mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
Change RenderTexture to interface
This commit is contained in:
parent
01e0d42451
commit
991adb7449
@ -24,17 +24,17 @@ import (
|
||||
|
||||
type debugPrintState struct {
|
||||
textTexture *ebiten.Texture
|
||||
debugPrintRenderTarget ebiten.RenderTarget
|
||||
debugPrintRenderTarget *ebiten.RenderTarget
|
||||
y int
|
||||
}
|
||||
|
||||
var defaultDebugPrintState = new(debugPrintState)
|
||||
|
||||
func DebugPrint(r ebiten.RenderTarget, str string) {
|
||||
func DebugPrint(r *ebiten.RenderTarget, str string) {
|
||||
defaultDebugPrintState.DebugPrint(r, str)
|
||||
}
|
||||
|
||||
func (d *debugPrintState) drawText(r ebiten.RenderTarget, str string, x, y int, clr color.Color) {
|
||||
func (d *debugPrintState) drawText(r *ebiten.RenderTarget, str string, x, y int, clr color.Color) {
|
||||
parts := []ebiten.TexturePart{}
|
||||
locationX, locationY := 0, 0
|
||||
for _, c := range str {
|
||||
@ -60,7 +60,7 @@ func (d *debugPrintState) drawText(r ebiten.RenderTarget, str string, x, y int,
|
||||
r.DrawTexture(d.textTexture, parts, geom, clrm)
|
||||
}
|
||||
|
||||
func (d *debugPrintState) DebugPrint(r ebiten.RenderTarget, str string) {
|
||||
func (d *debugPrintState) DebugPrint(r *ebiten.RenderTarget, str string) {
|
||||
if d.textTexture == nil {
|
||||
img, err := assets.TextImage()
|
||||
if err != nil {
|
||||
|
@ -31,11 +31,11 @@ const (
|
||||
|
||||
type Game struct {
|
||||
count int
|
||||
tmpRenderTarget ebiten.RenderTarget
|
||||
tmpRenderTarget *ebiten.RenderTarget
|
||||
ebitenTexture *ebiten.Texture
|
||||
}
|
||||
|
||||
func (g *Game) Update(r ebiten.RenderTarget) error {
|
||||
func (g *Game) Update(r *ebiten.RenderTarget) error {
|
||||
g.count++
|
||||
g.count %= 600
|
||||
diff := float64(g.count) * 0.2
|
||||
|
@ -112,7 +112,7 @@ func (f *Field) flushLine(j int) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (f *Field) Draw(r ebiten.RenderTarget, textures *Textures, geo ebiten.GeometryMatrix) {
|
||||
func (f *Field) Draw(r *ebiten.RenderTarget, textures *Textures, geo ebiten.GeometryMatrix) {
|
||||
blocks := make([][]BlockType, len(f.blocks))
|
||||
for i, blockCol := range f.blocks {
|
||||
blocks[i] = make([]BlockType, len(blockCol))
|
||||
|
@ -32,7 +32,7 @@ func textWidth(str string) int {
|
||||
return charWidth * len(str)
|
||||
}
|
||||
|
||||
func drawText(r ebiten.RenderTarget, textures *Textures, str string, ox, oy, scale int, clr color.Color) {
|
||||
func drawText(r *ebiten.RenderTarget, textures *Textures, str string, ox, oy, scale int, clr color.Color) {
|
||||
fontTextureId := textures.GetTexture("font")
|
||||
parts := []ebiten.TexturePart{}
|
||||
|
||||
@ -59,7 +59,7 @@ func drawText(r ebiten.RenderTarget, textures *Textures, str string, ox, oy, sca
|
||||
r.DrawTexture(fontTextureId, parts, geoMat, clrMat)
|
||||
}
|
||||
|
||||
func drawTextWithShadow(r ebiten.RenderTarget, textures *Textures, str string, x, y, scale int, clr color.Color) {
|
||||
func drawTextWithShadow(r *ebiten.RenderTarget, textures *Textures, str string, x, y, scale int, clr color.Color) {
|
||||
drawText(r, textures, str, x+1, y+1, scale, color.RGBA{0, 0, 0, 0x80})
|
||||
drawText(r, textures, str, x, y, scale, clr)
|
||||
}
|
||||
|
@ -70,7 +70,7 @@ func (game *Game) isInitialized() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (game *Game) Update(r ebiten.RenderTarget) error {
