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graphics: Improve matrices speed
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parent
9087269212
commit
71a4465c6f
@ -72,7 +72,7 @@ func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale
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// Element returns a value of a matrix at (i, j).
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func (c *ColorM) Element(i, j int) float64 {
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return c.impl.Element(i, j)
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return c.impl.Elements()[i*affine.ColorMDim+j]
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}
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// SetElement sets an element at (i, j).
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2
geom.go
2
geom.go
@ -30,7 +30,7 @@ type GeoM struct {
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// Element returns a value of a matrix at (i, j).
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func (g *GeoM) Element(i, j int) float64 {
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return g.impl.Element(i, j)
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return g.impl.Elements()[i*affine.GeoMDim+j]
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}
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// Concat multiplies a geometry matrix with the other geometry matrix.
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@ -49,7 +49,7 @@ func uint64ToBytes(value uint64) []uint8 {
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type affine interface {
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dim() int
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Element(i, j int) float64
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element(i, j int) float64
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SetElement(i, j int, element float64)
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}
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@ -62,7 +62,7 @@ func add(lhs, rhs, result affine) {
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for i := 0; i < dim-1; i++ {
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for j := 0; j < dim; j++ {
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v := lhs.Element(i, j) + rhs.Element(i, j)
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v := lhs.element(i, j) + rhs.element(i, j)
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result.SetElement(i, j, v)
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}
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}
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@ -78,11 +78,11 @@ func mul(lhs, rhs, result affine) {
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for j := 0; j < dim; j++ {
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element := float64(0)
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for k := 0; k < dim-1; k++ {
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element += lhs.Element(i, k) *
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rhs.Element(k, j)
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element += lhs.element(i, k) *
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rhs.element(k, j)
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}
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if j == dim-1 {
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element += lhs.Element(i, j)
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element += lhs.element(i, j)
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}
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result.SetElement(i, j, element)
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}
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@ -20,16 +20,26 @@ import (
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"github.com/gopherjs/gopherjs/js"
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)
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func element(values string, dim int, i, j int) float64 {
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func elements(values string, dim int) []float64 {
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if values == "" {
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if i == j {
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return 1
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result := make([]float64, dim*(dim-1))
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for i := 0; i < dim-1; i++ {
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result[i*dim+i] = 1
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}
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return 0
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return result
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}
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a := js.NewArrayBuffer([]uint8(values))
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return js.Global.Get("Float64Array").New(a).Interface().([]float64)
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}
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func setElements(values []float64, dim int) string {
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a := js.NewArrayBuffer(make([]uint8, len(values)*8))
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a8 := js.Global.Get("Uint8Array").New(a)
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af64 := js.Global.Get("Float64Array").New(a)
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return af64.Index(i*dim + j).Float()
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for i, v := range values {
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af64.SetIndex(i, v)
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}
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return string(a8.Interface().([]uint8))
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}
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func setElement(values string, dim int, i, j int, value float64) string {
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@ -22,27 +22,42 @@ import (
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"github.com/hajimehoshi/ebiten/internal/endian"
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)
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func element(values string, dim int, i, j int) float64 {
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func elements(values string, dim int) []float64 {
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result := make([]float64, dim*(dim-1))
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if values == "" {
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if i == j {
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return 1
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for i := 0; i < dim-1; i++ {
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result[i*dim+i] = 1
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}
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return 0
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return result
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}
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offset := 8 * (i*dim + j)
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v := uint64(0)
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if endian.IsLittle() {
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for i := 0; i < len(values)/8; i++ {
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v := uint64(0)
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for k := 7; 0 <= k; k-- {
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v <<= 8
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v += uint64(values[offset+k])
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v += uint64(values[i*8+k])
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}
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result[i] = math.Float64frombits(v)
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}
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} else {
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for i := 0; i < len(values)/8; i++ {
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v := uint64(0)
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for k := 0; k < 8; k++ {
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v <<= 8
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v += uint64(values[offset+k])
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v += uint64(values[i*8+k])
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}
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result[i] = math.Float64frombits(v)
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}
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}
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return math.Float64frombits(v)
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return result
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}
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func setElements(values []float64, dim int) string {
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result := make([]uint8, len(values)*8)
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for i, v := range values {
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copy(result[i*8:(i+1)*8], uint64ToBytes(math.Float64bits(v)))
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}
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return string(result)
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}
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func setElement(values string, dim int, i, j int, value float64) string {
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@ -48,9 +48,12 @@ func (c *ColorM) dim() int {
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return ColorMDim
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}
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// Element returns a value of a matrix at (i, j).
