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https://github.com/hajimehoshi/ebiten.git
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Split the concept of device scale and screen scale (#1811)
We now set deviceScale to always the mapping from logical window system pixels to device independent pixels (which is what Ebiten API users expect), and introduce a new concept of videoModeScale that maps from video mode to logical window system pixels. videoModeScale is now only used for computing full-screen resolutions, while deviceScale is used for any other conversion. Fixes window sizes on X11, should be a NOP otherwise. Closes #1774.
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60df512352
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@ -25,11 +25,11 @@ type pos struct {
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var (
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m sync.Mutex
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cache = map[pos]float64{}
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videoModeScaleCache = map[pos]float64{}
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)
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// GetAt returns the device scale at (x, y).
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// GetAt returns the device scale at (x, y), i.e. the number of device-dependent pixels per device-independent pixel.
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// x and y are in device-dependent pixels and must be the top-left coordinate of a monitor, or 0,0 to request a "global scale".
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// The device scale maps device dependent pixels to device independent pixels.
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func GetAt(x, y int) float64 {
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m.Lock()
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defer m.Unlock()
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@ -46,3 +46,16 @@ func GetAt(x, y int) float64 {
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return s
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}
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// VideoModeScaleAt returns the video mode scale scale at (x, y), i.e. the number of video mode pixels per device-dependent pixel.
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// x and y are in device-dependent pixels and must be the top-left coordinate of a monitor, or 0,0 to request a "global scale".
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func VideoModeScaleAt(x, y int) float64 {
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m.Lock()
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defer m.Unlock()
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if s, ok := videoModeScaleCache[pos{x, y}]; ok {
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return s
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}
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s := videoModeScaleImpl(x, y)
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videoModeScaleCache[pos{x, y}] = s
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return s
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}
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@ -103,3 +103,7 @@ func impl(x, y int) float64 {
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}
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return s
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}
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func videoModeScaleImpl(x, y int) float64 {
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return 1
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}
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@ -33,3 +33,8 @@ func monitorAt(x, y int) *glfw.Monitor {
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}
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return monitors[0]
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}
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func impl(x, y int) float64 {
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sx, _ := monitorAt(x, y).GetContentScale()
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return float64(sx)
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}
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@ -30,3 +30,7 @@ import "C"
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func impl(x, y int) float64 {
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return float64(C.devicePixelRatio())
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}
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func videoModeScaleImpl(x, y int) float64 {
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return 1
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}
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@ -33,3 +33,7 @@ func impl(x, y int) float64 {
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}
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return ratio
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}
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func videoModeScaleImpl(x, y int) float64 {
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return 1
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}
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@ -17,7 +17,6 @@
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package devicescale
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func impl(x, y int) float64 {
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sx, _ := monitorAt(x, y).GetContentScale()
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return float64(sx)
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func videoModeScaleImpl(x, y int) float64 {
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return 1
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}
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@ -25,9 +25,9 @@ import (
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"github.com/jezek/xgb/xproto"
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)
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func impl(x, y int) float64 {
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func videoModeScaleImpl(x, y int) float64 {
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// TODO: if https://github.com/glfw/glfw/issues/1961 gets fixed, this function may need revising.
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// In case GLFW decides to switch to returning logical pixels, we can just return 1.0.
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// In case GLFW decides to switch to returning logical pixels, we can just return 1.
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// Note: GLFW currently returns physical pixel sizes,
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// but we need to predict the window system-side size of the fullscreen window
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@ -35,7 +35,6 @@ func impl(x, y int) float64 {
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// Also at the moment we need this prior to switching to fullscreen, but that might be replacable.
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// So this function computes the ratio of physical per logical pixels.
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m := monitorAt(x, y)
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sx, _ := m.GetContentScale()
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monitorX, monitorY := m.GetPos()
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xconn, err := xgb.NewConn()
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defer xconn.Close()
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@ -43,19 +42,19 @@ func impl(x, y int) float64 {
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// No X11 connection?
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// Assume we're on pure Wayland then.
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// GLFW/Wayland shouldn't be having this issue.
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return float64(sx)
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return 1
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}
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if err = randr.Init(xconn); err != nil {
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// No RANDR extension?
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// No problem.
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return float64(sx)
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return 1
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}
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root := xproto.Setup(xconn).DefaultScreen(xconn).Root
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res, err := randr.GetScreenResourcesCurrent(xconn, root).Reply()
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if err != nil {
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// Likely means RANDR is not working.
