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audio/internal/readerplayer: Bug fix: Potential deadlock when waveOutWrite failed (Windows)
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parent
f334eee1e4
commit
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@ -97,6 +97,7 @@ type players struct {
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context *context
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players map[*playerImpl]struct{}
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buf []byte
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err error
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waveOut uintptr
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headers []*header
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@ -114,6 +115,10 @@ func (p *players) add(player *playerImpl) error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.err != nil {
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return p.err
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}
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if p.players == nil {
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p.players = map[*playerImpl]struct{}{}
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}
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@ -164,6 +169,13 @@ func (p *players) add(player *playerImpl) error {
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func (p *players) remove(player *playerImpl) error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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return p.removeImpl(player)
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}
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func (p *players) removeImpl(player *playerImpl) error {
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if p.err != nil {
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return p.err
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}
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delete(p.players, player)
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if len(p.players) > 0 {
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@ -221,9 +233,18 @@ func (p *players) loop() {
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if !p.wait() {
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return
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}
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p.readAndWriteBuffers()
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if err := p.readAndWriteBuffers(); err != nil {
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p.setError(err)
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break
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}
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}
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}
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func (p *players) setError(err error) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.err = err
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}
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func (p *players) suspend() error {
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p.cond.L.Lock()
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@ -261,13 +282,13 @@ var waveOutOpenCallback = windows.NewCallbackCDecl(func(hwo, uMsg, dwInstance, d
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return 0
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})
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func (p *players) readAndWriteBuffers() {
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func (p *players) readAndWriteBuffers() error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.readAndWriteBuffersImpl()
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return p.readAndWriteBuffersImpl()
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}
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func (p *players) readAndWriteBuffersImpl() {
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func (p *players) readAndWriteBuffersImpl() error {
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headerNum := 0
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for _, h := range p.headers {
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if h.IsQueued() {
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@ -276,7 +297,7 @@ func (p *players) readAndWriteBuffersImpl() {
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headerNum++
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}
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if headerNum == 0 {
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return
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return nil
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}
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if n := headerBufferSize*headerNum - len(p.buf); n > 0 {
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@ -360,13 +381,12 @@ func (p *players) readAndWriteBuffersImpl() {
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if werr := err.(*winmmError); werr.fname == "waveOutWrite" && werr.errno == errorNotFound {
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// TODO: Retry later.
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}
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for pl := range p.players {
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pl.setError(err)
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}
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return
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return err
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}
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p.buf = p.buf[headerBufferSize:]
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}
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return nil
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}
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var thePlayers = players{
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