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internal/glfwwin: remove the call of RemovePropW
This is unnecessary, and doesn't work on Xbox. Also DestroyWindow doesn't work on Xbox so skip this on Xbox. Updates #2084
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@ -821,7 +821,6 @@ var (
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procRegisterRawInputDevices = user32.NewProc("RegisterRawInputDevices")
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procReleaseCapture = user32.NewProc("ReleaseCapture")
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procReleaseDC = user32.NewProc("ReleaseDC")
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procRemovePropW = user32.NewProc("RemovePropW")
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procScreenToClient = user32.NewProc("ScreenToClient")
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procSendMessageW = user32.NewProc("SendMessageW")
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procSetCapture = user32.NewProc("SetCapture")
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@ -1498,22 +1497,6 @@ func _ReleaseDC(hWnd windows.HWND, hDC _HDC) int32 {
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return int32(r)
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}
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func _RemovePropW(hWnd windows.HWND, str string) windows.Handle {
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var lpString *uint16
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if str != "" {
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var err error
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lpString, err = windows.UTF16PtrFromString(str)
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if err != nil {
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panic("glfwwin: str must not include a NUL character")
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}
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}
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r, _, _ := procRemovePropW.Call(uintptr(hWnd), uintptr(unsafe.Pointer(lpString)))
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runtime.KeepAlive(lpString)
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return windows.Handle(r)
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}
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func _RtlVerifyVersionInfo(versionInfo *_OSVERSIONINFOEXW, typeMask uint32, conditionMask uint64) int32 {
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var r uintptr
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if unsafe.Sizeof(uintptr(0)) == unsafe.Sizeof(uint64(0)) {
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@ -295,8 +295,10 @@ func platformTerminate() error {
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}
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if _glfw.win32.helperWindowHandle != 0 {
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if err := _DestroyWindow(_glfw.win32.helperWindowHandle); err != nil {
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return err
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if !microsoftgdk.IsXbox() {
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if err := _DestroyWindow(_glfw.win32.helperWindowHandle); err != nil {
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return err
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}
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}
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}
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@ -1428,9 +1428,10 @@ func (w *Window) platformDestroyWindow() error {
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}
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if w.win32.handle != 0 {
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_RemovePropW(w.win32.handle, "GLFW")
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if err := _DestroyWindow(w.win32.handle); err != nil {
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return err
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if !microsoftgdk.IsXbox() {
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if err := _DestroyWindow(w.win32.handle); err != nil {
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return err
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}
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}
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delete(handleToWindow, w.win32.handle)
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w.win32.handle = 0
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