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opengl: IsTexture/IsFramebuffer fails on OSX
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@ -111,7 +111,7 @@ func (c *Context) Check() {
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func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (Texture, error) {
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t := gl.CreateTexture()
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if !gl.IsTexture(t) {
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if t.Value <= 0 {
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return Texture{}, errors.New("opengl: creating texture failed")
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}
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gl.PixelStorei(mgl.UNPACK_ALIGNMENT, 4)
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@ -160,7 +160,7 @@ func (c *Context) BindZeroFramebuffer() {
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func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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f := gl.CreateFramebuffer()
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if !gl.IsFramebuffer(f) {
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if f.Value <= 0 {
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return Framebuffer{}, errors.New("opengl: creating framebuffer failed: gl.IsFramebuffer returns false")
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}
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gl.BindFramebuffer(mgl.FRAMEBUFFER, f)
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