Add example/sprites (#83)

This commit is contained in:
Hajime Hoshi 2015-01-13 23:03:37 +09:00
parent 5a354684c5
commit 665ef46064
3 changed files with 142 additions and 4 deletions

131
example/sprites/main.go Normal file
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@ -0,0 +1,131 @@
// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"fmt"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
_ "image/png"
"log"
"math/rand"
)
const (
screenWidth = 320
screenHeight = 240
)
var (
ebitenImage *ebiten.Image
)
type Sprite struct {
image *ebiten.Image
x int
y int
vx int
vy int
}
func (s *Sprite) Update() {
s.x += s.vx
s.y += s.vy
if s.x < 0 {
s.x = -s.x
s.vx = -s.vx
}
if s.y < 0 {
s.y = -s.y
s.vy = -s.vy
}
w, h := s.image.Size()
if screenWidth <= s.x+w {
s.x = 2*(screenWidth-w) - s.x
s.vx = -s.vx
}
if screenHeight <= s.y+h {
s.y = 2*(screenHeight-h) - s.y
s.vy = -s.vy
}
}
func (s *Sprite) Dst() (x0, y0, x1, y1 int) {
w, h := s.image.Size()
return s.x, s.y, s.x + w, s.y + h
}
func (s *Sprite) Src() (x0, y0, x1, y1 int) {
w, h := s.image.Size()
return 0, 0, w, h
}
type Sprites []*Sprite
func (s Sprites) Update() {
for _, sprite := range s {
sprite.Update()
}
}
func (s Sprites) Len() int {
return len(s)
}
func (s Sprites) Dst(i int) (x0, y0, x1, y1 int) {
return s[i].Dst()
}
func (s Sprites) Src(i int) (x0, y0, x1, y1 int) {
return s[i].Src()
}
var sprites = make(Sprites, 2500)
func update(screen *ebiten.Image) error {
sprites.Update()
op := &ebiten.DrawImageOptions{
ImageParts: sprites,
}
op.ColorM.Scale(1.0, 1.0, 1.0, 0.5)
if err := screen.DrawImage(ebitenImage, op); err != nil {
return err
}
ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f\nNum of sprites: %d", ebiten.CurrentFPS(), sprites.Len()))
return nil
}
func main() {
var err error
ebitenImage, _, err = ebitenutil.NewImageFromFile("images/ebiten.png", ebiten.FilterNearest)
if err != nil {
log.Fatal(err)
}
for i, _ := range sprites {
w, h := ebitenImage.Size()
x, y := rand.Intn(screenWidth-w), rand.Intn(screenHeight-h)
vx, vy := 2*rand.Intn(2)-1, 2*rand.Intn(2)-1
sprites[i] = &Sprite{
image: ebitenImage,
x: x,
y: y,
vx: vx,
vy: vy,
}
}
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Sprites (Ebiten Demo)"); err != nil {
log.Fatal(err)
}
}

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@ -15,6 +15,8 @@
package shader package shader
import ( import (
"errors"
"fmt"
"github.com/hajimehoshi/ebiten/internal/opengl" "github.com/hajimehoshi/ebiten/internal/opengl"
) )
@ -56,6 +58,10 @@ func DrawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4
if quads.Len() == 0 { if quads.Len() == 0 {
return nil return nil
} }
// TODO: Change this panic if image.DrawImage allows more than quadsMaxNum parts.
if quadsMaxNum < quads.Len() {
return errors.New(fmt.Sprintf("len(quads) must be equal to or less than %d", quadsMaxNum))
}
f := useProgramTexture(c, glMatrix(projectionMatrix), texture, geo, color) f := useProgramTexture(c, glMatrix(projectionMatrix), texture, geo, color)
defer f.FinishProgram() defer f.FinishProgram()

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@ -23,8 +23,9 @@ var (
programRect opengl.Program programRect opengl.Program
) )
const quadsMaxNum = 10000
func initialize(c *opengl.Context) error { func initialize(c *opengl.Context) error {
const size = 10000
const uint16Size = 2 const uint16Size = 2
shaderVertexNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertex)) shaderVertexNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertex))
@ -62,10 +63,10 @@ func initialize(c *opengl.Context) error {
} }
const stride = 4 * 4 const stride = 4 * 4
c.NewBuffer(c.ArrayBuffer, stride*size, c.DynamicDraw) c.NewBuffer(c.ArrayBuffer, stride*quadsMaxNum, c.DynamicDraw)
indices := make([]uint16, 6*size) indices := make([]uint16, 6*quadsMaxNum)
for i := uint16(0); i < size; i++ { for i := uint16(0); i < quadsMaxNum; i++ {
indices[6*i+0] = 4*i + 0 indices[6*i+0] = 4*i + 0
indices[6*i+1] = 4*i + 1 indices[6*i+1] = 4*i + 1
indices[6*i+2] = 4*i + 2 indices[6*i+2] = 4*i + 2