mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
graphics: Remove unused arguments
This commit is contained in:
parent
f897c3958e
commit
912d498cdf
@ -84,6 +84,7 @@ func (c *graphicsContext) Update() error {
|
||||
if err := c.defaultRenderTarget.DrawImage(c.screen, options); err != nil {
|
||||
return err
|
||||
}
|
||||
graphics.FlushCommands(ui.GLContext())
|
||||
// Call glFlush to prevent black flicking (especially on Android (#226)).
|
||||
ui.GLContext().Flush()
|
||||
return nil
|
||||
|
12
image.go
12
image.go
@ -199,10 +199,10 @@ type imageImpl struct {
|
||||
texture *graphics.Texture
|
||||
defaultFramebuffer bool
|
||||
disposed bool
|
||||
pixels []uint8
|
||||
width int
|
||||
height int
|
||||
filter Filter
|
||||
pixels []uint8
|
||||
}
|
||||
|
||||
func (i *imageImpl) Fill(clr color.Color) error {
|
||||
@ -213,7 +213,7 @@ func (i *imageImpl) Fill(clr color.Color) error {
|
||||
return errors.New("ebiten: image is already disposed")
|
||||
}
|
||||
i.pixels = nil
|
||||
return i.framebuffer.Fill(ui.GLContext(), clr)
|
||||
return i.framebuffer.Fill(clr)
|
||||
}
|
||||
if theDelayedImageTasks.add(f) {
|
||||
return nil
|
||||
@ -261,7 +261,7 @@ func (i *imageImpl) DrawImage(image *Image, options *DrawImageOptions) error {
|
||||
geom := &options.GeoM
|
||||
colorm := &options.ColorM
|
||||
mode := opengl.CompositeMode(options.CompositeMode)
|
||||
if err := i.framebuffer.DrawTexture(ui.GLContext(), image.impl.texture, vertices[:16*n], geom, colorm, mode); err != nil {
|
||||
if err := i.framebuffer.DrawTexture(image.impl.texture, vertices[:16*n], geom, colorm, mode); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
@ -373,12 +373,12 @@ func (i *imageImpl) ReplacePixels(p []uint8) error {
|
||||
f := func() error {
|
||||
imageM.Lock()
|
||||
defer imageM.Unlock()
|
||||
// Don't set i.pixels here because i.pixels is used not every time.
|
||||
// TODO: Copy p?
|
||||
i.pixels = nil
|
||||
if i.isDisposed() {
|
||||
return errors.New("ebiten: image is already disposed")
|
||||
}
|
||||
return i.framebuffer.ReplacePixels(ui.GLContext(), i.texture, p)
|
||||
return i.framebuffer.ReplacePixels(i.texture, p)
|
||||
}
|
||||
if theDelayedImageTasks.add(f) {
|
||||
return nil
|
||||
@ -427,7 +427,7 @@ func NewImage(width, height int, filter Filter) (*Image, error) {
|
||||
image.framebuffer = framebuffer
|
||||
image.texture = texture
|
||||
runtime.SetFinalizer(image, (*imageImpl).Dispose)
|
||||
if err := image.framebuffer.Fill(ui.GLContext(), color.Transparent); err != nil {
|
||||
if err := image.framebuffer.Fill(color.Transparent); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
|
@ -66,6 +66,10 @@ func (q *commandQueue) Flush(context *opengl.Context) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func FlushCommands(context *opengl.Context) error {
|
||||
return theCommandQueue.Flush(context)
|
||||
}
|
||||
|
||||
type fillCommand struct {
|
||||
dst *Framebuffer
|
||||
color color.Color
|
||||
|
@ -96,7 +96,7 @@ func (f *Framebuffer) projectionMatrix() *[4][4]float64 {
|
||||
return f.proMatrix
|
||||
}
|
||||
|
||||
func (f *Framebuffer) Fill(context *opengl.Context, clr color.Color) error {
|
||||
func (f *Framebuffer) Fill(clr color.Color) error {
|
||||
c := &fillCommand{
|
||||
dst: f,
|
||||
color: clr,
|
||||
@ -105,7 +105,7 @@ func (f *Framebuffer) Fill(context *opengl.Context, clr color.Color) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (f *Framebuffer) DrawTexture(context *opengl.Context, t *Texture, vertices []int16, geo, clr Matrix, mode opengl.CompositeMode) error {
|
||||
func (f *Framebuffer) DrawTexture(t *Texture, vertices []int16, geo, clr Matrix, mode opengl.CompositeMode) error {
|
||||
c := &drawImageCommand{
|
||||
dst: f,
|
||||
src: t,
|
||||
@ -115,13 +115,6 @@ func (f *Framebuffer) DrawTexture(context *opengl.Context, t *Texture, vertices
|
||||
mode: mode,
|
||||
}
|
||||
theCommandQueue.Enqueue(c)
|
||||
// Drawing a texture to the default buffer must be the last command.
|
||||
// TODO(hajimehoshi): This seems a little hacky. Refactor.
|
||||
if f.native == opengl.ZeroFramebuffer {
|
||||
if err := theCommandQueue.Flush(context); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
@ -133,7 +126,7 @@ func (f *Framebuffer) Pixels(context *opengl.Context) ([]uint8, error) {
|
||||
return context.FramebufferPixels(f.native, f.width, f.height)
|
||||
}
|
||||
|
||||
func (f *Framebuffer) ReplacePixels(context *opengl.Context, t *Texture, p []uint8) error {
|
||||
func (f *Framebuffer) ReplacePixels(t *Texture, p []uint8) error {
|
||||
c := &replacePixelsCommand{
|
||||
dst: f,
|
||||
texture: t,
|
||||
|
Loading…
Reference in New Issue
Block a user