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Ebitengine - A dead simple 2D game engine for Go
ebitenebitenginegamegame-2dgame-developmentgame-enginegame-engine-2dgame-librarygamedevgogolanggolang-library
923c84a3d6
We now set deviceScale to always the mapping from logical window system pixels to device independent pixels (which is what Ebiten API users expect), and introduce a new concept of videoModeScale that maps from video mode to logical window system pixels. videoModeScale is now only used for computing full-screen resolutions, while deviceScale is used for any other conversion. Fixes window sizes on X11, should be a NOP otherwise. Closes #1774. |
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.github | ||
audio | ||
cmd/ebitenmobile | ||
docs | ||
ebitenutil | ||
examples | ||
inpututil | ||
internal | ||
mobile | ||
text | ||
vector | ||
.gitattributes | ||
.gitignore | ||
AUTHORS | ||
CODE_OF_CONDUCT.md | ||
colorm_test.go | ||
colorm.go | ||
CONTRIBUTING.md | ||
cursor.go | ||
debug_ebitendebug.go | ||
debug_notebitendebug.go | ||
doc.go | ||
export_test.go | ||
gamepad.go | ||
generate.go | ||
genevents.go | ||
genkeys.go | ||
geom_test.go | ||
geom.go | ||
go.mod | ||
go.sum | ||
goversion.go | ||
graphics.go | ||
image_test.go | ||
image.go | ||
imagedumper_desktop.go | ||
imagedumper_notdesktop.go | ||
imagetobytes_test.go | ||
imagetobytes.go | ||
init.go | ||
input.go | ||
keys.go | ||
LICENSE | ||
mousebuttons.go | ||
README.md | ||
run_mobile.go | ||
run.go | ||
shader_test.go | ||
shader.go | ||
uicontext.go | ||
uidriver_glfw.go | ||
uidriver_js.go | ||
uidriver_mobile.go | ||
window.go |
Ebiten (v2)
A dead simple 2D game library for Go
Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.
Platforms
Note: Gamepads and keyboards are not available on iOS.
For installation on desktops, see the installation instruction.
Features
- 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
- Input (Mouse, Keyboard, Gamepads, Touches)
- Audio (Ogg/Vorbis, MP3, WAV, PCM)
Packages
Community
- Discord
#ebiten
channel in Gophers Slack- GitHub Discussion
r/ebiten
in Reddit
License
Ebiten is licensed under Apache license version 2.0. See LICENSE file.