mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
178 lines
3.5 KiB
Go
178 lines
3.5 KiB
Go
/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package ebiten
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import (
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"fmt"
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"github.com/go-gl/gl"
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glfw "github.com/go-gl/glfw3"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"image"
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"runtime"
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)
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var currentUI *ui
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func init() {
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runtime.LockOSThread()
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glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) {
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panic(fmt.Sprintf("%v: %v\n", err, desc))
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})
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if !glfw.Init() {
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panic("glfw.Init() fails")
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}
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glfw.WindowHint(glfw.Visible, glfw.False)
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glfw.WindowHint(glfw.Resizable, glfw.False)
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window, err := glfw.CreateWindow(16, 16, "", nil, nil)
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if err != nil {
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panic(err)
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}
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currentUI = &ui{
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window: window,
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funcs: make(chan func()),
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}
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currentUI.run()
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currentUI.use(func() {
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gl.Init()
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gl.Enable(gl.TEXTURE_2D)
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})
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}
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type ui struct {
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window *glfw.Window
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scale int
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graphicsContext *graphicsContext
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input input
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funcs chan func()
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}
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func startUI(width, height, scale int, title string) error {
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monitor, err := glfw.GetPrimaryMonitor()
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if err != nil {
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return err
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}
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videoMode, err := monitor.GetVideoMode()
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if err != nil {
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return err
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}
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x := (videoMode.Width - width*scale) / 2
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y := (videoMode.Height - height*scale) / 3
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window := currentUI.window
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window.SetSize(width*scale, height*scale)
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window.SetTitle(title)
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window.SetPosition(x, y)
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window.Show()
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ui := currentUI
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ui.scale = scale
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// For retina displays, recalculate the scale with the framebuffer size.
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windowWidth, _ := window.GetFramebufferSize()
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realScale := windowWidth / width
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ui.use(func() {
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ui.graphicsContext, err = newGraphicsContext(width, height, realScale)
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})
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return err
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}
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func (u *ui) doEvents() {
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glfw.PollEvents()
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u.update()
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}
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func (u *ui) terminate() {
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glfw.Terminate()
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}
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func (u *ui) isClosed() bool {
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return u.window.ShouldClose()
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}
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func (u *ui) Sync(f func()) {
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u.use(f)
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}
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func (u *ui) draw(f func(*RenderTarget) error) (err error) {
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u.use(func() {
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err = u.graphicsContext.preUpdate()
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})
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if err != nil {
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return
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}
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err = f(&RenderTarget{syncer: u, inner: u.graphicsContext.screen})
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if err != nil {
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return
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}
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u.use(func() {
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err = u.graphicsContext.postUpdate()
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if err != nil {
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return
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}
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u.window.SwapBuffers()
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})
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return
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}
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func (u *ui) newTexture(img image.Image, filter int) (*Texture, error) {
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var texture *Texture
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var err error
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u.use(func() {
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glTexture, err := opengl.NewTextureFromImage(img, filter)
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if err != nil {
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return
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}
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texture = &Texture{glTexture}
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})
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return texture, err
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}
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func (u *ui) newRenderTarget(width, height int, filter int) (*RenderTarget, error) {
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var renderTarget *renderTarget
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var err error
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u.use(func() {
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renderTarget, err = newRenderTarget(width, height, filter)
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})
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return &RenderTarget{u, renderTarget}, err
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}
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func (u *ui) run() {
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go func() {
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runtime.LockOSThread()
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u.window.MakeContextCurrent()
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for f := range u.funcs {
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f()
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}
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}()
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}
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func (u *ui) use(f func()) {
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ch := make(chan struct{})
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u.funcs <- func() {
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f()
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close(ch)
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}
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<-ch
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}
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func (u *ui) update() {
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u.input.update(u.window, u.scale)
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}
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