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input: Refactoring: Remove input dependencies from ui
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a980de8326
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6cdcd1ee62
@ -186,87 +186,68 @@ func (i *Input) UpdateGamepads() {
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}
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}
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func OnKeyDown(e js.Value) {
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c := e.Get("code")
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if c == js.Undefined() {
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code := e.Get("keyCode").Int()
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if keyCodeToKeyEdge[code] == driver.KeyUp ||
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keyCodeToKeyEdge[code] == driver.KeyDown ||
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keyCodeToKeyEdge[code] == driver.KeyLeft ||
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keyCodeToKeyEdge[code] == driver.KeyRight ||
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keyCodeToKeyEdge[code] == driver.KeyBackspace ||
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keyCodeToKeyEdge[code] == driver.KeyTab {
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func (i *Input) Update(e js.Value) {
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switch e.Get("type").String() {
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case "keydown":
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c := e.Get("code")
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if c == js.Undefined() {
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code := e.Get("keyCode").Int()
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if keyCodeToKeyEdge[code] == driver.KeyUp ||
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keyCodeToKeyEdge[code] == driver.KeyDown ||
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keyCodeToKeyEdge[code] == driver.KeyLeft ||
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keyCodeToKeyEdge[code] == driver.KeyRight ||
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keyCodeToKeyEdge[code] == driver.KeyBackspace ||
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keyCodeToKeyEdge[code] == driver.KeyTab {
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e.Call("preventDefault")
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}
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i.keyDownEdge(code)
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return
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}
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cs := c.String()
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if cs == keyToCodes[driver.KeyUp][0] ||
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cs == keyToCodes[driver.KeyDown][0] ||
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cs == keyToCodes[driver.KeyLeft][0] ||
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cs == keyToCodes[driver.KeyRight][0] ||
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cs == keyToCodes[driver.KeyBackspace][0] ||
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cs == keyToCodes[driver.KeyTab][0] {
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e.Call("preventDefault")
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}
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theInput.keyDownEdge(code)
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return
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}
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cs := c.String()
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if cs == keyToCodes[driver.KeyUp][0] ||
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cs == keyToCodes[driver.KeyDown][0] ||
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cs == keyToCodes[driver.KeyLeft][0] ||
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cs == keyToCodes[driver.KeyRight][0] ||
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cs == keyToCodes[driver.KeyBackspace][0] ||
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cs == keyToCodes[driver.KeyTab][0] {
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e.Call("preventDefault")
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}
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theInput.keyDown(cs)
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}
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func OnKeyPress(e js.Value) {
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if r := rune(e.Get("charCode").Int()); unicode.IsPrint(r) {
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theInput.runeBuffer = append(theInput.runeBuffer, r)
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i.keyDown(cs)
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case "keypress":
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if r := rune(e.Get("charCode").Int()); unicode.IsPrint(r) {
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i.runeBuffer = append(i.runeBuffer, r)
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}
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case "keyup":
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if e.Get("code") == js.Undefined() {
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// Assume that UA is Edge.
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code := e.Get("keyCode").Int()
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i.keyUpEdge(code)
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return
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}
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code := e.Get("code").String()
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i.keyUp(code)
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case "mousedown":
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button := e.Get("button").Int()
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i.mouseDown(button)
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i.setMouseCursorFromEvent(e)
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case "mouseup":
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button := e.Get("button").Int()
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i.mouseUp(button)
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i.setMouseCursorFromEvent(e)
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case "mousemove":
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i.setMouseCursorFromEvent(e)
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case "wheel":
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// TODO: What if e.deltaMode is not DOM_DELTA_PIXEL?
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i.wheelX = -e.Get("deltaX").Float()
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i.wheelY = -e.Get("deltaY").Float()
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case "touchstart", "touchend", "touchmove":
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i.updateTouches(e)
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}
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}
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func OnKeyUp(e js.Value) {
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if e.Get("code") == js.Undefined() {
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// Assume that UA is Edge.
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code := e.Get("keyCode").Int()
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theInput.keyUpEdge(code)
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return
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}
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code := e.Get("code").String()
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theInput.keyUp(code)
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}
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func OnMouseDown(e js.Value) {
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button := e.Get("button").Int()
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theInput.mouseDown(button)
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setMouseCursorFromEvent(e)
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}
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func OnMouseUp(e js.Value) {
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button := e.Get("button").Int()
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theInput.mouseUp(button)
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setMouseCursorFromEvent(e)
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}
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func OnMouseMove(e js.Value) {
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setMouseCursorFromEvent(e)
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}
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func OnWheel(e js.Value) {
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// TODO: What if e.deltaMode is not DOM_DELTA_PIXEL?
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theInput.wheelX = -e.Get("deltaX").Float()
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theInput.wheelY = -e.Get("deltaY").Float()
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}
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func OnTouchStart(e js.Value) {
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theInput.updateTouches(e)
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}
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func OnTouchEnd(e js.Value) {
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theInput.updateTouches(e)
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}
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func OnTouchMove(e js.Value) {
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theInput.updateTouches(e)
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}
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func setMouseCursorFromEvent(e js.Value) {
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func (i *Input) setMouseCursorFromEvent(e js.Value) {
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x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
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theInput.setMouseCursor(x, y)
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i.setMouseCursor(x, y)
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}
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func (i *Input) updateTouches(e js.Value) {
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@ -27,7 +27,6 @@ import (
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/input"
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)
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var canvas js.Value
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@ -35,6 +34,7 @@ var canvas js.Value
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type inputDriver interface {
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driver.Input
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Update(e js.Value)
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UpdateGamepads()
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}
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@ -328,20 +328,40 @@ func init() {
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// Keyboard
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// Don't 'preventDefault' on keydown events or keypress events wouldn't work (#715).
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canvas.Call("addEventListener", "keydown", js.NewEventCallback(0, input.OnKeyDown))
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canvas.Call("addEventListener", "keypress", js.NewEventCallback(js.PreventDefault, input.OnKeyPress))
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canvas.Call("addEventListener", "keyup", js.NewEventCallback(js.PreventDefault, input.OnKeyUp))
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canvas.Call("addEventListener", "keydown", js.NewEventCallback(0, func(e js.Value) {
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currentUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "keypress", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "keyup", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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}))
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// Mouse
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canvas.Call("addEventListener", "mousedown", js.NewEventCallback(js.PreventDefault, input.OnMouseDown))
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canvas.Call("addEventListener", "mouseup", js.NewEventCallback(js.PreventDefault, input.OnMouseUp))
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canvas.Call("addEventListener", "mousemove", js.NewEventCallback(js.PreventDefault, input.OnMouseMove))
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canvas.Call("addEventListener", "wheel", js.NewEventCallback(js.PreventDefault, input.OnWheel))
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canvas.Call("addEventListener", "mousedown", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "mouseup", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "mousemove", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "wheel", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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}))
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// Touch
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canvas.Call("addEventListener", "touchstart", js.NewEventCallback(js.PreventDefault, input.OnTouchStart))
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canvas.Call("addEventListener", "touchend", js.NewEventCallback(js.PreventDefault, input.OnTouchEnd))
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canvas.Call("addEventListener", "touchmove", js.NewEventCallback(js.PreventDefault, input.OnTouchMove))
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canvas.Call("addEventListener", "touchstart", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "touchend", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "touchmove", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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}))
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// Gamepad
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window.Call("addEventListener", "gamepadconnected", js.NewCallback(func(e []js.Value) {
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