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Fix comments
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@ -28,6 +28,7 @@ const ColorMatrixDim = 5
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// Before applying a matrix, a color is un-multiplied, and after applying the matrix,
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// the color is multiplied again.
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type ColorMatrix struct {
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// es represents elements.
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es [ColorMatrixDim - 1][ColorMatrixDim]float64
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}
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@ -20,8 +20,8 @@ import (
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)
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func TestColorIdentity(t *testing.T) {
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ebiten := ColorMatrixI()
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got := ebiten.IsIdentity()
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m := ColorMatrixI()
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got := m.IsIdentity()
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want := true
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if want != got {
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t.Errorf("matrix.IsIdentity() = %t, want %t", got, want)
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@ -23,6 +23,7 @@ const GeometryMatrixDim = 3
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// A GeometryMatrix represents a matrix to transform geometry when rendering an image.
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type GeometryMatrix struct {
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// es represents elements.
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es [GeometryMatrixDim - 1][GeometryMatrixDim]float64
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}
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@ -20,8 +20,8 @@ import (
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)
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func TestGeometryIdentity(t *testing.T) {
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ebiten := GeometryMatrixI()
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got := ebiten.IsIdentity()
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m := GeometryMatrixI()
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got := m.IsIdentity()
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want := true
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if want != got {
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t.Errorf("matrix.IsIdentity() = %t, want %t", got, want)
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