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internal/restorable: compile shaders in parallel
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parent
1b4f68d775
commit
71492554a7
@ -17,6 +17,8 @@ package restorable
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import (
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"fmt"
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"golang.org/x/sync/errgroup"
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"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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@ -54,18 +56,24 @@ var (
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)
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func init() {
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{
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var wg errgroup.Group
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wg.Go(func() error {
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ir, err := graphics.CompileShader([]byte(builtinshader.Shader(builtinshader.FilterNearest, builtinshader.AddressUnsafe, false)))
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if err != nil {
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panic(fmt.Sprintf("restorable: compiling the nearest shader failed: %v", err))
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return fmt.Errorf("restorable: compiling the nearest shader failed: %w", err)
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}
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NearestFilterShader = NewShader(ir)
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}
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{
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return nil
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})
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wg.Go(func() error {
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ir, err := graphics.CompileShader([]byte(builtinshader.Shader(builtinshader.FilterLinear, builtinshader.AddressUnsafe, false)))
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if err != nil {
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panic(fmt.Sprintf("restorable: compiling the linear shader failed: %v", err))
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return fmt.Errorf("restorable: compiling the linear shader failed: %w", err)
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}
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LinearFilterShader = NewShader(ir)
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return nil
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})
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if err := wg.Wait(); err != nil {
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panic(err)
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}
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}
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