|
||||
func (game *Game) Update(r *ebiten.RenderTarget) error {
|
||||
game.once.Do(func() {
|
||||
game.textures = NewTextures()
|
||||
for name, path := range texturePaths {
|
||||
|
@ -109,7 +109,7 @@ func (s *GameScene) Update(state *GameState) {
|
||||
}
|
||||
}
|
||||
|
||||
func (s *GameScene) Draw(r ebiten.RenderTarget, textures *Textures) {
|
||||
func (s *GameScene) Draw(r *ebiten.RenderTarget, textures *Textures) {
|
||||
r.Fill(color.White)
|
||||
|
||||
field := textures.GetTexture("empty")
|
||||
|
@ -138,7 +138,7 @@ const blockHeight = 10
|
||||
const fieldBlockNumX = 10
|
||||
const fieldBlockNumY = 20
|
||||
|
||||
func drawBlocks(r ebiten.RenderTarget, textures *Textures, blocks [][]BlockType, geo ebiten.GeometryMatrix) {
|
||||
func drawBlocks(r *ebiten.RenderTarget, textures *Textures, blocks [][]BlockType, geo ebiten.GeometryMatrix) {
|
||||
parts := []ebiten.TexturePart{}
|
||||
for i, blockCol := range blocks {
|
||||
for j, block := range blockCol {
|
||||
@ -213,7 +213,7 @@ func (p *Piece) AbsorbInto(field *Field, x, y int, angle Angle) {
|
||||
}
|
||||
}
|
||||
|
||||
func (p *Piece) Draw(r ebiten.RenderTarget, textures *Textures, fieldX, fieldY int, pieceX, pieceY int, angle Angle) {
|
||||
func (p *Piece) Draw(r *ebiten.RenderTarget, textures *Textures, fieldX, fieldY int, pieceX, pieceY int, angle Angle) {
|
||||
size := len(p.blocks)
|
||||
blocks := make([][]BlockType, size)
|
||||
for i := range p.blocks {
|
||||
|
@ -29,7 +29,7 @@ func init() {
|
||||
|
||||
type Scene interface {
|
||||
Update(state *GameState)
|
||||
Draw(r ebiten.RenderTarget, textures *Textures)
|
||||
Draw(r *ebiten.RenderTarget, textures *Textures)
|
||||
}
|
||||
|
||||
const transitionMaxCount = 20
|
||||
@ -60,7 +60,7 @@ func (s *SceneManager) Update(state *GameState) {
|
||||
}
|
||||
}
|
||||
|
||||
func (s *SceneManager) Draw(r ebiten.RenderTarget, textures *Textures) {
|
||||
func (s *SceneManager) Draw(r *ebiten.RenderTarget, textures *Textures) {
|
||||
if s.transitionCount == -1 {
|
||||
s.current.Draw(r, textures)
|
||||
return
|
||||
|
@ -38,7 +38,7 @@ type Textures struct {
|
||||
texturePaths chan namePath
|
||||
renderTargetSizes chan nameSize
|
||||
textures map[string]*ebiten.Texture
|
||||
renderTargets map[string]ebiten.RenderTarget
|
||||
renderTargets map[string]*ebiten.RenderTarget
|
||||
sync.RWMutex
|
||||
}
|
||||
|
||||
@ -47,7 +47,7 @@ func NewTextures() *Textures {
|
||||
texturePaths: make(chan namePath),
|
||||
renderTargetSizes: make(chan nameSize),
|
||||
textures: map[string]*ebiten.Texture{},
|
||||
renderTargets: map[string]ebiten.RenderTarget{},
|
||||
renderTargets: map[string]*ebiten.RenderTarget{},
|
||||
}
|
||||
go func() {
|
||||
for {
|
||||
@ -129,7 +129,7 @@ func (t *Textures) GetTexture(name string) *ebiten.Texture {
|
||||
return t.textures[name]
|
||||
}
|
||||
|
||||
func (t *Textures) GetRenderTarget(name string) ebiten.RenderTarget {
|
||||
func (t *Textures) GetRenderTarget(name string) *ebiten.RenderTarget {
|
||||
t.RLock()
|
||||
defer t.RUnlock()
|
||||
return t.renderTargets[name]
|
||||
|
@ -40,7 +40,7 @@ func (s *TitleScene) Update(state *GameState) {
|
||||
}
|
||||
}
|
||||
|
||||
func (s *TitleScene) Draw(r ebiten.RenderTarget, textures *Textures) {
|
||||
