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internal/uidriver/glfw: Bug fix: Crash on some operations on native fullscreen mode (macOS)
This change forbids some operations when the wiindow is natively fullscreened on macOS in order to avoid crashes. Closes #1578
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@ -520,6 +520,10 @@ func (u *UserInterface) SetFullscreen(fullscreen bool) {
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}
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_ = u.t.Call(func() error {
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if u.isNativeFullscreen() {
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return nil
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}
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w, h := u.windowWidth, u.windowHeight
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u.setWindowSize(w, h, fullscreen)
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return nil
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@ -38,6 +38,11 @@ package glfw
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// *x = bounds.origin.x;
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// *y = bounds.origin.y;
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// }
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//
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// static bool isNativeFullscreen() {
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// return [[NSApplication sharedApplication] currentSystemPresentationOptions] &
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// NSApplicationPresentationFullScreen;
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// }
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import "C"
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import (
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@ -82,3 +87,7 @@ func currentMonitorByOS(w *glfw.Window) *glfw.Monitor {
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func (u *UserInterface) nativeWindow() uintptr {
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return u.window.GetCocoaWindow()
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}
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func (u *UserInterface) isNativeFullscreen() bool {
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return bool(C.isNativeFullscreen())
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}
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@ -63,3 +63,7 @@ func (u *UserInterface) nativeWindow() uintptr {
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// TODO: Implement this.
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return 0
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}
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func (u *UserInterface) isNativeFullscreen() bool {
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return false
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}
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@ -145,3 +145,7 @@ func currentMonitorByOS(w *glfw.Window) *glfw.Monitor {
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func (u *UserInterface) nativeWindow() uintptr {
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return u.window.GetWin32Window()
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}
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func (u *UserInterface) isNativeFullscreen() bool {
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return false
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}
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@ -47,6 +47,10 @@ func (w *window) SetDecorated(decorated bool) {
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}
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_ = w.ui.t.Call(func() error {
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if w.ui.isNativeFullscreen() {
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return nil
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}
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v := glfw.False
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if decorated {
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v = glfw.True
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@ -79,6 +83,10 @@ func (w *window) SetResizable(resizable bool) {
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return
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}
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_ = w.ui.t.Call(func() error {
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if w.ui.isNativeFullscreen() {
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return nil
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}
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v := glfw.False
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if resizable {
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v = glfw.True
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@ -106,6 +114,10 @@ func (w *window) SetFloating(floating bool) {
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return
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}
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_ = w.ui.t.Call(func() error {
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if w.ui.isNativeFullscreen() {
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return nil
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}
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v := glfw.False
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if floating {
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v = glfw.True
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3
run.go
3
run.go
@ -270,6 +270,9 @@ func IsFullscreen() bool {
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//
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// SetFullscreen does nothing on browsers or mobiles.
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//
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// SetFullscreen does nothing on macOS when the window is fullscreened natively by the macOS desktop
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// instead of SetFullscreen(true).
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//
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// SetFullscreen is concurrent-safe.
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func SetFullscreen(fullscreen bool) {
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uiDriver().SetFullscreen(fullscreen)
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@ -42,6 +42,9 @@ func IsWindowDecorated() bool {
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// SetWindowDecorated works only on desktops.
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// SetWindowDecorated does nothing on other platforms.
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//
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// SetWindowDecorated does nothing on macOS when the window is fullscreened natively by the macOS desktop
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// instead of SetFullscreen(true).
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//
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// SetWindowDecorated is concurrent-safe.
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func SetWindowDecorated(decorated bool) {
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if w := uiDriver().Window(); w != nil {
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@ -67,6 +70,9 @@ func IsWindowResizable() bool {
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//
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// If SetWindowResizable is called with true and Run is used, SetWindowResizable panics. Use RunGame instead.
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//
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// SetWindowResizable does nothing on macOS when the window is fullscreened natively by the macOS desktop
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// instead of SetFullscreen(true).
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//
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// SetWindowResizable is concurrent-safe.
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func SetWindowResizable(resizable bool) {
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theUIContext.setWindowResizable(resizable)
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@ -228,6 +234,9 @@ func IsWindowFloating() bool {
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//
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// SetWindowFloating does nothing on browsers or mobiles.
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//
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// SetWindowFloating does nothing on macOS when the window is fullscreened natively by the macOS desktop
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// instead of SetFullscreen(true).
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//
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// SetWindowFloating is concurrent-safe.
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func SetWindowFloating(float bool) {
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if w := uiDriver().Window(); w != nil {
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