Add graphicsdriver/monogame

This commit is contained in:
Hajime Hoshi 2020-04-02 23:29:34 +09:00
parent 8777140e91
commit 6cbf37e855
3 changed files with 163 additions and 1 deletions

View File

@ -0,0 +1,96 @@
// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package monogame
import (
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/driver"
"github.com/hajimehoshi/ebiten/internal/thread"
)
type Graphics struct {
t *thread.Thread
}
var theGraphics Graphics
func Get() *Graphics {
return &theGraphics
}
func (g *Graphics) SetThread(thread *thread.Thread) {
g.t = thread
}
func (g *Graphics) Begin() {
}
func (g *Graphics) End() {
}
func (g *Graphics) SetTransparent(transparent bool) {
}
func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
}
func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
return &Image{
width: width,
height: height,
}, nil
}
func (g *Graphics) NewScreenFramebufferImage(width, height int) (driver.Image, error) {
return &Image{
width: width,
height: height,
}, nil
}
func (g *Graphics) Reset() error {
return nil
}
func (g *Graphics) Draw(indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address) error {
return nil
}
func (g *Graphics) SetVsyncEnabled(enabled bool) {
// TODO: Implement this
}
func (g *Graphics) VDirection() driver.VDirection {
return driver.VDownward
}
func (g *Graphics) NeedsRestoring() bool {
return false
}
func (g *Graphics) IsGL() bool {
return false
}
func (g *Graphics) HasHighPrecisionFloat() bool {
return true
}
func (g *Graphics) MaxImageSize() int {
// TODO: Implement this
return 4096
}

View File

@ -0,0 +1,46 @@
// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package monogame
import (
"github.com/hajimehoshi/ebiten/internal/driver"
)
type Image struct {
width int
height int
}
func (*Image) Dispose() {
}
func (*Image) IsInvalidated() bool {
return false
}
func (*Image) Pixels() ([]byte, error) {
return nil, nil
}
func (*Image) SetAsDestination() {
}
func (*Image) SetAsSource() {
}
func (*Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
}

View File

@ -17,9 +17,15 @@
package monogame package monogame
import ( import (
"syscall/js"
"github.com/hajimehoshi/ebiten/internal/driver" "github.com/hajimehoshi/ebiten/internal/driver"
"github.com/hajimehoshi/ebiten/internal/graphicsdriver/monogame"
) )
// TODO: Update this
const temporaryNamespace = "Go2DotNet.Example.Rotate"
type UI struct { type UI struct {
} }
@ -30,6 +36,17 @@ func Get() *UI {
} }
func (*UI) Run(context driver.UIContext) error { func (*UI) Run(context driver.UIContext) error {
update := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
return context.Update()
})
defer update.Release()
draw := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
return context.Draw()
})
defer draw.Release()
js.Global().Get(".net").Get(temporaryNamespace+".GoGameRunner").Call("Run", update, draw)
return nil return nil
} }
@ -50,6 +67,9 @@ func (*UI) ScreenSizeInFullscreen() (int, int) {
return 0, 0 return 0, 0
} }
func (*UI) ResetForFrame() {
}
func (*UI) CursorMode() driver.CursorMode { func (*UI) CursorMode() driver.CursorMode {
return driver.CursorModeVisible return driver.CursorModeVisible
} }
@ -102,5 +122,5 @@ func (*UI) Window() driver.Window {
} }
func (*UI) Graphics() driver.Graphics { func (*UI) Graphics() driver.Graphics {
return nil return monogame.Get()
} }