mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-09-20 21:32:20 +02:00
127 lines
2.6 KiB
Go
127 lines
2.6 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package monogame
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import (
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"syscall/js"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/monogame"
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)
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// TODO: Update this
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const temporaryNamespace = "Go2DotNet.Example.Rotate"
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type UI struct {
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}
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var theUI = &UI{}
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func Get() *UI {
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return theUI
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}
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func (*UI) Run(context driver.UIContext) error {
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update := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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return context.Update()
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})
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defer update.Release()
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draw := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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return context.Draw()
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})
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defer draw.Release()
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js.Global().Get(".net").Get(temporaryNamespace+".GoGameRunner").Call("Run", update, draw)
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return nil
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}
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func (*UI) RunWithoutMainLoop(context driver.UIContext) {
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panic("monogame: RunWithoutMainLoop is not implemented")
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}
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func (*UI) DeviceScaleFactor() float64 {
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return 1
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}
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func (*UI) IsFocused() bool {
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return true
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}
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func (*UI) ScreenSizeInFullscreen() (int, int) {
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// TODO: Implement this
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return 0, 0
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}
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func (*UI) ResetForFrame() {
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}
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func (*UI) CursorMode() driver.CursorMode {
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return driver.CursorModeVisible
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}
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func (*UI) SetCursorMode(mode driver.CursorMode) {
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// TODO: Implement this
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}
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func (*UI) IsFullscreen() bool {
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// TODO: Implement this
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return false
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}
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func (*UI) SetFullscreen(fullscreen bool) {
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// TODO: Implement this
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}
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func (*UI) IsRunnableOnUnfocused() bool {
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// TODO: Implement this
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return false
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}
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func (*UI) SetRunnableOnUnfocused(runnableOnUnfocused bool) {
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// TODO: Implement this
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}
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func (*UI) IsVsyncEnabled() bool {
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// TODO: Implement this
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return true
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}
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func (*UI) SetVsyncEnabled(enabled bool) {
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// TODO: Implement this
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}
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func (*UI) IsScreenTransparent() bool {
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return false
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}
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func (*UI) SetScreenTransparent(transparent bool) {
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panic("monogame: SetScreenTransparent is not implemented")
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}
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func (*UI) Input() driver.Input {
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return nil
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}
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func (*UI) Window() driver.Window {
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return nil
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}
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func (*UI) Graphics() driver.Graphics {
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return monogame.Get()
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}
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