internal/graphicsdriver/directx: refactoring

This commit is contained in:
Hajime Hoshi 2022-09-18 23:58:47 +09:00
parent 2eb1efe3cc
commit 8e40c2ce7e

View File

@ -1644,7 +1644,9 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
for j := 0; j < a.Height; j++ {
copy(srcBytes[(a.Y+j)*alignedWidth+a.X*4:], a.Pixels[j*a.Width*4:(j+1)*a.Width*4])
}
}
for _, a := range args {
dst := _D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex{
pResource: i.texture,
Type: _D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
@ -2043,8 +2045,5 @@ func (s *Shader) uniformsToFloat32s(uniforms [][]float32) []float32 {
}
func align(x int) int {
if x%_D3D12_TEXTURE_DATA_PITCH_ALIGNMENT == 0 {
return x
}
return (((x - 1) / _D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) + 1) * _D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
}