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func (c *ColorM) Element(i, j int) float64 {
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return element(c.values, ColorMDim, i, j)
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func (c *ColorM) Elements() []float64 {
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return elements(c.values, ColorMDim)
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}
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func (c *ColorM) element(i, j int) float64 {
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return c.Elements()[i*ColorMDim+j]
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}
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// SetElement sets an element at (i, j).
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@ -85,20 +88,24 @@ func (c *ColorM) Add(other ColorM) {
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// Scale scales the matrix by (r, g, b, a).
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func (c *ColorM) Scale(r, g, b, a float64) {
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v := elements(c.values, ColorMDim)
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for i := 0; i < ColorMDim; i++ {
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c.SetElement(0, i, c.Element(0, i)*r)
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c.SetElement(1, i, c.Element(1, i)*g)
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c.SetElement(2, i, c.Element(2, i)*b)
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c.SetElement(3, i, c.Element(3, i)*a)
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v[i] *= r
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v[i+ColorMDim] *= g
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v[i+ColorMDim*2] *= b
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v[i+ColorMDim*3] *= a
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}
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c.values = setElements(v, ColorMDim)
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}
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// Translate translates the matrix by (r, g, b, a).
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func (c *ColorM) Translate(r, g, b, a float64) {
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c.SetElement(0, 4, c.Element(0, 4)+r)
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c.SetElement(1, 4, c.Element(1, 4)+g)
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c.SetElement(2, 4, c.Element(2, 4)+b)
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c.SetElement(3, 4, c.Element(3, 4)+a)
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v := elements(c.values, ColorMDim)
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v[4] += r
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v[4+ColorMDim] += g
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v[4+ColorMDim*2] += b
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v[4+ColorMDim*3] += a
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c.values = setElements(v, ColorMDim)
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}
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// RotateHue rotates the hue.
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@ -43,9 +43,12 @@ func (g *GeoM) dim() int {
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return GeoMDim
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}
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// Element returns a value of a matrix at (i, j).
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func (g *GeoM) Element(i, j int) float64 {
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return element(g.values, GeoMDim, i, j)
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func (g *GeoM) Elements() []float64 {
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return elements(g.values, GeoMDim)
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}
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func (g *GeoM) element(i, j int) float64 {
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return g.Elements()[i*GeoMDim+j]
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}
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// SetElement sets an element at (i, j).
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@ -70,16 +73,20 @@ func (g *GeoM) Add(other GeoM) {
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// Scale scales the matrix by (x, y).
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func (g *GeoM) Scale(x, y float64) {
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v := elements(g.values, GeoMDim)
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for i := 0; i < GeoMDim; i++ {
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g.SetElement(0, i, g.Element(0, i)*x)
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g.SetElement(1, i, g.Element(1, i)*y)
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v[i] *= x
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v[i+GeoMDim] *= y
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}
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g.values = setElements(v, GeoMDim)
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}
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// Translate translates the matrix by (x, y).
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func (g *GeoM) Translate(tx, ty float64) {
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g.SetElement(0, 2, g.Element(0, 2)+tx)
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g.SetElement(1, 2, g.Element(1, 2)+ty)
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v := elements(g.values, GeoMDim)
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v[2] += tx
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v[2+GeoMDim] += ty
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g.values = setElements(v, GeoMDim)
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}
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// Rotate rotates the matrix by theta.
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@ -231,9 +231,10 @@ func (p *programContext) begin() error {
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}
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e := [4][5]float32{}
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es := p.colorM.Elements()
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for i := 0; i < 4; i++ {
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for j := 0; j < 5; j++ {
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e[i][j] = float32(p.colorM.Element(i, j))
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e[i][j] = float32(es[i*affine.ColorMDim+j])
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}
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}
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