !gl.IsTexture(tt) {
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return nil
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@ -222,7 +222,7 @@ func (c *Context) DeleteTexture(t Texture) {
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func (c *Context) IsTexture(t Texture) bool {
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r := false
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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r = gl.IsTexture(uint32(t))
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return nil
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})
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@ -230,7 +230,7 @@ func (c *Context) IsTexture(t Texture) bool {
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}
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func (c *Context) TexSubImage2D(p []uint8, width, height int) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(p))
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return nil
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})
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@ -243,7 +243,7 @@ func (c *Context) BindScreenFramebuffer() error {
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func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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var framebuffer Framebuffer
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var f uint32
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if err := c.RunOnContextThread(func() error {
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if err := c.runOnContextThread(func() error {
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gl.GenFramebuffers(1, &f)
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// TODO: Use gl.IsFramebuffer
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if f <= 0 {
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@ -254,7 +254,7 @@ func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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return 0, err
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}
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c.bindFramebuffer(Framebuffer(f))
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if err := c.RunOnContextThread(func() error {
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if err := c.runOnContextThread(func() error {
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gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
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s := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
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if s != gl.FRAMEBUFFER_COMPLETE {
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@ -275,14 +275,14 @@ func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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}
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func (c *Context) setViewportImpl(width, height int) error {
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return c.RunOnContextThread(func() error {
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return c.runOnContextThread(func() error {
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gl.Viewport(0, 0, int32(width), int32(height))
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return nil
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})
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}
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func (c *Context) FillFramebuffer(r, g, b, a float64) error {
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return c.RunOnContextThread(func() error {
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return c.runOnContextThread(func() error {
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gl.ClearColor(float32(r), float32(g), float32(b), float32(a))
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gl.Clear(gl.COLOR_BUFFER_BIT)
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return nil
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@ -290,7 +290,7 @@ func (c *Context) FillFramebuffer(r, g, b, a float64) error {
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}
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func (c *Context) DeleteFramebuffer(f Framebuffer) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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ff := uint32(f)
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if !gl.IsFramebuffer(ff) {
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return nil
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@ -307,7 +307,7 @@ func (c *Context) DeleteFramebuffer(f Framebuffer) {
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func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) {
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var shader Shader
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if err := c.RunOnContextThread(func() error {
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if err := c.runOnContextThread(func() error {
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s := gl.CreateShader(uint32(shaderType))
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if s == 0 {
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return errors.New("opengl: glCreateShader failed")
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@ -337,7 +337,7 @@ func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error
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}
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func (c *Context) DeleteShader(s Shader) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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gl.DeleteShader(uint32(s))
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return nil
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})
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@ -349,7 +349,7 @@ func (c *Context) GlslHighpSupported() bool {
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func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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var program Program
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if err := c.RunOnContextThread(func() error {
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if err := c.runOnContextThread(func() error {
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p := gl.CreateProgram()
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if p == 0 {
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return errors.New("opengl: glCreateProgram failed")
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@ -373,14 +373,14 @@ func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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}
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func (c *Context) UseProgram(p Program) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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gl.UseProgram(uint32(p))
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return nil
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})
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}
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func (c *Context) DeleteProgram(p Program) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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if !gl.IsProgram(uint32(p)) {
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return nil
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}
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@ -398,7 +398,7 @@ func (c *Context) getUniformLocationImpl(p Program, location string) uniformLoca
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}
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func (c *Context) UniformInt(p Program, location string, v int) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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l := int32(c.locationCache.GetUniformLocation(c, p, location))
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gl.Uniform1i(l, int32(v))
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return nil
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@ -406,7 +406,7 @@ func (c *Context) UniformInt(p Program, location string, v int) {
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}
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func (c *Context) UniformFloats(p Program, location string, v []float32) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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l := int32(c.locationCache.GetUniformLocation(c, p, location))
