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examples/life: Refactoring
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@ -26,7 +26,6 @@
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package main
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import (
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"image"
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"log"
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"math/rand"
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"time"
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@ -34,20 +33,18 @@ import (
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"github.com/hajimehoshi/ebiten"
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)
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var (
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randSource = rand.NewSource(time.Now().UnixNano())
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rnd = rand.New(randSource)
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)
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// World represents the game state
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type World struct {
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area [][]bool
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rnd *rand.Rand
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}
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// NewWorld creates a new world
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func NewWorld(width, height int) *World {
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world := World{}
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world.area = makeArea(width, height)
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world := World{
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area: makeArea(width, height),
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rnd: rand.New(rand.NewSource(time.Now().UnixNano())),
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}
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return &world
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}
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@ -55,10 +52,9 @@ func NewWorld(width, height int) *World {
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func (w *World) RandomSeed(limit int) {
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height := len(w.area)
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width := len(w.area[0])
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for i := 0; i < limit; i++ {
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x := rnd.Intn(width)
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y := rnd.Intn(height)
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x := w.rnd.Intn(width)
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y := w.rnd.Intn(height)
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w.area[y][x] = true
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}
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}
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@ -67,9 +63,7 @@ func (w *World) RandomSeed(limit int) {
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func (w *World) Progress() {
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height := len(w.area)
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width := len(w.area[0])
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next := makeArea(width, height)
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for y := 0; y < height; y++ {
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for x := 0; x < width; x++ {
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@ -101,23 +95,22 @@ func (w *World) Progress() {
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}
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// DrawImage paints current game state
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func (w *World) DrawImage(img *image.RGBA) {
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func (w *World) DrawImage(pix []uint8) {
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height := len(w.area)
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width := len(w.area[0])
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for y := 0; y < height; y++ {
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for x := 0; x < width; x++ {
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pos := 4*y*width + 4*x
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if w.area[y][x] {
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img.Pix[pos] = 0xff
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img.Pix[pos+1] = 0xff
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img.Pix[pos+2] = 0xff
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img.Pix[pos+3] = 0xff
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pix[pos] = 0xff
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pix[pos+1] = 0xff
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pix[pos+2] = 0xff
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pix[pos+3] = 0xff
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} else {
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img.Pix[pos] = 0
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img.Pix[pos+1] = 0
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img.Pix[pos+2] = 0
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img.Pix[pos+3] = 0
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pix[pos] = 0
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pix[pos+1] = 0
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pix[pos+2] = 0
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pix[pos+3] = 0
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}
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}
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}
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@ -127,27 +120,22 @@ func (w *World) DrawImage(img *image.RGBA) {
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func neighbourCount(a [][]bool, x, y int) int {
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height := len(a)
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width := len(a[0])
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lowX := 0
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if x > 0 {
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lowX = x - 1
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}
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lowY := 0
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if y > 0 {
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lowY = y - 1
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}
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highX := width - 1
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if x < width-1 {
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highX = x + 1
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}
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highY := height - 1
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if y < height-1 {
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highY = y + 1
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}
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near := 0
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for pY := lowY; pY <= highY; pY++ {
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for pX := lowX; pX <= highX; pX++ {
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@ -174,8 +162,8 @@ const (
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)
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var (
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world *World
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noiseImage *image.RGBA
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world = NewWorld(screenWidth, screenHeight)
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pixels = make([]uint8, screenWidth*screenHeight*4)
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)
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func update(screen *ebiten.Image) error {
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@ -183,20 +171,14 @@ func update(screen *ebiten.Image) error {
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if ebiten.IsRunningSlowly() {
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return nil
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}
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world.DrawImage(noiseImage)
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screen.ReplacePixels(noiseImage.Pix)
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world.DrawImage(pixels)
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screen.ReplacePixels(pixels)
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return nil
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}
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func main() {
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population := int((screenWidth * screenHeight) / 10)
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scale := 2.0
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world = NewWorld(screenWidth, screenHeight)
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world.RandomSeed(population)
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noiseImage = image.NewRGBA(image.Rect(0, 0, screenWidth, screenHeight))
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if err := ebiten.Run(update, screenWidth, screenHeight, scale, "Game of Life (Ebiten Demo)"); err != nil {
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world.RandomSeed(int((screenWidth * screenHeight) / 10))
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if err := ebiten.Run(update, screenWidth, screenHeight, 2.0, "Game of Life (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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