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https://github.com/hajimehoshi/ebiten.git
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audio: remove const bytesPerSampleInt16
This is a preparation for float32 players. Updates #2160
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073d022c2e
commit
844a4de872
@ -48,7 +48,6 @@ import (
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const (
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channelCount = 2
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bitDepthInBytesInt16 = 2
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bytesPerSampleInt16 = bitDepthInBytesInt16 * channelCount
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)
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// A Context represents a current state of audio.
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@ -324,7 +323,7 @@ type Player struct {
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// A Player doesn't close src even if src implements io.Closer.
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// Closing the source is src owner's responsibility.
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func (c *Context) NewPlayer(src io.Reader) (*Player, error) {
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pi, err := c.playerFactory.newPlayer(c, src)
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pi, err := c.playerFactory.newPlayer(c, src, bitDepthInBytesInt16)
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if err != nil {
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return nil, err
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}
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@ -25,8 +25,10 @@ type InfiniteLoop struct {
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lstart int64
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llength int64
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pos int64
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bitDepthInBytes int
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bytesPerSample int
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// extra is the remainder in the case when the read byte sizes are not multiple of bitDepthInBytesInt16.
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// extra is the remainder in the case when the read byte sizes are not multiple of the bit depth.
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extra []byte
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// afterLoop is data after the loop.
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@ -58,11 +60,18 @@ func NewInfiniteLoop(src io.ReadSeeker, length int64) *InfiniteLoop {
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// If src has data after the loop end, an InfiniteLoop uses part of the data to blend with the loop start
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// to make the loop joint smooth.
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func NewInfiniteLoopWithIntro(src io.ReadSeeker, introLength int64, loopLength int64) *InfiniteLoop {
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return newInfiniteLoopWithIntro(src, introLength, loopLength, bitDepthInBytesInt16)
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}
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func newInfiniteLoopWithIntro(src io.ReadSeeker, introLength int64, loopLength int64, bitDepthInBytes int) *InfiniteLoop {
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bytesPerSample := bitDepthInBytes * channelCount
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return &InfiniteLoop{
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src: src,
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lstart: introLength / bytesPerSampleInt16 * bytesPerSampleInt16,
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llength: loopLength / bytesPerSampleInt16 * bytesPerSampleInt16,
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lstart: introLength / int64(bytesPerSample) * int64(bytesPerSample),
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llength: loopLength / int64(bytesPerSample) * int64(bytesPerSample),
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pos: -1,
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bitDepthInBytes: bitDepthInBytes,
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bytesPerSample: bytesPerSample,
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}
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}
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@ -92,8 +101,8 @@ func (i *InfiniteLoop) blendRate(pos int64) float64 {
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if pos >= i.lstart+int64(len(i.afterLoop)) {
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return 0
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}
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p := (pos - i.lstart) / bytesPerSampleInt16
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l := len(i.afterLoop) / bytesPerSampleInt16
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p := (pos - i.lstart) / int64(i.bytesPerSample)
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l := len(i.afterLoop) / i.bytesPerSample
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return 1 - float64(p)/float64(l)
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}
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@ -119,7 +128,7 @@ func (i *InfiniteLoop) Read(b []byte) (int, error) {
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}
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// Save the remainder part to extra. This will be used at the next Read.
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if rem := n % bitDepthInBytesInt16; rem != 0 {
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if rem := n % i.bitDepthInBytes; rem != 0 {
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i.extra = append(i.extra, b[n-rem:n]...)
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b = b[:n-rem]
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n = n - rem
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@ -128,24 +137,27 @@ func (i *InfiniteLoop) Read(b []byte) (int, error) {
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// Blend afterLoop and the loop start to reduce noises (#1888).
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// Ideally, afterLoop and the loop start should be identical, but they can have very slight differences.
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if !i.noBlendForTesting && i.blending && i.pos >= i.lstart && i.pos-int64(n) < i.lstart+int64(len(i.afterLoop)) {
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if n%bitDepthInBytesInt16 != 0 {
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panic(fmt.Sprintf("audio: n must be a multiple of bitDepthInBytesInt16 but not: %d", n))
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if n%i.bitDepthInBytes != 0 {
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panic(fmt.Sprintf("audio: n must be a multiple of bit depth %d [bytes] but not: %d", i.bitDepthInBytes, n))
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}
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for idx := 0; idx < n/bitDepthInBytesInt16; idx++ {
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abspos := i.pos - int64(n) + int64(idx)*bitDepthInBytesInt16
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for idx := 0; idx < n/i.bitDepthInBytes; idx++ {
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abspos := i.pos - int64(n) + int64(idx)*int64(i.bitDepthInBytes)
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rate := i.blendRate(abspos)
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if rate == 0 {
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continue
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}
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// This assumes that bitDepthInBytesInt16 is 2.
