mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
graphics: Move context.resume() to internal/graphics
This commit is contained in:
parent
146c1e5846
commit
6e76c3ed6b
@ -84,8 +84,6 @@ func (c *graphicsContext) needsRestoring(context *opengl.Context) (bool, error)
|
||||
}
|
||||
|
||||
func (c *graphicsContext) initializeIfNeeded(context *opengl.Context) error {
|
||||
// glViewport must be called at every frame on iOS
|
||||
context.ResetViewportSize()
|
||||
if !c.initialized {
|
||||
if err := graphics.Initialize(context); err != nil {
|
||||
return err
|
||||
@ -136,6 +134,8 @@ func (c *graphicsContext) drawToDefaultRenderTarget(context *opengl.Context) err
|
||||
}
|
||||
|
||||
func (c *graphicsContext) UpdateAndDraw(context *opengl.Context, updateCount int) error {
|
||||
// glViewport must be called at every frame on iOS
|
||||
context.ResetViewportSize()
|
||||
if err := c.initializeIfNeeded(context); err != nil {
|
||||
return err
|
||||
}
|
||||
@ -170,7 +170,6 @@ func (c *graphicsContext) UpdateAndDraw(context *opengl.Context, updateCount int
|
||||
func (c *graphicsContext) restore(context *opengl.Context) error {
|
||||
imageM.Lock()
|
||||
defer imageM.Unlock()
|
||||
context.Resume()
|
||||
if err := graphics.Initialize(context); err != nil {
|
||||
return err
|
||||
}
|
||||
|
@ -49,11 +49,13 @@ const (
|
||||
float32Size = 4
|
||||
)
|
||||
|
||||
func Initialize(c *opengl.Context) error {
|
||||
return theOpenGLState.initialize(c)
|
||||
func Initialize(context *opengl.Context) error {
|
||||
return theOpenGLState.initialize(context)
|
||||
}
|
||||
|
||||
func (s *openGLState) initialize(c *opengl.Context) error {
|
||||
func (s *openGLState) initialize(context *opengl.Context) error {
|
||||
// TODO: Rename
|
||||
context.Resume()
|
||||
s.lastProgram = zeroProgram
|
||||
s.lastProjectionMatrix = nil
|
||||
s.lastModelviewMatrix = nil
|
||||
@ -61,19 +63,19 @@ func (s *openGLState) initialize(c *opengl.Context) error {
|
||||
s.lastColorMatrixTranslation = nil
|
||||
s.lastTexture = zeroTexture
|
||||
|
||||
shaderVertexModelviewNative, err := c.NewShader(opengl.VertexShader, shader(c, shaderVertexModelview))
|
||||
shaderVertexModelviewNative, err := context.NewShader(opengl.VertexShader, shader(context, shaderVertexModelview))
|
||||
if err != nil {
|
||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||
}
|
||||
defer c.DeleteShader(shaderVertexModelviewNative)
|
||||
defer context.DeleteShader(shaderVertexModelviewNative)
|
||||
|
||||
shaderFragmentTextureNative, err := c.NewShader(opengl.FragmentShader, shader(c, shaderFragmentTexture))
|
||||
shaderFragmentTextureNative, err := context.NewShader(opengl.FragmentShader, shader(context, shaderFragmentTexture))
|
||||
if err != nil {
|
||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||
}
|
||||
defer c.DeleteShader(shaderFragmentTextureNative)
|
||||
defer context.DeleteShader(shaderFragmentTextureNative)
|
||||
|
||||
s.programTexture, err = c.NewProgram([]opengl.Shader{
|
||||
s.programTexture, err = context.NewProgram([]opengl.Shader{
|
||||
shaderVertexModelviewNative,
|
||||
shaderFragmentTextureNative,
|
||||
})
|
||||
@ -82,7 +84,7 @@ func (s *openGLState) initialize(c *opengl.Context) error {
|
||||
}
|
||||
|
||||
const stride = 8 // (2 [vertices] + 2 [texels]) * 2 [sizeof(int16)/bytes]
|
||||
c.NewBuffer(opengl.ArrayBuffer, 4*stride*MaxQuads, opengl.DynamicDraw)
|
||||
context.NewBuffer(opengl.ArrayBuffer, 4*stride*MaxQuads, opengl.DynamicDraw)
|
||||
|
||||
indices := make([]uint16, 6*MaxQuads)
|
||||
for i := uint16(0); i < MaxQuads; i++ {
|
||||
@ -93,7 +95,7 @@ func (s *openGLState) initialize(c *opengl.Context) error {
|
||||
indices[6*i+4] = 4*i + 2
|
||||
indices[6*i+5] = 4*i + 3
|
||||
}
|
||||
s.indexBufferQuads = c.NewBuffer(opengl.ElementArrayBuffer, indices, opengl.StaticDraw)
|
||||
s.indexBufferQuads = context.NewBuffer(opengl.ElementArrayBuffer, indices, opengl.StaticDraw)
|
||||
|
||||
return nil
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user