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ui: Bug fix: timer condition was wrong
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@ -546,7 +546,10 @@ func (u *userInterface) getScale() float64 {
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func (u *userInterface) actualScreenScale() float64 {
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func (u *userInterface) actualScreenScale() float64 {
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n := time.Now().UnixNano()
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n := time.Now().UnixNano()
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// As devicescale.DeviceScale accesses OS API, not call this too often.
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// As devicescale.DeviceScale accesses OS API, not call this too often.
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if u.deviceScale == 0 || n-u.deviceScaleUpdated < int64(time.Second/2) {
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//
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// TODO: This function might return different values in one frame. Instead of using time, can we use frames
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// or tick?
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if u.deviceScale == 0 || n-u.deviceScaleUpdated > int64(time.Second/4) {
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u.deviceScale = devicescale.DeviceScale()
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u.deviceScale = devicescale.DeviceScale()
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u.deviceScaleUpdated = n
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u.deviceScaleUpdated = n
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}
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}
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