func (s *TitleScene) Draw(r *ebiten.RenderTarget, textures *Textures) {
|
||||
drawTitleBackground(r, textures, s.count)
|
||||
drawLogo(r, textures, "BLOCKS")
|
||||
|
||||
@ -50,7 +50,7 @@ func (s *TitleScene) Draw(r ebiten.RenderTarget, textures *Textures) {
|
||||
drawTextWithShadow(r, textures, message, x, y, 1, color.RGBA{0x80, 0, 0, 0xff})
|
||||
}
|
||||
|
||||
func drawTitleBackground(r ebiten.RenderTarget, textures *Textures, c int) {
|
||||
func drawTitleBackground(r *ebiten.RenderTarget, textures *Textures, c int) {
|
||||
const textureWidth = 32
|
||||
const textureHeight = 32
|
||||
|
||||
@ -73,7 +73,7 @@ func drawTitleBackground(r ebiten.RenderTarget, textures *Textures, c int) {
|
||||
r.DrawTexture(backgroundTexture, parts, geo, clr)
|
||||
}
|
||||
|
||||
func drawLogo(r ebiten.RenderTarget, textures *Textures, str string) {
|
||||
func drawLogo(r *ebiten.RenderTarget, textures *Textures, str string) {
|
||||
scale := 4
|
||||
textWidth := textWidth(str) * scale
|
||||
x := (ScreenWidth - textWidth) / 2
|
||||
|
@ -36,7 +36,7 @@ type Game struct {
|
||||
gophersTexture *ebiten.Texture
|
||||
}
|
||||
|
||||
func (g *Game) Update(r ebiten.RenderTarget) error {
|
||||
func (g *Game) Update(r *ebiten.RenderTarget) error {
|
||||
g.count++
|
||||
if ebiten.IsKeyPressed(ebiten.KeyLeft) {
|
||||
g.horizontalCount--
|
||||
|
@ -32,10 +32,10 @@ const mosaicRatio = 16
|
||||
|
||||
type Game struct {
|
||||
gophersTexture *ebiten.Texture
|
||||
gophersRenderTarget ebiten.RenderTarget
|
||||
gophersRenderTarget *ebiten.RenderTarget
|
||||
}
|
||||
|
||||
func (g *Game) Update(r ebiten.RenderTarget) error {
|
||||
func (g *Game) Update(r *ebiten.RenderTarget) error {
|
||||
geo := ebiten.ScaleGeometry(1.0/mosaicRatio, 1.0/mosaicRatio)
|
||||
ebiten.DrawWholeTexture(g.gophersRenderTarget, g.gophersTexture, geo, ebiten.ColorMatrixI())
|
||||
|
||||
|
@ -33,11 +33,11 @@ const (
|
||||
type Game struct {
|
||||
inited bool
|
||||
count int
|
||||
brushRenderTarget ebiten.RenderTarget
|
||||
canvasRenderTarget ebiten.RenderTarget
|
||||
brushRenderTarget *ebiten.RenderTarget
|
||||
canvasRenderTarget *ebiten.RenderTarget
|
||||
}
|
||||
|
||||
func (g *Game) Update(r ebiten.RenderTarget) error {
|
||||
func (g *Game) Update(r *ebiten.RenderTarget) error {
|
||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
|
||||
g.count++
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ type Game struct {
|
||||
gophersTexture *ebiten.Texture
|
||||
}
|
||||
|
||||
func (g *Game) Update(r ebiten.RenderTarget) error {
|
||||
func (g *Game) Update(r *ebiten.RenderTarget) error {
|
||||
parts := []ebiten.TexturePart{}
|
||||
w, h := g.gophersTexture.Size()
|
||||
for i := 0; i < h; i++ {
|
||||
|
@ -48,7 +48,7 @@ func glFilter(f Filter) int {
|
||||
}
|
||||
|
||||
// NewRenderTarget returns a new RenderTarget.
|
||||
func NewRenderTarget(width, height int, filter Filter) (RenderTarget, error) {
|
||||
func NewRenderTarget(width, height int, filter Filter) (*RenderTarget, error) {
|
||||
return currentUI.newRenderTarget(width, height, glFilter(filter))
|
||||
}
|
||||
|
||||
|
@ -34,8 +34,12 @@ type TexturePart struct {
|
||||
Src Rect
|
||||
}
|
||||
|
||||
type TextureDrawer interface {
|
||||
DrawTexture(texture *Texture, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) error
|
||||
}
|
||||
|
||||
// DrawWholeTexture draws the whole texture.