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switch len(v) {
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case 4:
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@ -429,7 +429,7 @@ func (c *Context) getAttribLocationImpl(p Program, location string) attribLocati
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}
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func (c *Context) VertexAttribPointer(p Program, location string, normalize bool, stride int, size int, v int) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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l := c.locationCache.GetAttribLocation(c, p, location)
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gl.VertexAttribPointer(uint32(l), int32(size), gl.SHORT, normalize, int32(stride), gl.PtrOffset(v))
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return nil
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@ -437,7 +437,7 @@ func (c *Context) VertexAttribPointer(p Program, location string, normalize bool
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}
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func (c *Context) EnableVertexAttribArray(p Program, location string) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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l := c.locationCache.GetAttribLocation(c, p, location)
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gl.EnableVertexAttribArray(uint32(l))
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return nil
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@ -445,7 +445,7 @@ func (c *Context) EnableVertexAttribArray(p Program, location string) {
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}
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func (c *Context) DisableVertexAttribArray(p Program, location string) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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l := c.locationCache.GetAttribLocation(c, p, location)
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gl.DisableVertexAttribArray(uint32(l))
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return nil
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@ -454,7 +454,7 @@ func (c *Context) DisableVertexAttribArray(p Program, location string) {
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func (c *Context) NewBuffer(bufferType BufferType, v interface{}, bufferUsage BufferUsage) Buffer {
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var buffer Buffer
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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var b uint32
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gl.GenBuffers(1, &b)
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gl.BindBuffer(uint32(bufferType), b)
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@ -473,21 +473,21 @@ func (c *Context) NewBuffer(bufferType BufferType, v interface{}, bufferUsage Bu
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}
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func (c *Context) BindElementArrayBuffer(b Buffer) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, uint32(b))
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return nil
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})
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}
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func (c *Context) BufferSubData(bufferType BufferType, data []int16) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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gl.BufferSubData(uint32(bufferType), 0, 2*len(data), gl.Ptr(data))
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return nil
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})
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}
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func (c *Context) DeleteBuffer(b Buffer) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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bb := uint32(b)
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gl.DeleteBuffers(1, &bb)
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return nil
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@ -495,14 +495,14 @@ func (c *Context) DeleteBuffer(b Buffer) {
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}
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func (c *Context) DrawElements(mode Mode, len int, offsetInBytes int) {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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gl.DrawElements(uint32(mode), int32(len), gl.UNSIGNED_SHORT, gl.PtrOffset(offsetInBytes))
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return nil
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})
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}
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func (c *Context) Flush() {
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c.RunOnContextThread(func() error {
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c.runOnContextThread(func() error {
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gl.Flush()
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return nil
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})
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@ -33,7 +33,6 @@ type userInterface struct {
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width int
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height int
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scale float64
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context *opengl.Context
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funcs chan func()
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sizeChanged bool
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}
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@ -44,8 +43,18 @@ func CurrentUI() UserInterface {
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return currentUI
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}
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var glContext *opengl.Context
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func GLContext() *opengl.Context {
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return currentUI.context
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if glContext != nil {
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return glContext
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}
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var err error
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glContext, err = opengl.NewContext(currentUI.runOnMainThread)
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if err != nil {
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panic(err)
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}
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return glContext
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}
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func init() {
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@ -77,10 +86,6 @@ func initialize() error {
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}
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u.window.MakeContextCurrent()
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glfw.SwapInterval(1)
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u.context, err = opengl.NewContext(u.runOnMainThread)
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if err != nil {
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return err
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}
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currentUI = u
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return nil
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}
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@ -244,7 +249,7 @@ func (u *userInterface) SwapBuffers() error {
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func (u *userInterface) swapBuffers() error {
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// The bound framebuffer must be the default one (0) before swapping buffers.
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if err := u.context.BindScreenFramebuffer(); err != nil {
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if err := glContext.BindScreenFramebuffer(); err != nil {
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return err
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}
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u.window.SwapBuffers()
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