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ebiten: fixed a wrong function name mentioned in panic (#1953)
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parent
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commit
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2
image.go
2
image.go
@ -466,7 +466,7 @@ func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader
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continue
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}
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if img.isDisposed() {
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panic("ebiten: the given image to DrawRectShader must not be disposed")
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panic("ebiten: the given image to DrawTrianglesShader must not be disposed")
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}
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if i == 0 {
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imgw, imgh = img.Size()
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