|
||||
func DrawWholeTexture(r RenderTarget, texture *Texture, geo GeometryMatrix, color ColorMatrix) error {
|
||||
func DrawWholeTexture(r TextureDrawer, texture *Texture, geo GeometryMatrix, color ColorMatrix) error {
|
||||
w, h := texture.Size()
|
||||
parts := []TexturePart{
|
||||
{Rect{0, 0, float64(w), float64(h)}, Rect{0, 0, float64(w), float64(h)}},
|
||||
|
@ -86,6 +86,7 @@ void main(void) {
|
||||
vec4 color1 = texture2D(texture1, vertex_out_tex_coord1);
|
||||
color0 = (color_matrix * color0) + color_matrix_translation;
|
||||
|
||||
// Photoshop-like RGBA blending
|
||||
gl_FragColor.a = color0.a + color1.a - color0.a * color1.a;
|
||||
gl_FragColor.rgb = (color0.a * color0.rgb + (1.0 - color0.a) * color1.a * color1.rgb) / gl_FragColor.a;
|
||||
}
|
||||
|
@ -25,15 +25,6 @@ import (
|
||||
"math"
|
||||
)
|
||||
|
||||
// TODO: Rename
|
||||
type RenderTarget interface {
|
||||
Texture() *Texture
|
||||
Size() (width, height int)
|
||||
Clear() error
|
||||
Fill(clr color.Color) error
|
||||
DrawTexture(texture *Texture, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) error
|
||||
}
|
||||
|
||||
type renderTarget struct {
|
||||
glRenderTarget *opengl.RenderTarget
|
||||
texture *Texture
|
||||
@ -127,36 +118,36 @@ type syncer interface {
|
||||
Sync(func())
|
||||
}
|
||||
|
||||
type syncRenderTarget struct {
|
||||
type RenderTarget struct {
|
||||
syncer syncer
|
||||
inner RenderTarget
|
||||
inner *renderTarget
|
||||
}
|
||||
|
||||
func (c *syncRenderTarget) Texture() *Texture {
|
||||
return c.inner.Texture()
|
||||
func (r *RenderTarget) Texture() *Texture {
|
||||
return r.inner.Texture()
|
||||
}
|
||||
|
||||
func (c *syncRenderTarget) Size() (width, height int) {
|
||||
return c.inner.Size()
|
||||
func (r *RenderTarget) Size() (width, height int) {
|
||||
return r.inner.Size()
|
||||
}
|
||||
|
||||
func (c *syncRenderTarget) Clear() (err error) {
|
||||
c.syncer.Sync(func() {
|
||||
err = c.inner.Clear()
|
||||
func (r *RenderTarget) Clear() (err error) {
|
||||
r.syncer.Sync(func() {
|
||||
err = r.inner.Clear()
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
func (c *syncRenderTarget) Fill(clr color.Color) (err error) {
|
||||
c.syncer.Sync(func() {
|
||||
err = c.inner.Fill(clr)
|
||||
func (r *RenderTarget) Fill(clr color.Color) (err error) {
|
||||
r.syncer.Sync(func() {
|
||||
err = r.inner.Fill(clr)
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
func (c *syncRenderTarget) DrawTexture(texture *Texture, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) (err error) {
|
||||
c.syncer.Sync(func() {
|
||||
err = c.inner.DrawTexture(texture, parts, geo, color)
|
||||
func (r *RenderTarget) DrawTexture(texture *Texture, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) (err error) {
|
||||
r.syncer.Sync(func() {
|
||||
err = r.inner.DrawTexture(texture, parts, geo, color)
|
||||
})
|
||||
return
|
||||
}
|
||||
|
2
run.go
2
run.go
@ -18,7 +18,7 @@ package ebiten
|
||||
|
||||
// Run runs the game.
|
||||
// This function must be called from the main thread.
|
||||
func Run(f func(RenderTarget) error, width, height, scale int, title string) error {
|
||||
func Run(f func(*RenderTarget) error, width, height, scale int, title string) error {
|
||||
err := startUI(width, height, scale, title)
|
||||
if err != nil {
|
||||
return err
|
||||
|
10
ui.go
10
ui.go
@ -110,14 +110,14 @@ func (u *ui) Sync(f func()) {
|
||||
u.use(f)
|
||||
}
|
||||
|
||||
func (u *ui) draw(f func(RenderTarget) error) (err error) {
|
||||
func (u *ui) draw(f func(*RenderTarget) error) (err error) {
|
||||
u.use(func() {
|
||||
err = u.graphicsContext.preUpdate()
|
||||
})
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
err = f(&syncRenderTarget{syncer: u, inner: u.graphicsContext.screen})
|
||||
err = f(&RenderTarget{syncer: u, inner: u.graphicsContext.screen})
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
@ -144,13 +144,13 @@ func (u *ui) newTexture(img image.Image, filter int) (*Texture, error) {
|
||||
return texture, err
|
||||
}
|
||||
|
||||
func (u *ui) newRenderTarget(width, height int, filter int) (RenderTarget, error) {
|
||||
var renderTarget RenderTarget
|
||||
func (u *ui) newRenderTarget(width, height int, filter int) (*RenderTarget, error) {
|
||||
var renderTarget *renderTarget
|
||||
var err error
|
||||
u.use(func() {
|
||||
renderTarget, err = newRenderTarget(width, height, filter)
|
||||
})
|
||||
return &syncRenderTarget{u, renderTarget}, err
|
||||
return &RenderTarget{u, renderTarget}, err
|
||||
}
|
||||
|
||||
func (u *ui) run() {
|
||||
|
Loading…
Reference in New Issue
Block a user