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relpos := abspos - i.lstart
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switch i.bitDepthInBytes {
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case 2:
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afterLoop := int16(i.afterLoop[relpos]) | (int16(i.afterLoop[relpos+1]) << 8)
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orig := int16(b[2*idx]) | (int16(b[2*idx+1]) << 8)
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newval := int16(float64(afterLoop)*rate + float64(orig)*(1-rate))
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b[2*idx] = byte(newval)
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b[2*idx+1] = byte(newval >> 8)
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default:
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panic("not reached")
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}
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}
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}
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@ -156,7 +168,7 @@ func (i *InfiniteLoop) Read(b []byte) (int, error) {
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// Read the afterLoop part if necessary.
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if i.pos == i.length() && err == nil {
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if i.afterLoop == nil {
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buflen := int64(256 * bytesPerSampleInt16)
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buflen := int64(256 * i.bytesPerSample)
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if buflen > i.length() {
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buflen = i.length()
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}
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@ -69,6 +69,7 @@ type playerImpl struct {
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stream *timeStream
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factory *playerFactory
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initBufferSize int
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bytesPerSample int
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// adjustedPosition is the player's more accurate position.
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// The underlying buffer might not be changed even if the player is playing.
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@ -85,7 +86,7 @@ type playerImpl struct {
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m sync.Mutex
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}
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func (f *playerFactory) newPlayer(context *Context, src io.Reader) (*playerImpl, error) {
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func (f *playerFactory) newPlayer(context *Context, src io.Reader, bitDepthInBytes int) (*playerImpl, error) {
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f.m.Lock()
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defer f.m.Unlock()
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@ -94,6 +95,7 @@ func (f *playerFactory) newPlayer(context *Context, src io.Reader) (*playerImpl,
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context: context,
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factory: f,
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lastSamples: -1,
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bytesPerSample: bitDepthInBytes * channelCount,
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}
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runtime.SetFinalizer(p, (*playerImpl).Close)
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return p, nil
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@ -163,7 +165,7 @@ func (p *playerImpl) ensurePlayer() error {
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}
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if p.stream == nil {
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s, err := newTimeStream(p.src, p.factory.sampleRate)
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s, err := newTimeStream(p.src, p.factory.sampleRate, p.bytesPerSample/channelCount)
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if err != nil {
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return err
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}
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@ -313,8 +315,8 @@ func (p *playerImpl) SetBufferSize(bufferSize time.Duration) {
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p.m.Lock()
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defer p.m.Unlock()
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bufferSizeInBytes := int(bufferSize * bytesPerSampleInt16 * time.Duration(p.factory.sampleRate) / time.Second)
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bufferSizeInBytes = bufferSizeInBytes / bytesPerSampleInt16 * bytesPerSampleInt16
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bufferSizeInBytes := int(bufferSize * time.Duration(p.bytesPerSample) * time.Duration(p.factory.sampleRate) / time.Second)
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bufferSizeInBytes = bufferSizeInBytes / p.bytesPerSample * p.bytesPerSample
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if p.player == nil {
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p.initBufferSize = bufferSizeInBytes
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return
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@ -361,7 +363,7 @@ func (p *playerImpl) updatePosition() {
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return
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}
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samples := (p.stream.position() - int64(p.player.BufferedSize())) / bytesPerSampleInt16
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samples := (p.stream.position() - int64(p.player.BufferedSize())) / int64(p.bytesPerSample)
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var adjustingTime time.Duration
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if p.lastSamples >= 0 && p.lastSamples == samples {
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@ -384,16 +386,18 @@ type timeStream struct {
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r io.Reader
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sampleRate int
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pos int64
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bytesPerSample int
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// m is a mutex for this stream.
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// All the exported functions are protected by this mutex as Read can be read from a different goroutine than Seek.
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m sync.Mutex
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}
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func newTimeStream(r io.Reader, sampleRate int) (*timeStream, error) {
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func newTimeStream(r io.Reader, sampleRate int, bitDepthInBytes int) (*timeStream, error) {
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s := &timeStream{
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r: r,
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sampleRate: sampleRate,
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bytesPerSample: bitDepthInBytes * channelCount,
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}
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if seeker, ok := s.r.(io.Seeker); ok {
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// Get the current position of the source.
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@ -437,11 +441,11 @@ func (s *timeStream) timeDurationToPos(offset time.Duration) int64 {
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s.m.Lock()
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defer s.m.Unlock()
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o := int64(offset) * bytesPerSampleInt16 * int64(s.sampleRate) / int64(time.Second)
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o := int64(offset) * int64(s.bytesPerSample) * int64(s.sampleRate) / int64(time.Second)
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// Align the byte position with the samples.
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o -= o % bytesPerSampleInt16
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o += s.pos % bytesPerSampleInt16
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o -= o % int64(s.bytesPerSample)
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o += s.pos % int64(s.bytesPerSample)
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return o
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}
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@ -457,5 +461,5 @@ func (s *timeStream) positionInTimeDuration() time.Duration {
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s.m.Lock()
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defer s.m.Unlock()
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return time.Duration(s.pos) * time.Second / (time.Duration(s.sampleRate) * bytesPerSampleInt16)
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return time.Duration(s.pos) * time.Second / (time.Duration(s.sampleRate * s.bytesPerSample))
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}
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