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Add game files
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53
example/game/rotating_image.go
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53
example/game/rotating_image.go
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package game
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import (
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"github.com/hajimehoshi/go.ebiten/graphics"
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"github.com/hajimehoshi/go.ebiten/graphics/matrix"
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"image"
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"image/color"
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_ "image/png"
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"os"
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)
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type RotatingImage struct {
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ebitenTexture graphics.Texture
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x int
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}
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func NewRotatingImage() *RotatingImage {
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return &RotatingImage{}
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}
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func (game *RotatingImage) Init(tf graphics.TextureFactory) {
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file, err := os.Open("ebiten.png")
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if err != nil {
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panic(err)
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}
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defer file.Close()
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img, _, err := image.Decode(file)
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if err != nil {
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panic(err)
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}
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game.ebitenTexture = tf.NewTextureFromImage(img)
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}
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func (game *RotatingImage) Update() {
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game.x++
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}
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func (game *RotatingImage) Draw(g graphics.GraphicsContext, offscreen graphics.Texture) {
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g.Fill(&color.RGBA{R: 128, G: 128, B: 255, A: 255})
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geometryMatrix := matrix.IdentityGeometry()
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tx, ty := float64(game.ebitenTexture.Width), float64(game.ebitenTexture.Height)
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geometryMatrix.Translate(-tx/2, -ty/2)
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geometryMatrix.Rotate(float64(game.x) / 60)
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geometryMatrix.Translate(tx/2, ty/2)
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centerX, centerY := float64(offscreen.Width) / 2, float64(offscreen.Height) / 2
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geometryMatrix.Translate(centerX - tx/2, centerY - ty/2)
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g.DrawTexture(game.ebitenTexture.ID,
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0, 0, int(tx), int(ty),
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geometryMatrix,
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matrix.IdentityColor())
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}
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22
example/game/sprites.go
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22
example/game/sprites.go
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package game
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import (
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"github.com/hajimehoshi/go.ebiten/graphics"
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)
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type Sprites struct {
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ebitenTexture graphics.Texture
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}
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func NewSprites() *Sprites {
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return &Sprites{}
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}
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func (game *Sprites) Init(tf graphics.TextureFactory) {
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}
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func (game *Sprites) Update() {
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}
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func (game *Sprites) Draw(g graphics.GraphicsContext, offscreen graphics.Texture) {
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}
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