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// No problem.
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return float64(sx)
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return 1
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}
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for _, crtc := range res.Crtcs[:res.NumCrtcs] {
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info, err := randr.GetCrtcInfo(xconn, crtc, res.ConfigTimestamp).Reply()
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@ -75,9 +74,9 @@ func impl(x, y int) float64 {
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// Return one scale, even though there may be separate X and Y scales.
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// Return the _larger_ scale, as this would yield a letterboxed display on mismatch, rather than a cut-off one.
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scale := math.Max(float64(physWidth)/float64(xWidth), float64(physHeight)/float64(xHeight))
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return float64(sx) * scale
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return scale
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}
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}
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// Monitor not known to XRandR. Weird.
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return float64(sx)
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return 1
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}
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@ -305,8 +305,8 @@ func (i *Input) update(window *glfw.Window, context driver.UIContext) {
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cx, cy := window.GetCursorPos()
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// TODO: This is tricky. Rename the function?
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s := i.ui.deviceScaleFactor()
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cx = fromGLFWMonitorPixel(cx, s)
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cy = fromGLFWMonitorPixel(cy, s)
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cx = i.ui.fromGLFWPixel(cx)
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cy = i.ui.fromGLFWPixel(cy)
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cx, cy = context.AdjustPosition(cx, cy, s)
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// AdjustPosition can return NaN at the initialization.
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@ -189,9 +189,10 @@ func initialize() error {
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m := currentMonitor(w)
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theUI.initMonitor = m
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v := m.GetVideoMode()
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scale := devicescale.GetAt(currentMonitor(w).GetPos())
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theUI.initFullscreenWidthInDP = int(fromGLFWMonitorPixel(float64(v.Width), scale))
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theUI.initFullscreenHeightInDP = int(fromGLFWMonitorPixel(float64(v.Height), scale))
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mx, my := currentMonitor(w).GetPos()
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scale := devicescale.VideoModeScaleAt(mx, my)
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theUI.initFullscreenWidthInDP = int(theUI.fromGLFWMonitorPixel(float64(v.Width), scale))
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theUI.initFullscreenHeightInDP = int(theUI.fromGLFWMonitorPixel(float64(v.Height), scale))
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// Create system cursors. These cursors are destroyed at glfw.Terminate().
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glfwSystemCursors[driver.CursorShapeDefault] = nil
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@ -528,10 +529,12 @@ func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
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var w, h int
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_ = u.t.Call(func() error {
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v := currentMonitor(u.window).GetVideoMode()
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s := u.deviceScaleFactor()
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w = int(fromGLFWMonitorPixel(float64(v.Width), s))
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h = int(fromGLFWMonitorPixel(float64(v.Height), s))
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m := currentMonitor(u.window)
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v := m.GetVideoMode()
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mx, my := m.GetPos()
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s := devicescale.VideoModeScaleAt(mx, my)
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w = int(u.fromGLFWMonitorPixel(float64(v.Width), s))
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h = int(u.fromGLFWMonitorPixel(float64(v.Height), s))
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return nil
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})
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return w, h
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@ -707,7 +710,7 @@ func (u *UserInterface) SetCursorShape(shape driver.CursorShape) {
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func (u *UserInterface) DeviceScaleFactor() float64 {
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if !u.isRunning() {
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// TODO: Use the initWindowPosition. This requires to convert the units correctly (#1575).
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return devicescale.GetAt(u.initMonitor.GetPos())
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return u.deviceScaleFactor()
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}
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f := 0.0
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@ -724,7 +727,8 @@ func (u *UserInterface) deviceScaleFactor() float64 {
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if u.window != nil {
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m = currentMonitor(u.window)
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}
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return devicescale.GetAt(m.GetPos())
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mx, my := m.GetPos()
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return devicescale.GetAt(mx, my)
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}
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func init() {
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@ -933,11 +937,13 @@ func (u *UserInterface) updateSize() (float64, float64, bool) {
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var w, h float64
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if u.isFullscreen() {
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v := currentMonitor(u.window).GetVideoMode()
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m := currentMonitor(u.window)
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v := m.GetVideoMode()
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ww, wh := v.Width, v.Height
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s := u.deviceScaleFactor()
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w = fromGLFWMonitorPixel(float64(ww), s)
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h = fromGLFWMonitorPixel(float64(wh), s)
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mx, my := m.GetPos()
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s := devicescale.VideoModeScaleAt(mx, my)
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w = u.fromGLFWMonitorPixel(float64(ww), s)
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h = u.fromGLFWMonitorPixel(float64(wh), s)
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} else {
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// Instead of u.windowWidth and u.windowHeight, use the actual window size here.
