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ebiten: Move the definition DrawImageOptions
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parent
0123c0676a
commit
96921668ca
96
image.go
96
image.go
@ -93,6 +93,54 @@ func (i *Image) Fill(clr color.Color) error {
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return nil
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return nil
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}
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}
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// DrawImageOptions represents options for DrawImage.
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type DrawImageOptions struct {
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// GeoM is a geometry matrix to draw.
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// The default (zero) value is identify, which draws the image at (0, 0).
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GeoM GeoM
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// ColorM is a color matrix to draw.
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// The default (zero) value is identity, which doesn't change any color.
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//
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// If Shader is not nil, ColorM is ignored.
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ColorM ColorM
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// CompositeMode is a composite mode to draw.
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// The default (zero) value is regular alpha blending.
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CompositeMode CompositeMode
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// Filter is a type of texture filter.
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// The default (zero) value is FilterDefault.
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//
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// Filter can also be specified at NewImage* functions, but
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// specifying filter at DrawImageOptions is recommended (as of 1.7.0).
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//
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// If both Filter specified at NewImage* and DrawImageOptions are FilterDefault,
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// FilterNearest is used.
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// If either is FilterDefault and the other is not, the latter is used.
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// Otherwise, Filter specified at DrawImageOptions is used.
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//
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// If Shader is not nil, Filter is ignored.
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Filter Filter
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// Shader is a shader.
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Shader *Shader
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// Uniforms is a set of uniform variables for the shader.
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//
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// Uniforms is used only when Shader is not nil.
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Uniforms []interface{}
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// Deprecated: (as of 1.5.0) Use SubImage instead.
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ImageParts ImageParts
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// Deprecated: (as of 1.1.0) Use SubImage instead.
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Parts []ImagePart
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// Deprecated: (as of 1.9.0) Use SubImage instead.
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SourceRect *image.Rectangle
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}
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// DrawImage draws the given image on the image i.
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// DrawImage draws the given image on the image i.
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//
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//
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// DrawImage accepts the options. For details, see the document of
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// DrawImage accepts the options. For details, see the document of
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@ -677,54 +725,6 @@ func (i *Image) ReplacePixels(pixels []byte) error {
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return nil
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return nil
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}
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}
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// DrawImageOptions represents options for DrawImage.
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type DrawImageOptions struct {
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// GeoM is a geometry matrix to draw.
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// The default (zero) value is identify, which draws the image at (0, 0).
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GeoM GeoM
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// ColorM is a color matrix to draw.
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// The default (zero) value is identity, which doesn't change any color.
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//
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// If Shader is not nil, ColorM is ignored.
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ColorM ColorM
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// CompositeMode is a composite mode to draw.
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// The default (zero) value is regular alpha blending.
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CompositeMode CompositeMode
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// Filter is a type of texture filter.
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// The default (zero) value is FilterDefault.
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//
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// Filter can also be specified at NewImage* functions, but
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// specifying filter at DrawImageOptions is recommended (as of 1.7.0).
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//
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// If both Filter specified at NewImage* and DrawImageOptions are FilterDefault,
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// FilterNearest is used.
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// If either is FilterDefault and the other is not, the latter is used.
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// Otherwise, Filter specified at DrawImageOptions is used.
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//
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// If Shader is not nil, Filter is ignored.
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Filter Filter
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// Shader is a shader.
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Shader *Shader
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// Uniforms is a set of uniform variables for the shader.
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//
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// Uniforms is used only when Shader is not nil.
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Uniforms []interface{}
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// Deprecated: (as of 1.5.0) Use SubImage instead.
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ImageParts ImageParts
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// Deprecated: (as of 1.1.0) Use SubImage instead.
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Parts []ImagePart
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// Deprecated: (as of 1.9.0) Use SubImage instead.
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SourceRect *image.Rectangle
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}
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// NewImage returns an empty image.
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// NewImage returns an empty image.
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//
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//
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// If width or height is less than 1 or more than device-dependent maximum size, NewImage panics.
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// If width or height is less than 1 or more than device-dependent maximum size, NewImage panics.
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