ebiten/internal/affine/geom.go
2017-01-19 12:07:31 +09:00

133 lines
3.1 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package affine
import (
"math"
)
// GeoMDim is a dimension of a GeoM.
const GeoMDim = 3
func geoMValueString(values [GeoMDim - 1][GeoMDim]float64) string {
b := make([]uint8, 0, (GeoMDim-1)*(GeoMDim)*8)
for i := 0; i < GeoMDim-1; i++ {
for j := 0; j < GeoMDim; j++ {
b = append(b, uint64ToBytes(math.Float64bits(values[i][j]))...)
}
}
return string(b)
}
// A GeoM represents a matrix to transform geometry when rendering an image.
//
// The initial value is identity.
type GeoM struct {
// When values is empty, this matrix is identity.
values string
}
func (g *GeoM) dim() int {
return GeoMDim
}
func (g *GeoM) Elements() []float64 {
return elements(g.values, GeoMDim)
}
func (g *GeoM) element(i, j int) float64 {
return g.Elements()[i*GeoMDim+j]
}
// SetElement sets an element at (i, j).
func (g *GeoM) SetElement(i, j int, element float64) {
g.values = setElement(g.values, GeoMDim, i, j, element)
}
// Concat multiplies a geometry matrix with the other geometry matrix.
// This is same as muptiplying the matrix other and the matrix g in this order.
func (g *GeoM) Concat(other GeoM) {
result := GeoM{}
mul(&other, g, &result)
*g = result
}
// Add is deprecated.
func (g *GeoM) Add(other GeoM) {
result := GeoM{}
add(&other, g, &result)
*g = result
}
// Scale scales the matrix by (x, y).
func (g *GeoM) Scale(x, y float64) {
v := elements(g.values, GeoMDim)
for i := 0; i < GeoMDim; i++ {
v[i] *= x
v[i+GeoMDim] *= y
}
g.values = setElements(v, GeoMDim)
}
// Translate translates the matrix by (x, y).
func (g *GeoM) Translate(tx, ty float64) {
v := elements(g.values, GeoMDim)
v[2] += tx
v[2+GeoMDim] += ty
g.values = setElements(v, GeoMDim)
}
// Rotate rotates the matrix by theta.
func (g *GeoM) Rotate(theta float64) {
sin, cos := math.Sincos(theta)
g.Concat(GeoM{
values: geoMValueString([GeoMDim - 1][GeoMDim]float64{
{cos, -sin, 0},
{sin, cos, 0},
}),
})
}
// ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead.
func ScaleGeo(x, y float64) GeoM {
return GeoM{
values: geoMValueString([GeoMDim - 1][GeoMDim]float64{
{x, 0, 0},
{0, y, 0},
}),
}
}
// TranslateGeo is deprecated as of 1.2.0-alpha. Use Translate instead.
func TranslateGeo(tx, ty float64) GeoM {
return GeoM{
values: geoMValueString([GeoMDim - 1][GeoMDim]float64{
{1, 0, tx},
{0, 1, ty},
}),
}
}
// RotateGeo is deprecated as of 1.2.0-alpha. Use Rotate instead.
func RotateGeo(theta float64) GeoM {
sin, cos := math.Sincos(theta)
return GeoM{
values: geoMValueString([GeoMDim - 1][GeoMDim]float64{
{cos, -sin, 0},
{sin, cos, 0},
}),
}
}