doc: Update

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Hajime Hoshi 2016-04-14 00:12:33 +09:00
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</p>
<h2>Install on Mac OS X or Windows</h2>
<p>Compilation requires a C compiler like GCC to compile third party libaries used by Ebiten. You would need <a href="http://www.mingw.org/">MinGW</a> on Windows, and would need Xcode on Mac OS X.</p>
<p>Let's get the Ebiten source code and compile it.</p>
<pre><code>:; go get github.com/hajimehoshi/ebiten</code></pre>
<p>If you want to run your game on a web browser, execute this:</p>
<pre><code>:; go get github.com/gopherjs/gopherjs
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<h2>Apps created with Ebiten</h2>
<ul>
<li><a href="https://github.com/peterhellberg/plasma">Plasma</a> by Peter Hellberg</li>
<li><a href="https://github.com/hajimehoshi/go-inovation5">go-inovation5</a> by Hajime Hoshi</li>
<li><a href="https://github.com/hajimehoshi/go-inovation">go-inovation</a> by Hajime Hoshi</li>
<li><a href="https://github.com/martinkirsche/wired-logic">Wired Logic</a> by Martin Kirsche</li>
<li><a href="https://github.com/DrJosh9000/awakengine">AwakEngine</a> by Josh Deprez</li>
</ul>
<h2>Change Log</h2>
<h3>2016-04-14</h3>
<ul>
<li>v1.3.0-rc1 released.
<ul>
<li>Added new platforms
<ul>
<li>Windows</li>
<li>Linux</li>
</ul>
</li>
<li>Drawing
<ul>
<li>Added CompositeMode to change composite mode (e.g. masking or additive drawing)</li>
</ul>
</li>
<li>Audio
<ul>
<li>Changed APIs (almost fixed)</li>
<li>Added exp/audio/vorbis to decode Ogg/Vorbis stream</li>
<li>Added exp/audio/wav to decode Wav stream</li>
</ul>
</li>
<li>Others
<ul>
<li>Made most of functions concurrent-safe</li>
<li>Bug fix</li>
</ul>
</li>
</ul>
</li>
</ul>
<h3>2016-02-28</h3>
<ul>
<li>v1.2.0 released.