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</p>
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<h2>Install on Mac OS X or Windows</h2>
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<p>Compilation requires a C compiler like GCC to compile third party libaries used by Ebiten. You would need <a href="http://www.mingw.org/">MinGW</a> on Windows, and would need Xcode on Mac OS X.</p>
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<p>Let's get the Ebiten source code and compile it.</p>
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<pre><code>:; go get github.com/hajimehoshi/ebiten</code></pre>
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<p>If you want to run your game on a web browser, execute this:</p>
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<pre><code>:; go get github.com/gopherjs/gopherjs
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<h2>Apps created with Ebiten</h2>
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<ul>
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<li><a href="https://github.com/peterhellberg/plasma">Plasma</a> by Peter Hellberg</li>
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<li><a href="https://github.com/hajimehoshi/go-inovation5">go-inovation5</a> by Hajime Hoshi</li>
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<li><a href="https://github.com/hajimehoshi/go-inovation">go-inovation</a> by Hajime Hoshi</li>
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<li><a href="https://github.com/martinkirsche/wired-logic">Wired Logic</a> by Martin Kirsche</li>
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<li><a href="https://github.com/DrJosh9000/awakengine">AwakEngine</a> by Josh Deprez</li>
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</ul>
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<h2>Change Log</h2>
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<h3>2016-04-14</h3>
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<ul>
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<li>v1.3.0-rc1 released.
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<ul>
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<li>Added new platforms
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<ul>
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<li>Windows</li>
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<li>Linux</li>
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</ul>
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</li>
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<li>Drawing
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<ul>
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<li>Added CompositeMode to change composite mode (e.g. masking or additive drawing)</li>
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</ul>
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</li>
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<li>Audio
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<ul>
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<li>Changed APIs (almost fixed)</li>
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<li>Added exp/audio/vorbis to decode Ogg/Vorbis stream</li>
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<li>Added exp/audio/wav to decode Wav stream</li>
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</ul>
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</li>
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<li>Others
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<ul>
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<li>Made most of functions concurrent-safe</li>
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<li>Bug fix</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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<h3>2016-02-28</h3>
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<ul>
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<li>v1.2.0 released.
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