ebiten: fix typo

Updates #3139
This commit is contained in:
Hajime Hoshi 2024-10-24 11:29:56 +09:00
parent 0a73cbfce4
commit 98d386f249

View File

@ -129,7 +129,7 @@ func (g *gameForUI) DrawFinalScreen(scale, offsetX, offsetY float64) {
return
}
DefaultDrawFinalsScreen(g.screen, g.offscreen, geoM)
DefaultDrawFinalScreen(g.screen, g.offscreen, geoM)
}
var (
@ -137,12 +137,12 @@ var (
theScreenShaderOnce sync.Once
)
// DefaultDrawFinalsScreen is the default implementation of [FinalScreenDrawer.DrawFinalScreen],
// DefaultDrawFinalScreen is the default implementation of [FinalScreenDrawer.DrawFinalScreen],
// used when a [Game] doesn't implement [FinalScreenDrawer].
//
// You can use DefaultDrawFinalsScreen when you need the default implementation of [FinalScreenDrawer.DrawFinalScreen]
// You can use DefaultDrawFinalScreen when you need the default implementation of [FinalScreenDrawer.DrawFinalScreen]
// in your implementation of [FinalScreenDrawer], for example.
func DefaultDrawFinalsScreen(screen *Image, offscreen *Image, geoM GeoM) {
func DefaultDrawFinalScreen(screen *Image, offscreen *Image, geoM GeoM) {
theScreenShaderOnce.Do(func() {
s, err := newShader(builtinshader.ScreenShaderSource, "screen")
if err != nil {