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exp/textinput: bug fix: a virtual keybord didn't show on iOS Safari
This change fixes the issue by processing a textarea element in a click or touchstart event. There is still little odd behaviors, like a keyboard is sometimes not shown. Let's fix them later. Updates #2898
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@ -43,6 +43,7 @@ var theTextInput textInput
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func (t *textInput) init() {
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t.textareaElement = document.Call("createElement", "textarea")
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t.textareaElement.Set("id", "ebitengine-textinput")
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t.textareaElement.Set("autocapitalize", "off")
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t.textareaElement.Set("spellcheck", false)
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t.textareaElement.Set("translate", "no")
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@ -111,6 +112,29 @@ func (t *textInput) init() {
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t.trySend(true)
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return nil
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}))
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body.Call("appendChild", t.textareaElement)
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js.Global().Call("eval", `
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// Process the textarea element under user-interaction events.
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// This is due to an iOS Safari restriction (#2898).
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let handler = (e) => {
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if (window._ebitengine_textinput_x === undefined || window._ebitengine_textinput_y === undefined) {
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return;
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}
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let textarea = document.getElementById("ebitengine-textinput");
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textarea.value = '';
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textarea.focus();
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textarea.style.left = _ebitengine_textinput_x + 'px';
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textarea.style.top = _ebitengine_textinput_y + 'px';
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window._ebitengine_textinput_x = undefined;
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window._ebitengine_textinput_y = undefined;
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window._ebitengine_textinput_ready = true;
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};
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let body = window.document.body;
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body.addEventListener("click", handler);
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body.addEventListener("touchstart", handler);`)
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// TODO: What about other events like wheel?
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}
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@ -119,24 +143,37 @@ func (t *textInput) Start(x, y int) (chan State, func()) {
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return nil, nil
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}
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if js.Global().Get("_ebitengine_textinput_ready").Truthy() {
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s := newSession()
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t.session = s
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js.Global().Get("window").Set("_ebitengine_textinput_ready", js.Undefined())
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return s.ch, s.end
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}
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if t.session != nil {
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t.session.end()
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t.session = nil
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}
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if !body.Call("contains", t.textareaElement).Bool() {
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body.Call("appendChild", t.textareaElement)
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// If a textarea is focused, create a session immediately.
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// A virtual keyboard should already be shown on mobile browsers.
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if document.Get("activeElement").Equal(t.textareaElement) {
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t.textareaElement.Set("value", "")
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t.textareaElement.Call("focus")
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style := t.textareaElement.Get("style")
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style.Set("left", fmt.Sprintf("%dpx", x))
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style.Set("top", fmt.Sprintf("%dpx", y))
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s := newSession()
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t.session = s
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return s.ch, s.end
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}
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t.textareaElement.Set("value", "")
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t.textareaElement.Call("focus")
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style := t.textareaElement.Get("style")
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style.Set("left", fmt.Sprintf("%dpx", x))
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style.Set("top", fmt.Sprintf("%dpx", y))
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s := newSession()
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t.session = s
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return s.ch, s.end
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// On iOS Safari, `focus` works only in user-interaction events (#2898).
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// Assuming Start is called every tick, defer the starting process to the next user-interaction event.
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js.Global().Get("window").Set("_ebitengine_textinput_x", x)
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js.Global().Get("window").Set("_ebitengine_textinput_y", y)
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return nil, nil
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}
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func (t *textInput) trySend(committed bool) {
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