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// On Windows, the specified size at SetSize and the actual window size might not
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@ -946,9 +952,6 @@ func (u *UserInterface) updateSize() (float64, float64, bool) {
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w = u.fromGLFWPixel(float64(ww))
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h = u.fromGLFWPixel(float64(wh))
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}
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// On Linux/UNIX, further adjusting is required (#1307).
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w = u.toFramebufferPixel(w)
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h = u.toFramebufferPixel(h)
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return w, h, true
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}
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@ -81,22 +81,27 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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func fromGLFWMonitorPixel(x float64, deviceScale float64) float64 {
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return x
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// fromGLFWMonitorPixel must be called from the main thread.
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func (u *UserInterface) fromGLFWMonitorPixel(x float64, videoModeScale float64) float64 {
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// videoModeScale is always 1 on macOS,
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// however leaving the divison in place for consistency.
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return x / videoModeScale
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}
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// fromGLFWPixel must be called from the main thread.
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func (u *UserInterface) fromGLFWPixel(x float64) float64 {
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// NOTE: On macOS, GLFW exposes the device independent coordinate system.
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// Thus, the conversion functions are unnecessary,
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// however we still need the deviceScaleFactor internally
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// so we can create and maintain a HiDPI frame buffer.
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return x
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}
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// toGLFWPixel must be called from the main thread.
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func (u *UserInterface) toGLFWPixel(x float64) float64 {
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return x
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}
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func (u *UserInterface) toFramebufferPixel(x float64) float64 {
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return x
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}
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func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) {
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return x, y
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}
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@ -19,37 +19,23 @@
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package glfw
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import (
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"math"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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// fromGLFWMonitorPixel must be called from the main thread.
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func fromGLFWMonitorPixel(x float64, deviceScale float64) float64 {
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// deviceScaleFactor is sometimes an unnice value (e.g., 1.502361). Use math.Ceil to clean the vaule.
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return math.Ceil(x / deviceScale)
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func (u *UserInterface) fromGLFWMonitorPixel(x float64, videoModeScale float64) float64 {
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return x / (videoModeScale * u.deviceScaleFactor())
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}
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// fromGLFWPixel must be called from the main thread.
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func (u *UserInterface) fromGLFWPixel(x float64) float64 {
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// deviceScaleFactor() is a scale by desktop environment (e.g., Cinnamon), while GetContentScale() is X's scale.
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// They are different things and then need to be treated in different ways (#1350).
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s, _ := currentMonitor(u.window).GetContentScale()
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return x / float64(s)
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return x / u.deviceScaleFactor()
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}
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// toGLFWPixel must be called from the main thread.
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func (u *UserInterface) toGLFWPixel(x float64) float64 {
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s, _ := currentMonitor(u.window).GetContentScale()
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return x * float64(s)
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}
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// toFramebufferPixel must be called from the main thread.
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func (u *UserInterface) toFramebufferPixel(x float64) float64 {
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s, _ := currentMonitor(u.window).GetContentScale()
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// deviceScaleFactor is sometimes an unnice value (e.g., 1.502361). Use math.Ceil to clean the vaule.
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return math.Ceil(x * float64(s) / u.deviceScaleFactor())
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return x * u.deviceScaleFactor()
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}
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func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) {
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@ -99,8 +99,8 @@ func getMonitorInfoW(hMonitor uintptr, lpmi *monitorInfo) error {
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}
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// fromGLFWMonitorPixel must be called from the main thread.
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func fromGLFWMonitorPixel(x float64, deviceScale float64) float64 {
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return x / deviceScale
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func (u *UserInterface) fromGLFWMonitorPixel(x float64, videoModeScale float64) float64 {
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return x / (videoModeScale * u.deviceScaleFactor())
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}
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// fromGLFWPixel must be called from the main thread.
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@ -113,11 +113,6 @@ func (u *UserInterface) toGLFWPixel(x float64) float64 {
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return x * u.deviceScaleFactor()
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}
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// toFramebufferPixel must be called from the main thread.
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func (u *UserInterface) toFramebufferPixel(x float64) float64 {
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return x
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}
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func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) {
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mx, my := currentMonitor(u.window).GetPos()
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// As the video width/height might be wrong,
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