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@ -85,7 +85,7 @@ func float64ToFixed26_6(x float64) fixed.Int26_6 {
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const glyphVariationCount = 4
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func adjustOffsetGranularity(x fixed.Int26_6) fixed.Int26_6 {
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return x / (1 << glyphVariationCount) * (1 << glyphVariationCount)
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return x / ((1 << 6) / glyphVariationCount) * ((1 << 6) / glyphVariationCount)
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}
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// Glyph represents one glyph to render.
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